The Mehta example solve game

NEXT:
L2 F2 R2 F2 D2 U' F2 D2 U F2 L2 B L F U L2 R' F L2 D B'
APDR because the 6CO was easy: 50 STM
y2 //inspection
U F U' E2 F L' M U M R2 F' U F //FB+3QB
u U2 F R' F' //EOLE
U R2 U R2 U' R U2 R2 U' R2 U' R2 U2 R //6CO
R2 U S R2 S' //APDR
D' R' d' F R2 u R' U R U' R u' R2 //PLL


Next: L' U D R' F' U D B' L B2 D2 L2 F L2 D2 B D2 F U2
(also @pjk it would be pretty useful to have an inbuilt scramble generator thing for these threads(not forcing you or anything, just an idea))
 

R' F2 R u2 U' r U2 r2 // MFB (8)
E R u U2 R u' R2 u' R' u // 3QB (10/18)
U F R F' R' // EOLE (5/23)
R U2 R U R' U R' // DCAL (7/30)
U2 R U R' U L' U R U' L U2 R' // COLL (12/42)
U2 S' U2 S U' S' U2 S // L5EP (8/50)
U // AUF (1/51)

NEXT:
U2 F2 D' R2 F2 U' L2 B2 F2 D2 U' L2 B' R F' U' R2 F2 D2 B
 
Next: L2 U R2 B2 F2 U R2 U B2 U' R D' F R2 B R D' R' B' F2
x2 // inspection
L2 D L2 F' L' R' F U2 F' R y // FB
U R' u2 R2 u' U R // Belt
U R F R2 F' R' U R' U R' U' R U R' D' R U' R2 F R2 U R' U' R U R' U' F' // TDR +VLS
D F U F' L2 u' L U' L' U L' u L2 // PLL
58 STM

Next : B2 L' R2 U' L2 D2 R D F' R' D F L2 U' D' L R2
 
x2 // inspection
L2 D L2 F' L' R' F U2 F' R y // FB
U R' u2 R2 u' U R // Belt
U R F R2 F' R' U R' U R' U' R U R' D' R U' R2 F R2 U R' U' R U R' U' F' // TDR +VLS
D F U F' L2 u' L U' L' U L' u L2 // PLL
58 STM

Next : B2 L' R2 U' L2 D2 R D F' R' D F L2 U' D' L R2

y // Mehta-JTLE
U' R B2 u' M u' R U2 R u2 // RFB (10)
R U M2 U' r U R' U' // suspenders (8/18)
x2 z' U R' F R2 F' R' // reposition & EO (8/26)
R2 U R2 U' R2 U R2 // DCAL (7/33)
U R U R2 U' R2 U R // JTLE (8/41)
u2 M2 U M U2 M' U M2 // (E)PLL (8/49)

NEXT:
B U' B' R2 B D2 B2 R2 D2 R2 U2 B2 R2 F D R U F2 L' B' D2
 
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y // inspection
R F' L F2 D' F R F' y // FB (8)
u U R2 U R u2 // 3QB
U2 F R F2 U' F R2 U2 D R' U' R U' D' R D2// EOLE cancelled into TDR
U2 R' F U2 F' R F R' U2 R F' // ZBLL
42 STM

Next : R2 B U' B2 U2 D R B L F L2 U2 F2 L2 B R2 L2 U2 B' D2 F'
x2
R B' r u2 R' u' r2 // MFB (7)
U2 R' u2 R2 E R2 u R2 U2 R' // belt (10/17)
U2 R U2 R U R' U R' // DCAL-DBR (solves all of DR) (8/25)
F U R U' R' F' // EO (6/31)
U' F R U R' U' R U' R' U' R U R' F' // COLL (14/45)
M' U M2 U M2 U M' U2 M2 // EPLL (9/54)
U u2 // AUF (2/56)

NEXT: R2 B L2 B L2 D2 L2 F L2 U2 F U' R F' L2 B' U' F' U2 L D'
 
Next : U2 L' D' L' F2 U' R F2 B R2 D L2 B2 U' F2 L2 B2 L2 U2 B2 D
Mehta-TDR progression:

beginner TDR but you don't know the ZBLL(or the COLL): 64 STM
R' D2 R' L U r' F' r //FB+1
R' U R D2 F U F' D //3QB
E2 F' U F R U R' //EOLE
U2 R' U2 R U' R' U' R //TDR 1
U2 R' U' R' U' R U2 R //TDR 2
u R U2 R2 U' R2 U' R2 U2 R //OCLL
F' U F' U' R' F' R2 U' R' U R' F R F D //PLL

beginner TDR but you know the COLL(but not the ZBLL): 62 STM
R' D2 R' L U r' F' r //FB+1
R' U R D2 F U F' D //3QB
E2 F' U F R U R' //EOLE
U2 R' U2 R U' R' U' R //TDR 1
U2 R' U' R' U' R U2 R //TDR 2
U' S' R U R' S U R U' B U' B' R' //COLL
M2 U' M2 U' M' U2 M2 U2 M' u2 //EPLL

beginner TDR but you know the ZBLL: 53 STM
R' D2 R' L U r' F' r //FB+1
R' U R D2 F U F' D //3QB
E2 F' U F R U R' //EOLE
U2 R' U2 R U' R' U' R //TDR 1
U2 R' U' R' U' R U2 R //TDR 2
U R F' U' R2 F U' F' U R2 U F R' u2 //ZBLL

full TDR but you don't know the ZBLL: 54 STM
R' D2 R' L U r' F' r //FB+1
R' U R D2 F U F' D //3QB
E2 F' U F R U R' //EOLE
u2 R U2 R' U R2 U2 R' U' R' //TDR
L U L' U L U2 L' //OCLL
F' U F' U' R' F' R2 U' R' U R' F R F //PLL

full TDR and you know the ZBLL: 47 STM
R' D2 R' L U r' F' r //FB+1
R' U R D2 F U F' D //3QB
E2 F' U F R U R' //EOLE
u2 R U2 R' U R2 U2 R' U' R' //TDR
y F' U L U' L' U' F L U' L' U L U2 L' //ZBLL(did the rotation to save a move)

full TDR, you know the ZBLL and you're Tymon: 36 STM
D2 R2 U B2 M U M' D2 u R' u R //p223+1
U' f R2 f' R' U R //EOLE
R2 U2 R2 U' R2 U' R2 //TDR
u' L2 D' L U2 L' D L U2 L //ZBLL

