pineapplepie
Member
- Joined
- May 6, 2020
- Messages
- 6
I learnt 4lll on r, so it's faster for me. Also, I find that I can AUF faster when LL is on right.
LL on U is much faster for recog and the algorithms are better and more developed. LL on right is a bad habit that you should break ASAP and will only hinder your times.I learnt 4lll on r, so it's faster for me. Also, I find that I can AUF faster when LL is on right.
Around half of my PLL algorithms are on right, and from my experience, recognition is not really that slow. If you use 2-sided recognition, recognition time should be about the same. Also, if you look at Teoidus' PLL on right algs, they're sometimes shorter than the speed optimized PLL on U algs. Also, since the algs are mostly <R,U,D>, I find them easier to fingertrick than some of the normal PLLs.LL on U is much faster for recog and the algorithms are better and more developed. LL on right is a bad habit that you should break ASAP and will only hinder your times.
Zblls because they have so much room to improve and become faster / more efficientOver the years I have learned many algorithms and learned to use a couple generators, specifically for 3x3, so because I want to use that knowledge but ran out of ideas on what to do I'm asking you, what 3x3 algorithm set do you want improved, optimized, or even generated? Any method, any idea, however I am requesting it is not some alg set in the thousands like 1LLL or OLS.
2x2, or square-1, or 3x3? Specify the puzzle, please!Idk how many algs this is but move optimal PBL would be cool.
Would you mind making WVCP?
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IDK about this specifically but I know a similar set exists where all corners are oriented. Chris Tran mentioned some professor that knows all of this set and said he calls it anti-zbllNo such algset exists yet afaik but would probably a big thing in the future for OH: 1LLL where CP is already solved. All algs will be rRU gen, and there will be like 500 of them.
Would you mind making WVCP?
Or you could just read the thread title.2x2, or square-1, or 3x3? Specify the puzzle, please!
Well, looks like I goofed again. There should be around 400 algorithms not including "M2 U2 M2 Parity", forgive me for my transgressions for I have done a bad.Or you could just read the thread title.
How many algs is it? I just thought it would be useful as an option for FMC with DR sometimes if you have a situation where you could cancel into it or something.@AlphaCuber is awesome
I tried to generate move optimal PBL and after generating several thousands of them it feels pointless - there are so many cases it hurts. What is the purpose?
How many algs is it? I just thought it would be useful as an option for FMC with DR sometimes if you have a situation where you could cancel into it or something.
Are you sure?It's (72 PLLs on top x 4 AUF ) x (72 PLLs on bottom x 4 ADF ) x 2 (PLL parity)
72 * 4 * 72 * 4 * 2 = 165888
Agreed. I wasn’t sure how you got 72 PLL cases though, is that a typo?Is true you can cut it by two with z2.
But you can't discount for auf's especially in the fmc context.
Speaking of PLL, I still feel like PLL has a lot of room for improvement. Thirty years from now (or likely much less), I wouldn't be surprised if we've found superior replacements for more than 40-50% of the current "best" PLL algorithms (assuming we still use CFOP and that PLL is still necessary).