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I find I can recall corners more reliably if I put them in a room. If I'm doing a session of 20 I'll use my first 20 MBLD rooms, etc.

I'm not sure I could go full audio without changing my execution order, which I'm not keen to do, plus I think it would be a bit too much info. 4x4 centres is not that much more than 3x3 edges - maybe 16 on average so only marginally worse than a tough 3BLD.
20 multiple blind solves?!

Y’all are next level...
 
I tried to do 2 cubes for the weekly competition Multi-BLD... that was essentially pointless! I spent all my self-imposed time (20 min) trying to get my memo down. thinking I would "commit" the first to memory, I spent over 13 minutes just trying to get the 1st cube memo! LOL... it was fun, but I don't think I'll be making another attempt at more than 1 cube for quite some time.

Thats' awsome. Doing mbld helps a lot with 3bld and other blind events. My first mbld with 2 cubes was over 20 minutes.
 
Having started on OP corners yesterday which was easy enough to recall from years ago I had to spend some time just doing sighted corner only solves, then advancing to 2 look corners only and today culminating with 4 out of 4 full corners which I am pleased with. I have been using a combination of full Y perm and shorter Y perm so shooting to URF and RDF. Not sure if others do this or whether you just stick to one? Seemed easier to find easier setup moves for a mixture of both.

I am very conscious of getting demotivated from failure given my success rate of about 4 out of ~100 many years ago. Years ago I used OP for edges but can see the benefit of going straight to M2 now. I have watched a few M2 videos and understand all the basic concepts but just worried about the M slice alg cases and the swapping of targets on even counts for 4 of the M targets. I think I should just bite the bullet and spend time on M2 even if this will require more work but also very conscious that my tracing is really bad. I don't know my lettering system yet and having to find the letters at the moment by thinking of the first letter on a face and then counting round.

I suspect you will all say go M2 but be useful to know of any other tips apart from a bunch of sighted solves to improve my early tracing and recall of letters for targets.
 
Having started on OP corners yesterday which was easy enough to recall from years ago I had to spend some time just doing sighted corner only solves, then advancing to 2 look corners only and today culminating with 4 out of 4 full corners which I am pleased with. I have been using a combination of full Y perm and shorter Y perm so shooting to URF and RDF. Not sure if others do this or whether you just stick to one? Seemed easier to find easier setup moves for a mixture of both.

I am very conscious of getting demotivated from failure given my success rate of about 4 out of ~100 many years ago. Years ago I used OP for edges but can see the benefit of going straight to M2 now. I have watched a few M2 videos and understand all the basic concepts but just worried about the M slice alg cases and the swapping of targets on even counts for 4 of the M targets. I think I should just bite the bullet and spend time on M2 even if this will require more work but also very conscious that my tracing is really bad. I don't know my lettering system yet and having to find the letters at the moment by thinking of the first letter on a face and then counting round.

I suspect you will all say go M2 but be useful to know of any other tips apart from a bunch of sighted solves to improve my early tracing and recall of letters for targets.

I have stayed with OP edges... Albeit, I only started a month ago. But, I rather enjoy how thoughtless it is for me to execute the T-perm (it's my favourite PLL, btw) and the setups are easy for me too. I'm still struggling to keep my tracing an memo straight. I think I'd become more confused and frustrated with the target swaps, etc...

I'm also not trying to become fast, rather, consistent. I'd like to consistently perform a successful solve under 6 or 7 minutes--and I only use that time constraint due to what I see as the available time at many competitions.

For corners, I use the modified Y-perm for everything--except my "M" target sticker which happens to be UFR and the set up is the "F" move of the y-perm.
 
QUESTION (not about BLD solving):
Why does the WCA track solves to the 3 decimal but only report final times to the 2nd? Case in point, I realize Feliks tied the WR for 3x3 over the weekend with a time of 4.59. However, in the 3rd decimal, it was slower.... I think he actual time was 4.599, but the WR was 4.591. Don't get me wrong, I fully expect him to come in well under 4.5xx very soon since he is becoming ever more consistent at the 4 second range. It just got me thinking about why they track 3 digits if it never plays into a record or official time. (To be honest, I've wondered this since my first competition...)
 
