I don't know how fast you want to be, or how fast people would answer this question, but for me the PLL parity alg that just switches two opposite edges (r2 [slice] U2 r2 Uw2 r2 Uw2) is fast enough, and it's easy enough to recognize that you have PLL parity after OLL that that's all I've bothered with. Occasionally I'll see ahead enough to do that from an angle that forces an easier PLL, but usually I just see that I have parity, fix that, then do PLL.