newtonbase
Premium Member
My solutions are based on M slices too I'm afraid
U M' U M' U2 M U M U'UF-BD-UB,
U' R' U M2 U' R U M2UF-DB-RB
U M' U M' U2 M U M U'UF-BD-UB,
U' R' U M2 U' R U M2UF-DB-RB
That's a nice alg! But appears to do UF-DB-BR... For that one I use D' R' U R U R U R' U' R' U' D. Yours would probably be better, if I can learn how to use it. Mine is derived from my edge system and I can immediately identify how to do it, even if I don't remember anything about what algs I've used for what case.U' R' U M2 U' R U M2
Apologies. Try F R2 F' M2 F R2 F' M2That's a nice alg! But appears to do UF-DB-BR... For that one I use D' R' U R U R U R' U' R' U' D. Yours would probably be better, if I can learn how to use it. Mine is derived from my edge system and I can immediately identify how to do it, even if I don't remember anything about what algs I've used for what case.
I don't do any for 3BLD but once I get further into edge comms it would cut down on S moves which I dislike.Wow, all the recommendations against y rotations. I probably do at least 1/3 of my BLD algs with y rotations as a setup; I often find myself not having to rotate back for several algs in a row because I do so many of them after a y' rotation. It is true it's almost always specifically a y' rotation; that just sets up to so many nice commutators in so many situations.
I see you all use UF buffer. I am still on DF.
I probably do at least 1/3 of my BLD algs with y rotations as a setup; I often find myself not having to rotate back for several algs in a row because I do so many of them after a y' rotation.
I'm DF and have no plans to switch. UF is trendy but I've yet to see any compelling explanation why it's objectively better than DF.I see you all use UF buffer. I am still on DF.
I'm DF too hence my confusion coming up with the comm for @JanWI see you all use UF buffer. I am still on DF. i am intrigued to switch to UF, but first I want to go on some comp with what i am used to. I use some y rotations when I do +/x centres. It is hard not to use it, much easier to 3-cycle centres.
I use UBL but no buffer switching.Ok, so mostly DF. I would understand it is easier to track pieces during memo with UF. what about 3-cycles corners? Do you use UBL buffer of URF? Do you switch buffer a lot? I move buffer on centres sometimes, when it is in the way of a setup, but just sometimes.
I don't see why it would be easier to track pieces with UF.Ok, so mostly DF. I would understand it is easier to track pieces during memo with UF.
Yes that is a good point. I was thinking of corners when I commented above. For edges I do X rotations a lot.On rotations: I do use x' rotations during M2 now for E/F/G/M/O/P to avoid B face turns and find it very natural after practicing that way for a little while.
Another 5000 timed solves done (in like 3 month and a half). I've improved around 0.3 seconds, which at least is more than last 2 times.
View attachment 8982 View attachment 8983
What are you using for G?All this talk has made me immediately change my OP corner setups for J, K, V, W, and G. My execution is still ~1:30 or a little more and it's not difficult to make those changes at my safe speed. D/F/I is just a nuisance, being on both the U and L faces, which leaves initial F face turns or rotation as a necessary evil.
On rotations: I do use x' rotations during M2 now for E/F/G/M/O/P to avoid B face turns and find it very natural after practicing that way for a little while.
Yes, I believe you can look but don't touch. The timer is easy to find though.Quick comp question for BLD:
After finishing your solve, do you (or may you) look before stopping the timer or do you have to stop the timer before looking?
I realise that once you look, you can touch the cube again, but I’m wondering about finding the timer to stop it. Or... am I over thinking it?
Quick comp question for BLD:
After finishing your solve, do you (or may you) look before stopping the timer or do you have to stop the timer before looking?
I realise that once you look, you can touch the cube again, but I’m wondering about finding the timer to stop it. Or... am I over thinking it?
What are you using for G?