4Chan
Premium Member
Hype to warp speed! This is very tantalizing. I hope you are able to deliver on even just a meaningful percentage of what you've suggested. Perhaps you can give one more hint: to what extent is this applicable to, or what percentage of your research is focused on, big cubes as opposed to just 3x3? I really only care about 3x3 inasmuch as I need to know how to solve one in order to finish bigger cubes.
Uh oh, I think I gave out too much information.
People lose their jobs if they talk too much!!
But yep, it's just for 3x3 currently!
Currently, bicycles already use anisotropic (different properties in different directions/regions) molding techniques.
Certain regions undergo torsion (twisting), and other regions experience much more tension(pulling).
In engineering, these are represented in stress diagrams, as shown below. (I used to work in an engineering firm, and one of my undergraduate schools was a top engineering school!)
To compensate for this, when they mold the bicycles, they use different materials in each part of the bicycle. This means that the materials in the torsion region are more resistant to torsion, and the materials in the regions sensitive to tension are built up correspondingly.
With rubik's cubes, certain cubes are experiencing breakage and failures in certain parts due to having the plastic too thin or too weak. Examples are the Valk 3 edges, Yuexiao corners, WeiPo corners, and Weilong GTS Corners. The data and statistics for these breakages are scraped and parsed from customer service and replacement parts orders here at The Cubicle.
So if these parts were reinforced or created with that in mind, we could make them EVEN THINNER and PUSH THE LIMITS on other secret aspects related to puzzle design!
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