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Help with Pseudo Slotting? (That became a convo about ducks lol)

Is anybody here able to help me learn Psuedo Slotting? I watched JPerm's tutorial but it just seems a little confusing
Before using psuedoslotting you need to be comfortable with keyhole. Basically the way it works is that you have one slot with the edge not solved and another with the corner not solved. You do a D move to move the unsolved corner to where the unsolved edge is or a wide U move to bring the edge to the corner spot ( you decide this mostly based on edge orientation), which creates a completely unsolved F2L slot. From there you just pair the corner and edge together and solve like normal F2L. I'd suggest doing practice with something like D < RU gen turning to create a random F2L case, then D'. Then look at it until you know how to solve the pair.
 
Before using psuedoslotting you need to be comfortable with keyhole. Basically the way it works is that you have one slot with the edge not solved and another with the corner not solved. You do a D move to move the unsolved corner to where the unsolved edge is or a wide U move to bring the edge to the corner spot ( you decide this mostly based on edge orientation), which creates a completely unsolved F2L slot. From there you just pair the corner and edge together and solve like normal F2L. I'd suggest doing practice with something like D < RU gen turning to create a random F2L case, then D'. Then look at it until you know how to solve the pair.
The one serious post on here
 
Pseudoslotting is a little more advanced than F2L, so it's good to be comfortable with F2L first. You didn't mention anything about what you know or what you've tried, so I just wanted to clarify that.

In F2L, you solve a corresponding corner and edge. For example: White-green-orange corner and green-orange edge.

In pseudoslotting, you solve any corner and edge. For example: White-green-orange corner and red-green edge.

View example here
 
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