Stefan
Legend
Ok... well at least I have its German record. Yay.
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Well, I couldn't find a good insertion for a nice LL.![]()
I will post that 20 move solution later tonight. If anyone knows any short algs that permute 4 corners (without changing the rest of the cube) please let me know. Doing 2 corner-3-cycle-insertions within the time-limit isn't something I can do normally
You had a 376 moves solution for the FMC :confused::confused::confused:
Also, I remember that in Spain you showed my a way to do edge 3-cycles in 8 moves but I don't remember and can't figure out how. Can you tell again?![]()
I will post that 20 move solution later tonight. If anyone knows any short algs that permute 4 corners (without changing the rest of the cube) please let me know. Doing 2 corner-3-cycle-insertions within the time-limit isn't something I can do normally
Hi!
I look forward to see your 20-move start, since I've become quite interested in fewest moves. I'm also trying to find some good ways to end the solves to be able to get sub-30 solutions. A few algs for permuting corners:
2+2:
L'R'U2LR FBU2F'B' U2 [11]
(RUR'U')*3 [12]
(FR'F'R)*3 [12]
and all their variations (U, U', U2 etc)
U F2 U R2 U' F2 L2 D B2 D' L2 U' [12]
5-cycle:
R2B2L2F2 U F2L2B2R2 D [10]
(R2UR2U')*3 [12]
Also, I remember that in Spain you showed my a way to do edge 3-cycles in 8 moves but I don't remember and can't figure out how. Can you tell again?![]()
I will post that 20 move solution later tonight. If anyone knows any short algs that permute 4 corners (without changing the rest of the cube) please let me know. Doing 2 corner-3-cycle-insertions within the time-limit isn't something I can do normally
Hi!
I look forward to see your 20-move start, since I've become quite interested in fewest moves. I'm also trying to find some good ways to end the solves to be able to get sub-30 solutions. A few algs for permuting corners:
2+2:
L'R'U2LR FBU2F'B' U2 [11]
(RUR'U')*3 [12]
(FR'F'R)*3 [12]
and all their variations (U, U', U2 etc)
U F2 U R2 U' F2 L2 D B2 D' L2 U' [12]
5-cycle:
R2B2L2F2 U F2L2B2R2 D [10]
(R2UR2U')*3 [12]
Also, I remember that in Spain you showed my a way to do edge 3-cycles in 8 moves but I don't remember and can't figure out how. Can you tell again?![]()
Normal scramble: U F2 U F2 R2 B2 U' R B' L B' U2 F' L B R D2 F
Inverse scramble: F' D2 R' B' L' F U2 B L' B R' U B2 R2 F2 U' F2 U'
(Premove D)
2x2x2: U' (R2) B D
2x2x3: B R2 U' B2 R'
F2l + edges last layer: U' B2 R B R2 U R U' F R' F'
Undo Premove: D
You have got to wonder how that looks on the normal scramble (especially if I could have inserted those 4 corners)
D' F R F' U R' U' R2 B' R' B2 U R B2 U R2 B' D' B' R2 U
And that 8 move edge-3-cycle is (a variation of) U2 B2 D2 R' B2 U2 F2 L'
or B2 D2 R' B2 U2 F2 L' U2 or D2 R' B2 U2 F2 L' U2 B2 (same alg, just move the first move to the end so you have more chance on a nice cancellation)
I will post that 20 move solution later tonight. If anyone knows any short algs that permute 4 corners (without changing the rest of the cube) please let me know. Doing 2 corner-3-cycle-insertions within the time-limit isn't something I can do normally
Hi!
