Athefre
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- Jul 25, 2006
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In the past year there have been a few ideas posted to the community which start by building a 2x2x3, perform EO shortly after along with a piece or two, do a step or two more, and end with ZBLL or a couple of other possible steps. The two most well-known are Mehta and APB. This post will cover the systems that have been proposed, their speedsolving qualities, and classification.
Mehta:
Step 1: Solve a 2x2x3 on the left + the BR edge. Typically done as 1x2x3 on the D layer then adding any three E layer edges with the FR edge slot unsolved.
Step 2: Orienting the remaining edges while solving the FR edge.
Step 3: Solve the DR line of pieces.
Step 4: ZBLL.
APB:
Step 1: Solve a 2x2x3 on the left.
Step 2: Create a pair then insert the pair while orienting all edges.
Step 3: Solve the remaining three F2L pieces.
Step 4: ZBLL.
VDBR (voidrx's DBR):
Step 1: Solve a 2x2x3 + the BR edge.
Step 2: Orient the remaining edges while solving the DBR corner.
Step 3: Solve the remaining three F2L pieces.
Step 4: ZBLL.
B1CEZ (from V Achyuthan):
Step 1: 2x2x3.
Step 2: FR edge.
Step 3: D layer corners.
Step 4: EO + DR + BR edges.
Step 5: ZBLL.
V Achyuthan's idea #2:
Step 1: 2x2x3.
Step 2: EO + DR + BR edges.
Step 3: DFR Corner.
Step 4: FR edge + DBR corner.
Step 5: ZBLL.
Note: Can combine Steps 3 and 4 to make it an L3P step.
RPSI (Random Petrus System Idea just for this post):
Step 1: 2x2x3 on the left.
Step 2: Solve the DR edge + DBR pair.
Step 3: Solve DFR while orienting all remaining edges.
Step 4: FR + BR edges.
Step 5: ZBLL.
Petrus:
Step 1: 2x2x3.
Step 2: EO.
Step 3: RB.
Step 4: ZBLL.
Best in each category (with the same number of steps):
Movecount: APB
MCC: APB
Algorithm count: Petrus
All of the numbers were generated using a solver created by trangium. The total averages are calculated by summing the numbers from all algorithm sets into one, not by taking the average of the averages. So which should you choose? Overall it looks like if you want the shortest movecount and best ergonomics, APB produces the best results. If you want the fewest algorithms, you should simply use intuitive EO then intuitive RB as in standard Petrus.
This one could be really good if the pair is kept on the U layer instead of being completely solved in step 2. Then the algorithms would use ARFs instead of AUFs. u moves as an option in the orientation step may further reduce the movecount.
With all of these methods following the steps of 2x2x3 > EO + RB in some way > LL and having the same or similar possible variant endings such as L5EP and PLL, it seems to make sense to classify them as Petrus systems. Just as APB was initially. Soon after APB was proposed it was switched to advertising as a separate method for more widespread attention. Though it is of course still completing EO + RB after 2x2x3 as in Petrus. It is pretty easy to think of various orders of solving EO along with RB. Each varying in speedsolving quality. But would it really be necessary to call them new methods?
Reasons that they could be called Petrus systems or a single new group:
The systems and their steps
Mehta:
Step 1: Solve a 2x2x3 on the left + the BR edge. Typically done as 1x2x3 on the D layer then adding any three E layer edges with the FR edge slot unsolved.
Step 2: Orienting the remaining edges while solving the FR edge.
Step 3: Solve the DR line of pieces.
Step 4: ZBLL.
APB:
Step 1: Solve a 2x2x3 on the left.
Step 2: Create a pair then insert the pair while orienting all edges.
Step 3: Solve the remaining three F2L pieces.
Step 4: ZBLL.
VDBR (voidrx's DBR):
Step 1: Solve a 2x2x3 + the BR edge.
Step 2: Orient the remaining edges while solving the DBR corner.
Step 3: Solve the remaining three F2L pieces.
Step 4: ZBLL.
B1CEZ (from V Achyuthan):
Step 1: 2x2x3.
Step 2: FR edge.
Step 3: D layer corners.
Step 4: EO + DR + BR edges.
Step 5: ZBLL.
V Achyuthan's idea #2:
Step 1: 2x2x3.
Step 2: EO + DR + BR edges.