(all these assume that you know full EOLE)

Next: D2 L2 U2 B L F D' B R U' B2 U' R2 U2 L2 U' L2 D R2 F2 L2
 
Next: D2 L2 U2 B L F D' B R U' B2 U' R2 U2 L2 U' L2 D R2 F2 L2

y // Beginner's Mehta-CDRLL w/o EOLE
r F // solve DL (2)
R u2 R U r2 // solve dM (5/7)
E' R' E' R' U' R' E2 R' U2 R // solve belt + DFR (10/17)
u F R U R' U' F' // EO (7/24)
R' U2 R U' R' U R U' R' U' R // DCAL-DBR (11/35)
u R2 D R' U2 R D' R2' U' R U' R' // CDRLL (12/47)
U' R U2 R2 U2 R2 U2 R U2 // L5EP & AUF (9/56)

y // Beginner's Mehta-CDRLL with EOLE
r F // solve DL (2)
R u2 R U r2 // solve dM (5/7)
E' R' E' R' U' R' // solve 3QB + DFR (6/13)
u' R U R' F' U' F // EOLE & unsolve DFR (7/20)
E' U' R U2 R U R' U R' // DCAL-DBR (9/29)
U' R U' R' U2 R U' R' // DCAL-DFR (8/37)
U' R U2 R D R' U2 R D' R2' // CDRLL (10/47)
L2 U S U2 S' U L2 U' // EPLL & AUF (8/55)

y // Beginner's Mehta-CDRLL with EOLE and keyhole stuff
r F // solve DL (2)
R u2 R U r2 // solve dM (5/7)
E' R' E' R' U' R' // solve 3QB + DFR (6/13)
u' D' R U R' F' U' F D // EOLE & preserve DFR (9/22)
u R' U2 R U' R' U' R // DCAL-DBR (8/30)
U' R U2 R' U' R U' R2 U2 R U R' U R // CDRLL (13/43)
U2 F2 U' r2 F2 R2 U' F2 r2 U2 // L5EP & AUF (10/53)

Next: L2 D U2 B2 R2 U2 B2 U' B2 R2 D F' U2 F2 R' U F D' R' B' L'
 
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y // Beginner's Mehta-CDRLL w/o EOLE
r F // solve DL (2)
R u2 R U r2 // solve dM (5/7)
E' R' E' R' U' R' E2 R' U2 R // solve belt + DFR (10/17)
u F R U R' U' F' // EO (7/24)
R' U2 R U' R' U R U' R' U' R // DCAL-DBR (11/35)
u R2 D R' U2 R D' R2' U' R U' R' // CDRLL (12/47)
U' R U2 R2 U2 R2 U2 R U2 // L5EP & AUF (9/56)

y // Beginner's Mehta-CDRLL with EOLE
r F // solve DL (2)
R u2 R U r2 // solve dM (5/7)
E' R' E' R' U' R' // solve 3QB + DFR (6/13)
u' R U R' F' U' F // EOLE & unsolve DFR (7/20)
E' U' R U2 R U R' U R' // DCAL-DBR (9/29)
U' R U' R' U2 R U' R' // DCAL-DFR (8/37)
U' R U2 R D R' U2 R D' R2' // CDRLL (10/47)
L2 U S U2 S' U L2 U' // EPLL & AUF (8/55)
this goes to show that EOLE isn't that much better than insert>EO in terms of movecount but it does create a big difference in terms of reducing pauses.
 
this goes to show that EOLE isn't that much better than insert>EO in terms of movecount but it does create a big difference in terms of reducing pauses.
Although this is just one solve, this is the conclusion I have come to as well.

On average, if your belt is efficient, you save maybe 1 move due to EOLE. But EOLE made my belt solution so much more concise, and the whole solve flowed much better as a result.

EOLE sucked here because it didn't allow me to preserve DFR; I wonder if I could've keyholed the solved corner out of the way to preserve it... Probably.
 
Although this is just one solve, this is the conclusion I have come to as well.

On average, if your belt is efficient, you save maybe 1 move due to EOLE. But EOLE made my belt solution so much more concise, and the whole solve flowed much better as a result.

EOLE sucked here because it didn't allow me to preserve DFR; I wonder if I could've keyholed the solved corner out of the way to preserve it... Probably.
I agree and you could have keyholed the corner out of the way

u' U' D' R U2 R' F' U F //EOLE
D R' U' R U2 R' U R U' R' U' R //DCAL
F R2 U' R2 U' R2 U R2 F' //CDRLL
S' U2 S U S' U2 S E' //L5EP

also, I wonder how useful learning all the TDRs for the worse DCALs(like the one above) would be.
It's just like how you learn all the ZBLLs, OLLCPs or 1LLL for a case where OLL>PLL isn't the best thing to do(eg. F R U R' U' F' into Pi 2GLL for the Collin Burns OLL diag swap case)
 
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