Advantages of blindfold methods

blindfold cube

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Jul 4, 2007
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Hey everyone,

I have a question. When i blindfold cube, i use the 3 cycle method. What are the advantages and disadvantages of this method? What other methods are out there? What are thier advantages and disadvantages?

Thanks
 
pure 3-cycle (as Macky's tutorial describes)

Advantages:
- solves two pieces at once
- easy to memorize with pure visual memorization

Disadvantages:
- requires two orientation steps
- high move count because of orientation
- many items to memorize
- difficult parity handling

M2/R2
Advantages:
- easy to memorize
- easy setup moves (only M2)
- fast execution with almost no practice

Disadvantages:
- solves only one piece at once

Pochmann method
Advantages:
- very easy to learn
- easy setup moves
- fast execution with almost no practice
- easy parity handling

Disadvantages:
- extremely high move count
- solves only one piece at once

normal 3 cycles with no orientation and free setups
Advantages:
- low move count
- solves two pieces at once

Disadvantages:
- difficult setup moves

freestyle 3-cycle with commutators
Advantages:
- very low move count
- solves two pieces at once

Disadvantages:
- needs much knowledge about commutators

Please don't take this list as a perfect one and post your suggestions :)
 
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How does freestyle 3-cycle work, as in for orientation? Is there just more flexible restrictions for set-up moves so orientation can change?
 
Yes, there's no restriction for setup moves for "freestyle 3-cycle" (are there any good names for it? :)). Memorize the permutation of the stickers and use a buffer (as in pochmann's method). Then setup the pieces next to your buffer, 3-cycle and undo the setup moves.

Pssst: A small hint to avoid ugly setup moves: if your buffer piece is UF, you can use M' to switch the orientation of your buffer :).
 
pure 3-cycle (as Macky's tutorial describes)

Advantages:
- solves two pieces at once

Disadvantages:
- requires two orientation steps
- high move count because of orientation
- difficult to memorize
- difficult parity handling

I don't think this is very fair to pure 3-cycle. First of all, you should consider that Rowe Hessler claims to use it and is having fantastic results with it - especially with his memorization times. I find that it's the easiest of all the methods to memorize - I'd list that as one of its advantages. For me, the Pochmann methods are harder to memorize because you have to memorize both colors of the edge pieces, to know their orientation. It's so much faster to be able to ignore orientation until later. And I would think that someone who's good at it could memorize edge orientation in about 1 second. (It takes me about 5, but I'm slow all around.) Another advantage is that orientation execution is REALLY fast. I'll agree with the high move count. The compensation is that those moves are very fast.
 
For me, the Pochmann methods are harder to memorize because you have to memorize both colors of the edge pieces, to know their orientation.

You don't have to memorize both colors, just "a target" (eg. UF or FU), so there are only 11 pieces of information on average. I agree with you, that it's harder to memorize if you use pure visual memorization, but if you use a memory system (words, images etc.) there's no difference between EP of 3-cycle and EP of pochmann's method.

And with the orientation: You're right, it's really fast to memorize and execute the orientation, but you can't consider that as an advantage of 3-cycle, because the other methods don't have an orientation phase.

Anyway, there are still too less advantages of the 3-cycle method on my post.
 
You don't have to memorize both colors, just "a target" (eg. UF or FU), so there are only 11 pieces of information on average. I agree with you, that it's harder to memorize if you use pure visual memorization, but if you use a memory system (words, images etc.) there's no difference between EP of 3-cycle and EP of pochmann's method.

And with the orientation: You're right, it's really fast to memorize and execute the orientation, but you can't consider that as an advantage of 3-cycle, because the other methods don't have an orientation phase.

Anyway, there are still too less advantages of the 3-cycle method on my post.

Your correction to your list makes it much more reasonable for me, thank you. Your original list made it sound like it would be really unwise to use pure 3-cycle, which didn't seem fair since one of the fastest solvers in the world uses pure 3-cycle, and so do probably half of the top 10 BLD solvers in competition in the world (I think it's fairly safe to say that most of the Americans do - all except maybe Chris Hardwick).

By the way, when I'm doing 5x5x5 BLD, I actually still use pure 3-cycle for the middle edge pieces. But I need to use a memory system, since I don't do them until last (I can't rely on visual for these with the 5x5x5 - especially at my speed, since it's almost an hour between memorization and execution!). So what I do is this - I use 3 hexadecimal digits for the orientations, which I then find a "visual" word or phrase for to remind me of it (7cb would become "7 CB radios", for instance), and then for the permutations I assign letters a-j and do letter pairs after the first one, to make 3-cycle easy. So ADCJHIFEGBL could be "Adam will go to washington DC and JumpHigh IF the EaGle is BLack." So solving is easy because each 3-cycle is covered by one word or phrase. And as you can see this is only 6 pieces of information for the EP and 3 or possibly less for the EO, so I only have 9 (or less) pieces of information to memorize. But it unfortunately takes a while for me to come up with the phrase to memorize.

I think if you did what Chris Hardwick did, and memorized a phrase for every possible pair, you could make pure 3-cycle take only 6 pieces of information for EP and 3 for EO efficiently. But then I guess you could cut down Pochmann methods even better, by doing the same thing. You could treat "UF" as A, "FU" as B, "UR" as C, "RU" as D, etc. and have letters A-X for each piece. Then you could memorize letter pairs for pairs of pieces, instead of just individual pieces. That means more encoding/decoding, but you'd just have 6 total pieces of information to memorize with Pochmann methods.
 
Freestyle 3-cycle is not like that...that's more like "normal 3 cycles with no orientation and free setups" (I know it's a long name...couldn't think of anything better now :D)

I see freestyle cycling as what ChrisH does, with commutators...and very few setup moves...it's kinda interesting, solving can be really quick (once you're used to the "algs")...but I don't know if memo can be very fast...
 
Someone have a link about M2/R2 method ?

And about freestyle cycling with commutators ?

With practice, I find bld quite easy but long with my method (standard 3 cycles, with orientation then permutation). I learn pochmann too, but it isn't much faster. (faster memorisation, slower solve). I want to imrove myself with a new and fast method.
 
Thank everyone. Sorry StefanPochmann but google try to give me french answer, and it's not realy interresting (impressing the number of website where M2/R2 appear).

I will read everything. Thank again ;)
 
With classic Pochmann (T-perms), you can reach sub2.
- 30 seconds memo (can be faster with more practice)
- 1 minute and 30 seconds execution (can be faster if no delays)

Anyway, I think good times on blindfolded solves depend more on persons than on methods.
The reason is that memorization is a strictly personal skill. Some people find it easier to memorize 2 info at once (3 cycles), visually (any method) or more at once (any method - personally Pochmann).

Personally I memorize 3 info at once and use Pochmann. With good practice I can reach low 2 minutes and even sub2 minutes some times.
I think switching to 4 info at once will help me to lower my memorization time. But that will take a bit of time to implement. ^^
 
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