Step 3: DFR Corner.
Step 4: FR edge + DBR corner.
Step 5: ZBLL.
Note: Can combine Steps 3 and 4 to make it an L3P step.
RPSI (Random Petrus System Idea just for this post):
Step 1: 2x2x3 on the left.
Step 2: Solve the DR edge + DBR pair.
Step 3: Solve DFR while orienting all remaining edges.
Step 4: FR + BR edges.
Step 5: ZBLL.
Petrus:
Step 1: 2x2x3.
Step 2: EO.
Step 3: RB.
Step 4: ZBLL.
Speedsolving qualities
Best in each category (with the same number of steps):
Movecount: APB
MCC: APB
Algorithm count: Petrus
All of the numbers were generated using a solver created by trangium. The total averages are calculated by summing the numbers from all algorithm sets into one, not by taking the average of the averages. So which should you choose? Overall it looks like if you want the shortest movecount and best ergonomics, APB produces the best results. If you want the fewest algorithms, you should simply use intuitive EO then intuitive RB as in standard Petrus.
- APB has the lowest movecount and the best MCC (which is a combination of ergonomics and movecount).
- Mehta and B1CEZ have the worst MCC.
- Mehta requires by far the most algorithms to memorize.
- RPSI contains a low number of algorithms and has good ergonomics. VDBR has good ergonomics as well. The disadvantage of these two is that they have a lot of algorithms in the EO step. The EO steps of all systems is where it is most likely to have several cases which are difficult to find good algorithms due to the movegroup.
- B1CEZ has the a low number of algorithms and good ergonomics. But it is a 5 step system that doesn't take care of many pieces at once. This is why it wasn't included in the best in each category above. It also has a much higher movecount than the rest.
- The differences among the systems seems to come from the fact that some have freedom of movement restrictions. These reduce algorithm ergonomics and slightly increase the potential movecount. Such as the FR and BR edges being placed first in Mehta or the D layer corners in B1CEZ.
- V Achyuthan's idea #2 contains 719 algorithms for the EO + two edges step. So that wasn't generated.
- In the algorithm sheets, TDR uses a weighted average for the movecount. That number wasn't used in the comparison since it wouldn't have been fair to everything else because they don't have weighted averages applied.
- Some potentially work better with pseudo than others. That has yet to be tested. Although pseudo in this case doesn't provide a major advantage due to often needing to use a move to correct the pseudo at the end of the solve.
- The movecount for almost all is close to the same. The biggest difference comes in ergonomics and the number of algorithms that a system requires the user to learn.
- Recognition will overall be a tie among all. The systems other than standard Petrus have the same number of edges to be recognized in their EO steps and don't require finding many specific pieces in each step. Petrus EO recognition isn't really bad, but it is a common complaint against the method. Intuitive RB doesn't really require recognition in the way that an algorithm based step does, so it evens out.
This one could be really good if the pair is kept on the U layer instead of being completely solved in step 2. Then the algorithms would use ARFs instead of AUFs. u moves as an option in the orientation step may further reduce the movecount.
This system would likely have a good movecount and good ergonomics. Then combining steps 3 and 4 to make L3P would be 116 algorithms with around the same ergonomics as APB's L3P. However, this system contains a lot of algorithms (over 800).
Classification
With all of these methods following the steps of 2x2x3 > EO + RB in some way > LL and having the same or similar possible variant endings such as L5EP and PLL, it seems to make sense to classify them as Petrus systems. Just as APB was initially. Soon after APB was proposed it was switched to advertising as a separate method for more widespread attention. Though it is of course still completing EO + RB after 2x2x3 as in Petrus. It is pretty easy to think of various orders of solving EO along with RB. Each varying in speedsolving quality. But would it really be necessary to call them new methods?
Reasons that they could be called Petrus systems or a single new group:
- All start with a 2x2x3.
- Can use FB + E layer edges, 2x2x2 > 2x2x3, or any 2x2x3 building strategy in each.
- FB + E layer edges can be used with APB, Petrus, or any others and they are still the same method. 2x2x2 > 2x2x3 > BR edge can be used with Mehta and it is still the same method.
- Perform EO soon after the 2x2x3 is built.
- Have a primary or optional variant that completes the right side block then ends with ZBLL.
- Have the same or similar variants such as ending with L5EP.
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