[Member Intro] Hi just joined and i want to hear your PB's mine is 24.328 on 3x3(CFOP) and 6.238 on 2x2(ORTEGA) hehe

UWR was .38 at one point. 4 Movers aren't that uncommon in 2x2 so you just need to recognise them, have warm hands, turn with 110 TPS and have previously optimized cube pickup and laydown to save thousands.

after the low movecount oll/pll thread, i went to costco and stocked up
I am legally not allowed to talk about that thread
- Thom S. (Flex Master)
You know, I used to be Emperor of this forum, but in my current days, I guess Flex Taper is fine.
 
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Surely if you can get a sub 7 at home, you can do better than a 16 average in comp, right? And the clock is what really confuses me. A sub 5 single, but an 11 PR single? How lucky are all these?

And I'll give you another reason I'm a bit skeptical - our one private conversation on Discord, telling me another username I knew you as. And I remember you admitting to lying about some of your accomplishments under that username. Just saying you have a history of this...
Generally I average around 8-9 on clock rn, I just received a qiyi clock at the comp, and I wasnt used to it. I can vc you if you'd like.
And yeah, I have a bit of a problem with lying.

Also for 2x2, I can sub-0.4 a 7 mover keyboard, so keyboard really shouldnt count for 2x2.
 
Generally I average around 8-9 on clock rn, I just received a qiyi clock at the comp, and I wasnt used to it. I can vc you if you'd like.
And yeah, I have a bit of a problem with lying.
Why are you only defending the clock when there are other times that are very unusual? And not responding to the FMC claims? Not saying all of them are entirely impossible compared to your official results, but you may as well come clean about the ones that are fake, if any (which I'm almost certain at least one of them is).
 
Why are you only defending the clock when there are other times that are very unusual? And not responding to the FMC claims? Not saying all of them are entirely impossible compared to your official results, but you may as well come clean about the ones that are fake, if any (which I'm almost certain at least one of them is).
4x4 was keyboard, but that's it.
3x3: R U B2 U2 F2 L2 D2 U B2 D' F2 L2 B' R2 B' L D' F' L' U2 B'
2x2: U' F' R' U2 F' U' F' U' F2 U F2
4x4: U F b U D2 l' D' L' l B2 R2 U' B2 D U' b2 D' L2 D' L' l' F2 b' D R2 L b' F R F2 U b2 U2 L F2 R2 B2 D r2 U2
5x5-7x7: Not far off from average
Skewb: U L' R L U R' L B' U
Pyra: R L U' B' R' L U' R' U' B L R l' u
Clock: UR0+ DR6+ DL5- UL6+ U6+ R6+ D1- L3+ ALL5- y2 U3+ R5- D1+ L0+ ALL4- DL
Mega: R++ D++ R-- D++ R-- D++ R-- D-- R++ D++ U R++ D-- R-- D-- R-- D-- R++ D++ R++ D-- U' R-- D++ R-- D-- R-- D-- R++ D-- R-- D-- U' R++ D++ R-- D++ R-- D-- R++ D-- R++ D++ U R++ D++ R-- D-- R++ D++ R-- D-- R-- D++ U R-- D++ R++ D++ R++ D++ R-- D++ R++ D-- U' R++ D++ R++ D-- R-- D-- R-- D++ R++ D-- U'
Squan: (-2,3)/(-1,5)/(-2,-2)/(6,-3)/(0,-3)/(-3,-4)/(0,-3)/(-3,-2)/(0,-2)/(5,0)/(3,0)
OH: F' B2 U L' U D R' D B U2 F U2 R2 F U2 F' L2 F2 D2 R2
3BLD: U R' D L2 D2 L2 F2 D B2 D' R2 U R2 L' B' D' U' L2 B U2 Rw'
4BLD: D B' U R L2 B' f' R L2 D L R2 B' U' R' B' u' L2 U' B' R2 U' R F' R2 b2 D' L2 D' L' l' F2 b' D D2 l' D' L' l B'
MultiBLD:
1) R U' B' U' R' L' F2 D' F2 L2 U2 F' U2 B D2 L2 B R2 F' R2 D
2) D2 F' U2 F D' L U B L2 F2 B2 D2 R U2 F2 L' D2 R' B2 L
3) L2 U2 F2 D2 U2 R B2 D2 L' U2 R2 U L2 D F' L' B2 R' U B
4) R' F' D2 U2 F D2 L2 F2 U2 B' U2 R2 L B L2 U' B U2 L' B F2
5) B R' F2 U R2 D2 F2 R2 B2 U2 B2 R2 D' L D' F' U' R F' R2
6) F B L D F2 B U' F' R' U' L2 D' F2 U' L2 F2 L2 F2 U R2 F2
7) D' R' L D B D2 F2 U L' F2 D2 R2 U2 L' U2 L2 B2 U2 L' F2 B'
8) B' L' U F' R' B R L2 F2 L2 F2 D2 R2 D R2 B2 U' L2 D2 F' R2
 
