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Older cubers discussions

pglewis

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I don't mind G-Perms at all, minus this sudden bizarre muscle memory issue... I even have 2 angles for Gb because I wanted a headlights-left AUF. Ironically, the trouble-maker Ga has traditionally been one of my better PLLs. Execution is average but I tend recognize it quickly for some reason. Ns, the As, and F are my least faves.

I'm not that unhappy with the result though, because I knew I was stretching my limits and it was good to get an official 20 attempt done within the hour.

From the results it looked like you weren't the only one in "push my limits" mode. I love the deep talent pool you guys have going on in blind events and I'm sure that 20 attempt keeps the rest of 'em on their toes :D.

In a way I go by feel. When I hit the buffer piece, I can tell if my memo is not long enough already.

Pure envy from me but I'm highly doubtful I could be very successful that way. I have the same problem as Mike H, if I hit a cycle break without tracking what I've solved I spend too much time figuring out what's left.
 
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kbrune

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I'm sure you can. As one said - I use one Gperm: its inverse, its mirror and the inverse of the mirror. :)

What's the alg you use. The ones I saw from Valk look nice. I think I could execute 1 or 2 of them fast but the ones where you have to push on the LUB Corner with your index for U. I've never been able to pull that off. I use that move on one of the N perms and it's still slow after years of using it. I always slow down at the index push part.

I don't mind G-Perms at all, minus this sudden bizarre muscle memory issue... I even have 2 angles for Gb because I wanted a headlights-left AUF. Ironically, the trouble-maker Ga has traditionally been one of my better PLLs. Execution is average but I tend recognize it quickly for some reason. Ns, the As, and F are my least faves.

I've come to hate many PLLs nowadays unfortunately. I always thought that the faster I got, the more I'd love them. But the opposite has been true. For many PLLs. The faster I've gotten at executing. The more lock ups and mistakes I make. A good example for me is the E perm. It was one of my favorite to execute when I learned it at first. It's fast and cool. It was one of my smoothest. But now that I can turn faster and since I've started using faster cubes with less turn resistance. The E perm has become one of my most hated PLLs. I have to execute at reduced speed or I mess it up. The Gperms have the same issue for me. Plus they have regrips and I find them hard to execute quickly. except for one.
 

pglewis

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A good example for me is the E perm. It was one of my favorite to execute when I learned it at first. It's fast and cool. It was one of my smoothest. But now that I can turn faster and since I've started using faster cubes with less turn resistance. The E perm has become one of my most hated PLLs.

I still love it, the symmetry is very pleasing to execute when I nail it, but it's funny to see you describe the exact same issue I've developed over time. I need to look at it in slo-mo some time but I suspect I'm now under-turning my R turns causing the lockups. [edit: borked E-Perm was what kept me from an official sub-30 average last time out]
 
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Mike Hughey

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The E perm has become one of my most hated PLLs. I have to execute at reduced speed or I mess it up.
I had this problem until I got my Valk M last week. Now all of a sudden E perm is my favorite - it seems like I never lock up with it! I still have trouble with it on the MF3RS2s, though. That's one place where there's a big difference between the two cubes for me.
 

kbrune

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Advice needed for my Multi attempt coming up this Saturday.

I'm having a hard time deciding how many cubes I should attempt.

over the last month or so ive increased my attempts to try to gauge where my sub hour limit might be. My last 5 attempts have been in this order.

6/8 - 55 min
6/10 - 1 hour 15 min
9/12 - 1 hour 15 min
6/8 - 47 min
8/10 - 1 hour 1 min (Im sure I would have been sub hour but I messed up cube 1 memo and had to redo it, put me over)

Most of my mistakes have been memoing wrong letters. forgetting to memo a letter on a cycle break. I don't think I've made a single execution error in those 5 attempts. I struggle with tracing and making sure I cover all the pieces. mostly during edges and sometimes during corners.

I feel like I could comfortably finish 10 cubes in sub hour but this last attempt shook my confidence on that since I messed up the first cube which added a lot of time. Also the fact that I haven't had a 100% accuracy yet makes me think that I should go with a smaller number like 8 or 9 and add review time.

Thoughts or advice appreciated!
 
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Mike Hughey

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If I were you, I'd go for 8 or 9. If you don't feel uncomfortable with an odd number, go for 9; if you do feel uncomfortable, go for 8.

I like to stay in the comfort zone when actually competing. It leaves room such that if you encounter some minor problems, it still doesn't add stress.

