Older cubers discussions

Been mainly working since UKC culminating in a 500 mile driving day today to see clients but some great chat going on about BLD/Comms and OH on here, some really interesting stuff guys. Personally for my drive for BLD success over Christmas I am going to go with M2/OP Corners. As for OH I am going to try some of the suggestions. I gave up OH a long while ago but it may be worth looking at it again if I can change method so I don't feel like I have a broken hand after each solve.

Loving the group photo and thanks for Bernie for taking it. I would love to post it on my Facebook profile if you guys are ok with that? I won't tag anyone and the only person in the photo I am not FB friends with is Andy @Shaky Hands . Let me know if any of you have any objections.

Delighted to see that the schedule for Birmingham Open is up and with 3x3, 4x4 and 6x6 on the menu for Sunday (the day I can attend) really going to be practicing 4 and 6 hard for the next month. I have a 4 hour train trip on Friday and intend on doing solely 6x6 for the journey. I have a few sub 4 minute means of 3 and with the two new eagerly awaited 6x6's being released would be great to Get to sub 4 officially to take pressure off qualifying for UKC 2017! :)

@pipkiksass - The Cyclone Boys G4 is a great 4x4 but will take a few solves out of teh box to feel its best. I hear awesome things about the Yuxin Blue with Thunderclap springs and will be ordering on imminently.
Yes, more than happy for it to go on Facebook and I'd like to be tagged please.
 
I guess my Guansu is good enough but I wanted to get a stickerless 4x4, I was going to buy the Yuxin Blue (I even have some spare Thunderclap springs) but the Kungfu Cangfeng was so cheap... their 2x2 feels "cheap" but performs nicely, so I thought I might try their 4x4. Wish me luck.

Nice photo! What's with the cubes? It seems it was the ones you got a PB in for some of you but not for others.
 
My Cangfeng feels the same as their 2x2, a bit cheap. It's also a bit too loose out of the box but I assume that's easy to fix. It feels nice for the price but it's 62mm and I've become too fond of 60mm 4x4s that I didn't even give the cube an opportunity. The few solves I did with it showed some potential, though.

So, I wish you luck! :)

EDIT: By the way, really nice picture, gentlemen. I already knew some faces from videos and WCA profile pics but not others so great to put faces to all of you. Maybe, one day I can meet some of you at some comp. The north of Spain would be a good point in between :D
 
Ended up buying a Yuxin Blue stickerless from the puzzle store UK, because I'm impatient and there's nowhere I could get a Cyclone Boys other than China/HK or The Cubicle, and tbh I don't want to wait over a week for it!

I've got a fangshi which I'm going to strip the springs out of, but I'll be sure to let you all know how it feels out of the box vs. the Weisu and, if I decide to swap springs, what difference it makes.

I think the acid test for me will be how much difference it makes to my 3x3 on 4x4 stage. I'm currently averaging 19 on 3x3 and I'm sup 30 at the 3x3 stage on my Weisu because it's hard to turn. I think I'll be better off with 60mm anyway, but hopefully how it turns at the 3x3 stage will allow me to gauge the difference in the cubes. I'm too much of a noob to be able to judge a 4x4 on its own merits, but I know at the reduced 3x3 stage it's currently the cube holding me back.


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Cube delivery arrived today.

1 Dayan 46mm 2x2 - stickerless
2 Valk 3x3 - stickerless
1 QiYi 5x5 - stickerless
1 QiYi Square-1 - stickerless
10 (erm, stocked up for a while I think) Maru lube

This lunchtime I finally finished learning OLL for 2x2. It's probably evidence of how little I practice this event that I didn't do this 35 competition solves earlier. The Dayan is much more controllable than the YJ YuPo 2x2 that I'd been using before, or my first 2x2, a Shengshou that barely moved.

The Valk shows great promise and I will try to do an Ao100 soon with it.

The 5x5 turns well and I figured I would put this cube through its paces for a bit and see how it compares with the Yuxin.

I've been trying to learn Square-1 recently, something of a daunting task for me. A bit of a breakdown of where I'm at:
  • Cube Shape. I struggle with the intuitive edge-pairing part of this. I spend a lot of time trying to slice in positions where the corners are blocking the slice movement, often both on the U and D face. The algorithm part to form the Cube Shape is working its way into muscle memory for a couple of cases. Guess this will come with a bit more practice.
  • Moving corners to correct layers. Fairly easy. Seems like something that TPS could be beneficial for, but I'm not confident enough with the puzzle to try anything flash here yet. :)
  • Moving edges to correct layers. Getting there, need more practice.
  • Corner permutation. For now I'm only planning on permuting one layer at a time so I guess I can say that I know 50% of the algs so far!
  • Edge permutation. I know a couple of basic cases including most of the long Parity algorithm that I'm considering one of these cases for now. Need more practice here. I mess up so often before this that I spend most of my time doing Cube Shape anyway.
  • Flip Middle layer. In muscle memory.
  • Swap top and bottom layer. In muscle memory. I don't know how to do both this and Flip Middle Layer at the same time but that looks a fairly simple alg to learn.
Fun puzzle and I'd hope to compete at this in future comps. Even if I'm not ready by the December comp in Birmingham, I should be by the first comp of 2017.
 
Why 2 Valks? Planning to put magnets on one of them? I'll try that on a 3x3 (even if it's probably bad for M moves) and on a 2x2.

Square-1 is fun. Yesterday I got another 2 Square-1 (a black and a white one) to replace the green of the stickerless, which was not that bad and also it bothered me less in this puzzle than in 3x3 for example, but it's better now for me.
 
