ok... enough trolling, try to understand this:
sune is 7 moves, you take off a pair, move it and put it back differently from the way you took it off from the f2l.
it affects some pieces on the top layer: the orientation of 3 corners and the permutation of 3 edges
if you do the inverse, it's the same alg you posted, the anti-sune.
the mirror is the alg you used originally, it's just sune but on the left.
there is also back sune that can be used to solve antisune, you do the sune but reflected on the B/F axis.
actually you can solve sune and anti-sune cases from any angle by using mirrors and inverses of sune
there is another 7 move alg that solve that case, called niklas, but it affects corner permutation instead of edges permutation unlike sune