4x4 was keyboard, but that's it.
3x3: R U B2 U2 F2 L2 D2 U B2 D' F2 L2 B' R2 B' L D' F' L' U2 B'
2x2: U' F' R' U2 F' U' F' U' F2 U F2
4x4: U F b U D2 l' D' L' l B2 R2 U' B2 D U' b2 D' L2 D' L' l' F2 b' D R2 L b' F R F2 U b2 U2 L F2 R2 B2 D r2 U2
5x5-7x7: Not far off from average
Skewb: U L' R L U R' L B' U
Pyra: R L U' B' R' L U' R' U' B L R l' u
Clock: UR0+ DR6+ DL5- UL6+ U6+ R6+ D1- L3+ ALL5- y2 U3+ R5- D1+ L0+ ALL4- DL
Mega: R++ D++ R-- D++ R-- D++ R-- D-- R++ D++ U R++ D-- R-- D-- R-- D-- R++ D++ R++ D-- U' R-- D++ R-- D-- R-- D-- R++ D-- R-- D-- U' R++ D++ R-- D++ R-- D-- R++ D-- R++ D++ U R++ D++ R-- D-- R++ D++ R-- D-- R-- D++ U R-- D++ R++ D++ R++ D++ R-- D++ R++ D-- U' R++ D++ R++ D-- R-- D-- R-- D++ R++ D-- U'
Squan: (-2,3)/(-1,5)/(-2,-2)/(6,-3)/(0,-3)/(-3,-4)/(0,-3)/(-3,-2)/(0,-2)/(5,0)/(3,0)
OH: F' B2 U L' U D R' D B U2 F U2 R2 F U2 F' L2 F2 D2 R2
3BLD: U R' D L2 D2 L2 F2 D B2 D' R2 U R2 L' B' D' U' L2 B U2 Rw'
4BLD: D B' U R L2 B' f' R L2 D L R2 B' U' R' B' u' L2 U' B' R2 U' R F' R2 b2 D' L2 D' L' l' F2 b' D D2 l' D' L' l B'
MultiBLD:
1) R U' B' U' R' L' F2 D' F2 L2 U2 F' U2 B D2 L2 B R2 F' R2 D
2) D2 F' U2 F D' L U B L2 F2 B2 D2 R U2 F2 L' D2 R' B2 L
3) L2 U2 F2 D2 U2 R B2 D2 L' U2 R2 U L2 D F' L' B2 R' U B
4) R' F' D2 U2 F D2 L2 F2 U2 B' U2 R2 L B L2 U' B U2 L' B F2
5) B R' F2 U R2 D2 F2 R2 B2 U2 B2 R2 D' L D' F' U' R F' R2
6) F B L D F2 B U' F' R' U' L2 D' F2 U' L2 F2 L2 F2 U R2 F2
7) D' R' L D B D2 F2 U L' F2 D2 R2 U2 L' U2 L2 B2 U2 L' F2 B'
8) B' L' U F' R' B R L2 F2 L2 F2 D2 R2 D R2 B2 U' L2 D2 F' R2
Where's the FMC scramble? I kinda don't see what's good about the 3x3 scramble, but if you use ZZ there's probably something I don't see. If 4x4 was the only one not on stackmat, then 2x2 was on stackmat, so either the scramble has bad fingertricks or I do (neither would surprise me). Squan I can definitely see being real, since you said we average similar times, clock is a little less suspicious now, and pyra is a stupid scramble so I'll blame my 2.67 for that scramble on me. In conclusion, your lying has gotten better I think it's still a little weird, but I'll let it slide cause I'm tired of arguing over something this minute.
 
