Speedsolving Solution Competition!

gateway cuber

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Hey guys, had this Idea a few days ago and I have decided to make it a reality. The way this works is every week I'll post a 3x3 scramble and (for now) there will be 3 categories, CFOP, Roux, and ZZ. Your goal is to create the best solution possible to that scramble. What is defined as best? Like the most enjoyable to execute or the solve that flows bet, essentially the a solution you think would get you or somebody else a sweet single. Well how do we define the winner? You do! When you post your solution for the given week's scramble you also list your favorite solve from each category last week. And when I or whoever is then running this will reveal the previous weeks winners when I/they post the next scramble. And if this thing gets some traction we could also add 2x2 and OH as categories. Some factors to take into account when voting is move count, TPS friendlyness, the LL, skips, X-Crosses/ZZ-Crosses/Nice Roux blocks, etc.

Rules:
1. 1 solution per category (please put all of your solutions in the same post)
2. try to keep your solution original from the rest the best you can
3. follow forum rules (duh)
4. List move count of each solution (remember this is not FMC you're trying to make a good speedsolving solution.)
5. Have fun, don't get to competitive

Week 1 scramble:F' R' D2 L2 U2 R' D2 B2 L' D' L2 D2 B D2 R B2 D' B'
 
Week 1
Roux:
B' U' F R' D2 //Left Block (5)
x' R' U' R' r' U' r' U R2 U M2 U r //Right Block (12)
U' R' U' R U' R' U R' F R F' U R //CMLL (13)
M U M U' M' U M U M' U2 M' U' M2 U //LSE (14)
44 STM

ZZ:
z2 U' B U R D F L2 D //EOLine (8)
R2 U R2 U' R2 U R U R' U' R //Right Block (11)
U' L U2 L' U' L U2 L' U2 L2 U L2 U L //Left Block (14)
U' R U R' U R U L' U R' U' L //COLL (12)
U2 M2 U M U2 M' U M2 U' //EPLL (9)
54 STM

I'm liking this thread, a nice new way to share speedsolving solutions seeing that the example solve forum has fairly low activity at the moment
 
Is there a time limit on your "attempt"? Or can you spend as much or as little time on the method solution?

I'm guessing you just do an ordinary speedsolve and just reconstruct your solution. That's what I did anyway.
 
ZZ:
x2 U' F U L D B R2 D // EOLine
L2 U L2 U' L' R U' R2 L' U L // Left Block
R2 U R U2 R' U R' // Right Square
R' U2 R // TSLE
y R U' R D R' U2 R D' R' U2 R' U' R U2 R' U // TTLL
45 HTM

Looking at the other solutions afterwards, I realise my start is pretty much the same as what @Oatch did except with a different front...
 
Great idea! Are we allowed to compete in only one of the categories or do we have to hand in 3 solutions?

And are we going to do "as executed" move count?

Is there a time limit on your "attempt"? Or can you spend as much or as little time on the method solution?
you can enter in as few or as many categories as you want, just one solution for category.
there is no time limit, you just take your time and find a good solution.
and yes 'as executed' move count, if you cancel in your execution you can include cancellations.
 
Question for zz users. What's the EO line step? What is the goal?
Orient edges (which in this case means that they can be solved without using F or B turns), and then solve the two edges on the bottom front and back. It makes very efficient block-building more feasible during F2L, and then you of course get an EO skip for the last layer.
 
Orient edges (which in this case means that they can be solved without using F or B turns), and then solve the two edges on the bottom front and back. It makes very efficient block-building more feasible during F2L, and then you of course get an EO skip for the last layer.
That's a great explanation! Usually when I ask (about EOLine), people either don't want to explain or do kinda bad at it. But that makes sense :)
 
33 htm beginners method

U' B' U' F L' D' F R2 D' F // white cross, but I messed it up
x2 y U R U' R2' F R y' // try to fix it, but I accidentally a yellow edge piece
F2
U2
R' F2 R
U2 // just random moves to scramble and try white cross again
F2 R2 U R // finish white cross correctly this time
R' U2 R' D' R U2 R' D R2 U' // 2-look OLL

my cross cancelled into my OLL! wow that's lucky.

do you guys have any tips on how to see the white cross in inspection?
 
Orient edges (which in this case means that they can be solved without using F or B turns), and then solve the two edges on the bottom front and back. It makes very efficient block-building more feasible during F2L, and then you of course get an EO skip for the last layer.

You must be restricted to certain moves to preserve LL EO during f2l?
 
You must be restricted to certain moves to preserve LL EO during f2l?

That is correct! ZZF2L is 3 gen, and for the most part you only turn R, U and L faces and avoid turning F and B to preserve EO. However, this restriction is actually for the better, because F2L cases are much nicer since the E-layer edges are oriented, reducing the number of F2L cases you would get by half. No rotations are required as well, allowing for a very fluid F2L.
 
That is correct! ZZF2L is 3 gen, and for the most part you only turn R, U and L faces and avoid turning F and B to preserve EO. However, this restriction is actually for the better, because F2L cases are much nicer since the E-layer edges are oriented, reducing the number of F2L cases you would get by half. No rotations are required as well, allowing for a very fluid F2L.

Interesting! I'm going to have to learn the method. Looks very fun.
 
33 htm beginners method

U' B' U' F L' D' F R2 D' F // white cross, but I messed it up
x2 y U R U' R2' F R y' // try to fix it, but I accidentally a yellow edge piece
F2
U2
R' F2 R
U2 // just random moves to scramble and try white cross again
F2 R2 U R // finish white cross correctly this time
R' U2 R' D' R U2 R' D R2 U' // 2-look OLL

my cross cancelled into my OLL! wow that's lucky.

do you guys have any tips on how to see the white cross in inspection?
that was the strangest solve I've ever seen.
 
Decided to try a Roux solve. Spent a lot of time (~2 minutes) trying to see something in inspection because of the obvious first block. All I could see was an easy to form red-blue pair, so I tried some non-matching block stuff.

R2 B' U' F r' D2 x' // Left Block
r' U R' U2 R2 U' M' U' R' // Right block
F R' U' R F' R' U F' R // CMLL (non-matching blocks)
U2 M' U' M' U2 M2' U' r U2 M U2 R // LSE
36STM
 
Week 1 scramble:F' R' D2 L2 U2 R' D2 B2 L' D' L2 D2 B D2 R B2 D' B'
Petrus (call it CFOP/Freefop)
x'
U' F' D r U2 R2 B2 U r2// 9/9 (2x2x3)
F R' F2 U' F// 5/14 EO/reduction to 2 gen
R' U' R U2 R' U R U' R' U2 R U2 R// 13/27 F2L
U2 R' U' R U' R' U2 R U R' U' R U' R' U2 R U// 17/44// 2GLL (2 sunes)
 
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