QUESTION (not about BLD solving):
Why does the WCA track solves to the 3 decimal but only report final times to the 2nd? Case in point, I realize Feliks tied the WR for 3x3 over the weekend with a time of 4.59. However, in the 3rd decimal, it was slower.... I think he actual time was 4.599, but the WR was 4.591. Don't get me wrong, I fully expect him to come in well under 4.5xx very soon since he is becoming ever more consistent at the 4 second range. It just got me thinking about why they track 3 digits if it never plays into a record or official time. (To be honest, I've wondered this since my first competition...)

I think it is simply because the new generation of stack mats started tracking 3 decimal places, the older gen 1 and 2 were 2 decimal places. Therefore the WCA database and all times set on the old gen stack mats were already 2 decimal places so it was decided to truncate the last digit for consistency. Score cards should be recorded to 2 decimal places but where it isnt even entry in CubeComps only accepts 2
 
I guess you don't use Speffz? For those of us that do, UFR is C and RFU is M.
I do.... I am less familiar with the UFR/RFU notation. For me, the top sticker on the corner nearest me in my right hand is C. I use white on top and green facing me. So this sticker is the WHITE of the white/red/green corner piece. The RED sticker on that same corner piece is my "M". I think I typed UFR, but seems I meant RFU.
 
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I think it is simply because the new generation of stack mats started tracking 3 decimal places, the older gen 1 and 2 were 2 decimal places. Therefore the WCA database and all times set on the old gen stack mats were already 2 decimal places so it was decided to truncate the last digit for consistency. Score cards should be recorded to 2 decimal places but where it isnt even entry in CubeComps only accepts 2

Well.. that makes sense. Thanks!
 
Any of you fine blinders have any letter pair list resources you can recommend. I am making them up on the fly but struggling with long pauses trying to think of something vivid for some pair. I appreciate they are very personalised so for instance I have a very easy one for CQ as its the initials of someone I work with and others will use a similar thing on their own but there has to be some standard ones that I can blatantly steal as I build a Google sheet with my choices.
 
I suspect you will all say go M2 but be useful to know of any other tips apart from a bunch of sighted solves to improve my early tracing and recall of letters for targets.

M2 definitely introduces some complexity and trickier setup moves leading to fresh novel ways to get things wrong... but an M2 move as the buffer exchange is brilliant and it leads nicely to more advanced techniques whereas I consider OP edges to be a dead-end. I spent about 2 days' worth of session time practicing the mechanics and doing sighted M2 solves to get it reasonably comfortable vs. 1 day for OP corners. It ain't that hard :).

If you do decide to tackle it I highly suggest solving edges in pairs with sighted practice since the offset M slice can be confusing with the eyes open. Use a cheat sheet for the M slice algs and/or any setups for as long as you need. I think I/S are really the only tricky ones after just a little practice (C/W are short and easy). You'll have 'em down in no time, and once basic M2 execution is comfortable there are a couple tricks you can add that will solve two edges at a time when I or S are one of the targets and the other is non-M slice. I used to hate I and S targets, now I aim for them on cycle breaks.

For me, the top sticker on the corner nearest me in my right hand is C. I use white on top and green facing me. So this sticker is the WHITE of the white/red/green corner piece. The RED sticker on that same corner piece is my "M".

I use the same orientation and I think you have it correct but may be swapping red/orange? I think the corner you're talking about would be white/ORANGE/green?

Edit: never mind... it's just MY dyslexia again, I'm yellow top

Any of you fine blinders have any letter pair list resources you can recommend.

This will deserve it's own thread but I'm now 100% motivated to work on a site where people can share letter pair images. I have lofty ideas to make it as useful as possible and will be looking for anyone with some tech/DB/design/coding skills to collaborate. This comes up about 1-2 weeks after every new blder gets going, it's a very niche thing but super useful if done right.
 
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Oh, I got this lovely 3bld scramble last night but I was just doing tracing practice and not a full blown solve. Three solved edges on the right face (scrambled from solving orientation). L F R2 F B U L U B R2 U F2 R2 U L2 F2 D2 R2 U' Fw' Uw2
 
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