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Cubing Tools that don't exist

Dex

Regular
Joined
Feb 11, 2022
Messages
25
Location
Canada
There are all sorts of ideas I have and I'm wondering if anybody else has an idea for some cubing tool that would benefit them. I'm thinking about adding whatever features to a website I'm making, or other software devs can take inpiration from the comments here
 
Something that I've always thought would be cool is a "FMC notebook" where it has an hour countdown for your FMC solves, lets you enter in your solutions and tracks stats and such. Having various tools built in could also be fun, such as an insertion finder and NISS support. I'm planning on learning Java after this spring semester ends, and this is something I would probably at least try to make on my own, but it would be cool to see how it could turn out from someone who knows what they're doing.
 
how so? what don't tutorials cover?

Most programs teach you the algorithms, but not the most efficient ways to finger trick them. if you could figure out how to implement a notation that tells the user what finger tricks to use, that would be amazing!
 
if you could figure out how to implement a notation that tells the user what finger tricks to use, that would be amazing!
I remember at least two(probably more) attempts at coming up with a finger trick notation as a community effort.
1. All of them fail to implement all fingertricks known at said time
2. All of them fail to make the notation at least somewhat easy to use.
3. All of them didn't catch on in the slightest.
 
Most programs teach you the algorithms, but not the most efficient ways to finger trick them. if you could figure out how to implement a notation that tells the user what finger tricks to use, that would be amazing!
The panflets that used to come with GAN cubes used to have a color-coded finger trick guide (that might still be the case, haven't seen a new GAN in a very long time). If it was(is) any good is a question that eludes me, though
 
A very cool thing would be a camera based reconstuction tool but I guess that would also be very complex.

I love the possibilities of my smartcubes. To always have times, statistics and all information about my solves.
But Smartcubes are not the same as most people's main cubes and there are no bigger smartcubes than 3x3.

So a camera and some smart algs could film and analyze a whole solve.
I just did some SloMo Videos with my iPhone and the quality is quite impressing, but there is still no automatic recognition of the moves.
 
A very cool thing would be a camera based reconstuction tool but I guess that would also be very complex.

I love the possibilities of my smartcubes. To always have times, statistics and all information about my solves.
But Smartcubes are not the same as most people's main cubes and there are no bigger smartcubes than 3x3.

So a camera and some smart algs could film and analyze a whole solve.
I just did some SloMo Videos with my iPhone and the quality is quite impressing, but there is still no automatic recognition of the moves.
how does stewy from speedcubedb reconstruct them?
 
how does stewy from speedcubedb reconstruct them?
I think manually, frame by frame.

The very good software from cubedb.net supports you, finding algs and everything, but it's still a lot of manual work
Here is a short tutoprial how to do a reconstruction

Thanks to Gil for making the very cool tools and to stewy to do all those reconstructions of the pro solves.

I would imagine the automatic camera reconstruction tool be very fast and analyze the solves in realtime without any manual steps.
 
A very cool thing would be a camera based reconstuction tool but I guess that would also be very complex.

I love the possibilities of my smartcubes. To always have times, statistics and all information about my solves.
But Smartcubes are not the same as most people's main cubes and there are no bigger smartcubes than 3x3.

So a camera and some smart algs could film and analyze a whole solve.
I just did some SloMo Videos with my iPhone and the quality is quite impressing, but there is still no automatic recognition of the moves.
This is something that's been in the back of my mind(and every Cubers lol) for a long time. It's definitely possible, however very hard. If I'm not mistaken, Chris Olson began work on a tool like this a few years ago.
 
I remember at least two(probably more) attempts at coming up with a finger trick notation as a community effort.
1. All of them fail to implement all fingertricks known at said time
2. All of them fail to make the notation at least somewhat easy to use.
3. All of them didn't catch on in the slightest.
Agreed, I have come to the conclusion that videos are just the objective best way to learn algs for beginners or weird finger tricks. But at the top level, or even my level, it becomes quite intuitive how to finger trick 85% of cases
 
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