nah, it's very possible. all you need is a very lucky scramble (4-5 moves)
Your right

You know, everyone wants to flex

Now my turn
2x2: 0.41
3x3: 5.43
4x4: 56.08
3x3 OH: 17.63
3x3 BLD: 1:40.94
5x5: 6:26.15
megaminx: 4:58.79

nothing special actually :(
You have very good times

I am really bad at look ahead i dont understand how people do it
 
I am really bad at look ahead i dont understand how people do it
Lookahead is one of the hardest things to get better at! Even the world's best are still constantly improving their lookahead, and it really just takes deliberate practice.
A while back, to stop having to type everything out, I made a pastebin about F2L and lookahead, and some ways to improve, I'm going to put that here:
// Fundamentals / things to learn //
- Intuitive F2L: Both J perm and Brody have a video on this. You will probably get slower at first, but with practice it will heavily pay off.
- Advanced F2L: This is just intuitive F2L but with some faster solutions for bad cases, and with some other ways to pair pieces up. Lots of practice is again key here. J perm has a great video on this, I highly recommend it.
- Keyhole: This is where one piece is solved and the other is not, and there is an empty slot available. This allows you to solve long cases in as little as 5 moves. This can be extended to...
- Multislotting: If the corner for one pair is solved and the edge for another is solved, you can insert the two pieces at the same time like an F2L pair using keyhole. J perm also has a video on this.

// Lookahead //
Lookahead is the most important thing for a fast F2L. There are many things you can do to improve it. The following sections are about such things:

// Cross - F2L transition //
One of the biggest pauses in your solutions will be here, and improving this could make you faster by at least a second.
- Make sure you can do your entire cross in inspection. Practice this by working out the cross solution, then doing it with your eyes closed.
- You should aim to turn as fast as you can during cross, but because you know the solution, you can be looking for first pair at the same time. Do not look at the cross pieces while solving it

Eventually, you should learn to inspect a solution for cross + first pair. This will completely eliminate the pause, and allow you to look for second pair at the same time.

// Solving pairs //
How you solve your pairs will make a lot of difference to lookahead.
- Make sure you can easily solve any pair you come across. This means that when you look at the pair, you should be able to fully solve it with your eyes closed. If you can do this, it will help with lookahead in general, which I will explain in a bit.
- Whenever you can, avoid having both front slots solved. When you have both front slots solved, most of the visibility you have is blocked, leaving mostly blind spots. Whenever you have to rotate, choose a rotation that will end up leaving at least 1 front slot unsolved.
- You should only rotate at most once per pair, never more. More rotations means more pieces moving around in front of you, which makes it harder to see what's happening.
- Make sure you have good solutions. Go through a solve slowly, trying to solve each pair as efficiently as possible. If you notice you're taking more than 8 moves, check this document: bit.ly/bestf2l to sed if your solution could be better.

// Turning speed and where to look //
- You should not solve your F2L pairs at top speed, instead, and this takes a lot of practice, you should turn as fast as you can while your brain can still register the movement of the other pieces in front of you. If you ever feel like you solve a pair and got confused after solving it, slow down. Start very slow, and gradually speed up over time. Your brain can't move as fast as your hands, so you shouldn't move your hands faster than your brain can register it.
- Never look at what you're solving while your solving it. If you can do a pair with your eyes closed, you don't need to look at it; so why bother looking at the pair when you can look around the cube for other pairs?
- Look at where new pieces will come from. When solving into the back, pay attention to what pieces will be put into the top layer, not what you can already see in the front.
- Try to do "bookmarking", where, for example, if you see a corner in a slot, remember that for later, because you know that when you insert the correct pair into that slot, that corner will come out. This will reduce the amount of pieces you have to look at, which will ease the pressure on your brain so you can turn faster.

Remember, all of this is a gradual improvement over time: none of this will happen instantly and all at once. You should work on one item at a time, until eventually your F2L is much faster!

It may not all be worded as clearly as I wanted in some cases. This is all stuff I'm still working on, and probably stuff everyone here is still working on, to get faster, and one of the most important things in cubing is to not compare yourself to others. Doing that can really make you feel like you'll never get there, but keep focusing on your own improvement and times, and if you compare yourself to you a month ago, you will feel a lot better!
 