But if I get multiple attempts in a competition, and I hit a comfortable first attempt, I'll try to go big for later attempts.
 

kbrune

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If I were you, I'd go for 8 or 9. If you don't feel uncomfortable with an odd number, go for 9; if you do feel uncomfortable, go for 8.

I like to stay in the comfort zone when actually competing. It leaves room such that if you encounter some minor problems, it still doesn't add stress.

But if I get multiple attempts in a competition, and I hit a comfortable first attempt, I'll try to go big for later attempts.

I think you're trying to hold me back from beating your 12. I've decided im going with 13! :p
 

kbrune

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Also for those who have multi experience.

Has anything caught you off guard when it came to doing a comp attempt vs practicing at home?
I remember feeling thrown off when I used a stackmat at my first comp. I'm wondering if there's anything like that for multi?
Is the judging different? did that throw you off? etc...
 

pglewis

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I had this problem until I got my Valk M last week. Now all of a sudden E perm is my favorite - it seems like I never lock up with it! I still have trouble with it on the MF3RS2s, though. That's one place where there's a big difference between the two cubes for me.

I have a love/hate relationship with the Valk 3, I have an SCS magnetized one. The stability is great with a lot of LL algs, RUD ones in particular. OTOH, I've developed a taste for fast 3x3s and it seems to gum up quickly and require very frequent cleaning to remain fast. It also tends to be sluggish for the first 15 mins of a session. The GTS2-M is still my reliable go-to and locks up the least for me overall but I do like the Valk better in some respects.
 

Mike Hughey

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Also for those who have multi experience.

Has anything caught you off guard when it came to doing a comp attempt vs practicing at home?
I remember feeling thrown off when I used a stackmat at my first comp. I'm wondering if there's anything like that for multi?
Is the judging different? did that throw you off? etc...

I remember when there was a time that Kit Clement decided it was necessary, according to the then-current rules, to use a stackmat when solving multi. It messed up my normal approach for placement of cubes. But I still did all right with that attempt.

And sometimes the devices they have us wear to block our view of the cubes (harmonica holder with cardboard, so someone doesn't have to hold a cover for 15 minutes waiting for your execution) can be very distracting.

Mainly the reason I leave room for problems is for things like having memo not stick, which just happens some days, or starting to memo a cube in the wrong orientation and having to forget and learn a new memo, or having really really bad scrambles.

And I'm disappointed that you figured out my master strategy. :) Good luck with your 13!
 

h2f

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What's the alg you use. The ones I saw from Valk look nice.

I think they are these, starting from Gd:
I was experimenting a lot of with Gperms and finally come to a state when I use Gd as a base and the next are:
- Ga: R2 U R' U R' U' R U' R2 D U' R' U R D'
- Gb: R' U' R U D' R2 U R' U R U' R U' R2 D
- Gc: R2 U' R U' R U R' U R2 D' U R U' R' D
- Gd: R U R' U' D R2 U' R U' R' U R' U R2 D'

I think I had 2 or 3 algs for every Gperm since I've started cubing.

Edit: I've realized that for Ga I use sometimes: D' R2 U R' U R' U' R U' R2 U' D R' U R

Edit2: Yes, and the Gc in the same manner with first D R2 U' R U' R U R' U R2 D' U R U' R'
 
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Mike Hughey

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Oh, it wasn't used for timing. It was just there to start with. I don't remember the details, but somehow we got to talking about the rules, and Kit decided that there was nothing in the rules at the time that would allow you to run that particular event without a stackmat present. The stopwatch was still the way it was timed.
 

kbrune

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Oh, it wasn't used for timing. It was just there to start with. I don't remember the details, but somehow we got to talking about the rules, and Kit decided that there was nothing in the rules at the time that would allow you to run that particular event without a stackmat present. The stopwatch was still the way it was timed.

lol interesting


how does scrambling and starting work actually? they scramble all your cubes. how do they cover them so you don't see them before you start? Is it different at every comp?
 

mark49152

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@kbrune: My experience is that memo takes longer in comp than it does at home. I'm not sure why. I just know that what feels like 6 minutes based on home experience turns out to be 7 when I look at the stopwatch in comp. My suggestion would be to play it safe and not add pressure on yourself if you're shooting for a first official result. Maybe go for 8 or even a super safe 6 or 7.

Nothing in particular comes to mind that could throw you off. Time management is important and perhaps the way time flies might surprise you (see above). Keep an eye on the stopwatch and pace yourself by setting some milestones and knowing what target time you should meet for each one.
 
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