Anti-Sune algorithm

If you're gonna use such a difficult and advanced algorithm, at least use double flicks
It’s not either difficult or advanced…. It’s 7 moves. But as I’ve mentioned above, my left double flicks are basically non-existent. I could do the U2 with my right hand, but then it would require re-grips.
 
Hopefully this works, but the site zoomed into the video quite a bit. First time is just how I execute it, and the 2nd time it’s done faster. (Ignore the fact that I used the most random background).


I’m sorry but I just can’t see this becoming reliable. I could definitely see some beginners learning it due to its length (although I’d recommend against it), and *maybe* at some point it will become worth it for top solvers, but not anytime soon
 
It’s not either difficult or advanced…. It’s 7 moves. But as I’ve mentioned above, my left double flicks are basically non-existent. I could do the U2 with my right hand, but then it would require re-grips.
Yeah in your video left double flicks are non-existent. They shouldn't be.
And yes, the algorithm is very advanced and only the best of the best top solvers could possibly use it. Then still, the alg would only be worth it for that specific ZBLL case.
 
I’m sorry but I just can’t see this becoming reliable. I could definitely see some beginners learning it due to its length (although I’d recommend against it), and *maybe* at some point it will become worth it for top solvers, but not anytime soon
I don’t quite understand. I’ve used the “standard” one before, and this is just way faster. Why would you use a 10+ move algorithm when you can use one with 7? I’m just trying to understand.
 
Yeah in your video left double flicks are non-existent. They shouldn't be.
Yes, I cannot do them with my left hand, just my right.
And yes, the algorithm is very advanced and only the best of the best top solvers could possibly use it.
What makes it advanced? I’m just trying to learn for future reference.
Then still, the alg would only be worth it for that specific ZBLL case.
I didn’t mean for it to be a ZBLL case, it’s just your standard anti-sune.
 
The fact that you go R U2 R' U' and then R U' and then finish with R' is just so incomprehensible and nobody in his sane mind would ever venture to use this in a solve because it is so high risk, no reward.
Okay, I see. Kinda. I wouldn’t call it that high risk. I miss be missing something, I don’t see what is so advanced or “wrong” with it, although I do appreciate your replies.
 
Okay, I see. Kinda. I wouldn’t call it that high risk. I miss be missing something, I don’t see what is so advanced or “wrong” with it, although I do appreciate your replies.
Also, I thought it would be good because you start and end in home grip, + no regrips.
 
The fact that you go R U2 R' U' and then R U' and then finish with R' is just so incomprehensible and nobody in his sane mind would ever venture to use this in a solve because it is so high risk, no reward.

^ this. If perfectly optimized, I can see it being *maybe* 0.1 seconds or so faster, at best. The risk there is so high that it is never worth it. As @Jorian Meeuse said earlier though, I could see it being used in ZBLL, but it would have to be executed quite safely
 
^ this. If perfectly optimized, I can see it being *maybe* 0.1 seconds or so faster, at best.
Ok, but faster than which other alg?
The risk there is so high that it is never worth it. As @Jorian Meeuse said earlier though, I could see it being used in ZBLL, but it would have to be executed quite safely
What does safely mean? I’m kinda new-ish to cubing so I don’t really quite understand everything.
 
Yes, I cannot do them with my left hand, just my right.

What makes it advanced? I’m just trying to learn for future reference.

I didn’t mean for it to be a ZBLL case, it’s just your standard anti-sune.
ok... enough trolling, try to understand this:

sune is 7 moves, you take off a pair, move it and put it back differently from the way you took it off from the f2l.
it affects some pieces on the top layer: the orientation of 3 corners and the permutation of 3 edges

if you do the inverse, it's the same alg you posted, the anti-sune.

the mirror is the alg you used originally, it's just sune but on the left.

there is also back sune that can be used to solve antisune, you do the sune but reflected on the B/F axis.

actually you can solve sune and anti-sune cases from any angle by using mirrors and inverses of sune

there is another 7 move alg that solve that case, called niklas, but it affects corner permutation instead of edges permutation unlike sune
 
ok... enough trolling, try to understand this:

sune is 7 moves, you take off a pair, move it and put it back differently from the way you took it off from the f2l.
it affects some pieces on the top layer: the orientation of 3 corners and the permutation of 3 edges

if you do the inverse, it's the same alg you posted, the anti-sune.

the mirror is the alg you used originally, it's just sune but on the left.

there is also back sune that can be used to solve antisune, you do the sune but reflected on the B/F axis.

actually you can solve sune and anti-sune cases from any angle by using mirrors and inverses of sune

there is another 7 move alg that solve that case, called niklas, but it affects corner permutation instead of edges permutation unlike sune
Yeah, I know… but what am I supposed to take from this? 😅
 
Is that a random number or…?

Why would anyone ever use that, which has so many regrets and moves?
No that number is calculated by some pro's that analyzed Tymon's solves and based on that computed the maximum TPS that can be considered safe. It's some antiderivative stuff.
 
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