(need to say, these PBs are all on keyboard or sth like that, and I know that's not a little different between stackmat, so it's may not quite accuracy, especially for the fast events including my main event pyra)
single/average(only give single's scramble here)
2: 3.30/6.95(beginner method, doesn't learn it deeper, often solve it need 15 even 20+, quite sad)
F' U R U R2 F R F R'

3: 13.140/16.862
R2 F L2 U2 B2 L2 U' L2 U B2 U2 F2 R2 D L' B F' R F2 D U2

4: 1:02.59/1:18.26
R' U B D' F' R' U' F' R L2 F2 B2 D' F2 L2 U L2 B2 L2 Rw2 U L2 D2 Fw2 Uw2 R' U2 R2 Fw' Rw2 U R Fw' D' Rw Fw U2 Rw L B' U2
(Did it on 2022 week 27 comp solve 3, I can't paste it so I type it lol)

5: 2:30.04/2:46.17
Bw Lw F Dw2 Bw' B' Fw2 Rw2 L Dw' Fw' Rw Uw2 U2 L' R' Uw' Fw Lw' U Lw2 B Lw F2 B2 Fw' Bw' Dw L' B Dw2 Lw Bw2 Lw2 F' B2 Dw' D' Fw2 F' B2 Dw2 R' U2 B Lw' L2 R Bw2 Fw2 Rw U' L' Dw' Rw2 R2 L2 B2 Uw' F

Skewb: 1.99/4.24 (only SH and HS beginner method)
R B R' B' R B' R' B'

Pyraminx: 1.43/3.18(solve last layer and a little bit l4e)
L' R L B' L' B L' R' l u' (maybe the most silly solve ever seen)

Megaminx: 4:26.64/4:40.37(technically I can't solve it completely and I need to find algorithm every time, so the time down here is including the time I searching the algs, and I only done 27 solves since I bought it, didn't solve it over 3 months lol)
R-- D-- R++ D-- R++ D-- R-- D-- R-- D++ U
R++ D-- R-- D-- R-- D-- R-- D-- R-- D++ U
R-- D++ R-- D-- R-- D-- R-- D-- R++ D-- U'
R-- D-- R++ D-- R-- D++ R-- D++ R++ D-- U'
R++ D++ R-- D-- R++ D-- R++ D++ R-- D-- U'
R++ D++ R++ D-- R++ D-- R-- D++ R++ D++ U
R++ D++ R-- D++ R-- D++ R-- D++ R-- D++ U

Clock: 14.25/15.84
UR1- DR5+ DL4- UL5- U2- R6+ D1- L3+ ALL3+ y2 U2+ R2+ D2+ L4+ ALL6+ DR

Other else:

2 to 4: 1:45.35
2) F' U' R2 F2 U F' R U2 F
3) D2 R2 B' D' L' B2 U' L B D F2 U F2 U' F2 U R2 U2 F2 R2 D
4) F2 Rw2 F R2 Fw' B' D2 Fw L' U' D' B' L R2 F B' R' Fw2 U Fw R2 Uw2 B F2 Rw' U' Uw2 L' U' D Fw' L' D' L2 Fw R2 F' L2 F' R

2 to 5: 4:39.52
2) U' R' F' R F' U R' F2 R'
3) L' R2 B2 U L2 D' U' B2 R2 U' L2 R2 F L' U B2 F' U L U F'
4) Fw D B Uw2 U' Rw2 B' Rw' U' R U' B2 U' D' Fw2 R F2 D' R2 D L U' Uw2 Rw2 B R' U' F2 D2 Fw U2 L2 F2 D2 F' Rw D' Rw' B' F'
5) L Bw D2 Rw' Uw2 L F Bw2 Uw Fw U' Rw' Fw2 D L Uw Rw2 Uw R2 Dw2 Uw U Rw Dw2 F2 D2 R' B' Fw' Rw U' Lw2 F Dw' R Bw U' Rw Fw2 Rw2 Uw' L F2 L2 B2 Rw Lw2 R U2 Fw Lw Dw' Uw Lw Dw2 Uw R2 F' D' F'
 
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