I look forward to see your 20-move start, since I've become quite interested in fewest moves. I'm also trying to find some good ways to end the solves to be able to get sub-30 solutions. A few algs for permuting corners:
2+2:
L'R'U2LR FBU2F'B' U2 [11]
(RUR'U')*3 [12]
(FR'F'R)*3 [12]
and all their variations (U, U', U2 etc)
U F2 U R2 U' F2 L2 D B2 D' L2 U' [12]
5-cycle:
R2B2L2F2 U F2L2B2R2 D [10]
(R2UR2U')*3 [12]
Also, I remember that in Spain you showed my a way to do edge 3-cycles in 8 moves but I don't remember and can't figure out how. Can you tell again?![]()
Normal scramble: U F2 U F2 R2 B2 U' R B' L B' U2 F' L B R D2 F
Inverse scramble: F' D2 R' B' L' F U2 B L' B R' U B2 R2 F2 U' F2 U'
(Premove D)
2x2x2: U' (R2) B D
2x2x3: B R2 U' B2 R'
F2l + edges last layer: U' B2 R B R2 U R U' F R' F'
Undo Premove: D
You have got to wonder how that looks on the normal scramble (especially if I could have inserted those 4 corners)
D' F R F' U R' U' R2 B' R' B2 U R B2 U R2 B' D' B' R2 U
And that 8 move edge-3-cycle is (a variation of) U2 B2 D2 R' B2 U2 F2 L'
or B2 D2 R' B2 U2 F2 L' U2 or D2 R' B2 U2 F2 L' U2 B2 (same alg, just move the first move to the end so you have more chance on a nice cancellation)
Hi Arnaud,
Nice skeleton, I think it can only be solved with a double corner insertion, takes 15 - 20 minutes and resulting in ±32 moves.
Getting lucky is not a crime JaccoI actually feel a bit sorry I won fewest moves. I got quite lucky, here is my solution and comment:
Scramble: U F2 U F2 R2 B2 U' R B' L B' U2 F' L B R D2 F
(y'x') U' R U2 R' [make a white-green-orange pair]
F2 [make 2x2x1 block on U and fix white-orange edge]
U R' F R U F' U [finish 12 move double x-cross and make pair on B layer]
L B2 L' [insert that pair]
U B R B R' B2 R B' R' [last pair resulting into easy LL]
D L B L' B' D' [finish LL]
30 moves in total.
You had a 376 moves solution for the FMC :confused::confused::confused:
Is this result/behaviour supposed to be cool or something?
Shame on him.
You had a 376 moves solution for the FMC :confused::confused::confused:
Is this result/behaviour supposed to be cool or something?
Shame on him.
I didn't intend it that way...I was merely trying to find out if he really did get a 376 move solution, and if he did, how come it was so long (I think I did find the answer to that in another thread though).
You had a 376 moves solution for the FMC :confused::confused::confused:
Is this result/behaviour supposed to be cool or something?
Shame on him.
I didn't intend it that way...I was merely trying to find out if he really did get a 376 move solution, and if he did, how come it was so long (I think I did find the answer to that in another thread though).
Erik was so kind to check the solution, since for me it was not fun -I was busy with the score taking and checking the FM results. Next time I will set a max of 60 moves for FM as limit to accept the score.
You had a 376 moves solution for the FMC :confused::confused::confused:
Is this result/behaviour supposed to be cool or something?
Shame on him.
I didn't intend it that way...I was merely trying to find out if he really did get a 376 move solution, and if he did, how come it was so long (I think I did find the answer to that in another thread though).
Erik was so kind to check the solution, since for me it was not fun -I was busy with the score taking and checking the FM results. Next time I will set a max of 60 moves for FM as limit to accept the score.
Sorry Ton, but I don't think you can do that:
8d) Competitions may have time limits per round of an event, to make sure that the time schedule can be followed.
Z2) Organisation team may limit the number of events per competitor.
Z4) Organisation team may limit the number of competitors per event (first come first go, or based on qualification times or based on position on WCA world ranking).
Everyone agrees that Kais solve was stupid, but he is punished by being on the bottom of the rankings
How does that work? Did he do a majority vote (like 11 successes vs 10 failures) or did it take him 20 attempts to get it right and he failed the 19 times before? Neither case convinces me that the solution was indeed correct. Oh and when I told you this is a not so nice idea, was that beforehand or afterwards? I don't remember.Especially Erik, who was so kind and took like 20 attempts to check wheather it's correct.
You have a point. And hr.mohr, I don't think the regulations are unclear at all on this point - these are the only limits allowed - the regulations are quite clear about that. So Rule 11d cannot apply here.Sorry Ton, but I don't think you can do that:
8d) Competitions may have time limits per round of an event, to make sure that the time schedule can be followed.
Z2) Organisation team may limit the number of events per competitor.
Z4) Organisation team may limit the number of competitors per event (first come first go, or based on qualification times or based on position on WCA world ranking).
Just because move limits aren't allowed, doesn't mean they're forbidden.these are the only limits allowed
I guess you're right. Looking at the text for Article Z:Just because move limits aren't allowed, doesn't mean they're forbidden.these are the only limits allowed