I was messing around with Cube Explorer lately and have tried developing a method to generate algs for turning any F2L case into say a WV or SV case so I could use those LSLL methods efficiently, does someone know the best way to generate the transformation algs?
nvm I got it worked out, however for those who want to know the method it is rather simple. First you define what point A F2L and point B F2L is then you consider B the solved state which means you need to get A to a solved state. Because CE generates algs to a solved cube state you imagine F2L B on a clear cube then take into account what colors those are in place of point B, then put in place of point A. CE will think that the corner and edge need to be solved which will give you the algs for the transformation.