@muchacho - No real plan on what cube to hold was just an impulse thing of "Perhaps we should hold some cubes!" :)

@Shaky Hands - Good to see you working on Square-1 Andy. Not sure if it will help but I learned originally from this PDF with teh added advantage of being in two stages of beginner then advanced .. http://www.kungfoomanchu.com/guides/andy-klise-square-1.pdf . As for swapping top and bottom and correcting middle, I used to do this but now try and plan so the middle is mis-aligned when I am due to swap top and bottom so it is faster to do a z2! If you need swap then fix middle you can do z2 / (6,0) / (6,0) /

Next step for me is to still do EP on top and bottom independently (less algs) but to solve bottom EP whilst it is still on the bottom to save any swaps. Same algs but need to learn them with U and D moved reversed.
 
Hey Andy,

Square 1 has been my favourite puzzle for the past few months. It was a real pain to get going with, but now I love it. Here are some thoughts (although I'm not super-fast, of course, so there are many better people to get advice from!):

  • Cube Shape. I struggle with the intuitive edge-pairing part of this. I spend a lot of time trying to slice in positions where the corners are blocking the slice movement, often both on the U and D face. The algorithm part to form the Cube Shape is working its way into muscle memory for a couple of cases. Guess this will come with a bit more practice.

Definitely the hardest and most inconsistent bit for me. However, from just doing lots of practice solves (>2000) I've reached the point where 99% of the time I can figure out how to do cube shape. I did get one in the recent comp that really stumped me, but that's pretty rare now. So I think the answer is, predictably, just practice, and memorise the easy cases...

  • Moving corners to correct layers. Fairly easy. Seems like something that TPS could be beneficial for, but I'm not confident enough with the puzzle to try anything flash here yet. :)

Took me a weirdly long time to get confident with this phase, but yes, it's definitely the simplest bit.

  • Moving edges to correct layers. Getting there, need more practice.

Yep -- it's helpful to learn a few algs for this (adj-adj, adj-opp in particular as well as the case where you just have one edge to swap from top to bottom and the one where you have three edges to swap. And opp-opp is trivial but useful).

  • Corner permutation. For now I'm only planning on permuting one layer at a time so I guess I can say that I know 50% of the algs so far!

Oh no! You should definitely do this the easy way! I.e., both layers at the same time. Seriously, the best alg to learn is the adj-adj one which comes up way more than 50% of solves and is the easiest alg to finger trick... it's this one:

/3,0/-3,-3/0,3/

You recognise it because you have a bar on the top and bottom, but corners are not solved on either layer. I.e., ignoring edges it's like two t-perms. The algs for doing one layer at a time are way longer and harder to learn.

It's also the alg I use for adj-adj EO. (It turns it into the really easy opp-opp case)

  • Edge permutation. I know a couple of basic cases including most of the long Parity algorithm that I'm considering one of these cases for now. Need more practice here. I mess up so often before this that I spend most of my time doing Cube Shape anyway.

Probably the slowest and second most inconsistent part of my solve. I'd recommend learning the opp-parity alg as it's a lot easier than the adj one and it's possible about 80% of the time to force it. Best to know both, probably.

  • Flip Middle layer. In muscle memory.
  • Swap top and bottom layer. In muscle memory. I don't know how to do both this and Flip Middle Layer at the same time but that looks a fairly simple alg to learn.

Ah yes. Doing both at once is just:

/6,0/0,6/

Oh, and one overall tip to avoid the mistake I've made: I notice that everyone fast turns the right side up then down, then up then down. For me, I just go round and round in the same direction, which I guess is slower. I've retrained myself to do some of my algs the faster way and it's definitely helpful (no regrips). So if possible, I suggest you try to do that.

Have fun with it!
 
Finally tuning my Weilong GTS-M and no words to describe it. Gans Air, Valk 3, ordinary Weilong-GTS; no comparison. Magnets are the future and allow for crazy low tensions. And this isn't an incremental thing. I'm finding that the very art of fingertricking needs to be re-invented. A magnetic cube allows very odd and partial finger tricks (especially on annoying moves like F'), and the magnets take care of aligning the slice. This has a tendency to 'even out' which faces are annoying to move and re-invents the definition of which variant of an algorithm is good or bad. I would go so far to say that with a magnetic cube and 'new' fingertricks, one could regenerate certain 'long standing' algorithms and find faster variants when using a magnetic cube.
 
@Shaky Hands: absolutely loving my QiYi 5x5, just one of those "joy to solve with" puzzles. I have no idea how well it would scale up for a faster solver but it sure is fun for me right now.

Other ongoing puzzle impressions:

I resisted the temptation to tighten my Valk 3 and it's not uncontrollable for me. Noticed a few times now that my Thunderclap feels the slightest bit sluggish all of a sudden. Last time that happened it was the Thunderclap vs. my AoLong V2, shortly before the Thunderclap overtook it as my main (back in the dark ages of... summer).

I planned to test Thunderclap springs in my Mars just for grins but the centers have a cylinder the screw sits in and the spring goes around... and it's too large for the TC springs. I pulled out my old AoLong V2 stickerless for the first time in ages today and it was in need of a full cleaning, so the TC springs went in while I was at it. They certainly work fine in there but too many variables in play to evaluate (cleaned, wt 4 core, speedy pieces).
 
@Shaky Hands:
I resisted the temptation to tighten my Valk 3 and it's not uncontrollable for me.

With loose tensions I found the Valk 3 unbelievable, but it would pop/explode rather often. I had to tighten it, and this greatly diminished its performance and appeal.... The Gans Air on the other hand doesn't pop even at loose tensions.
 
With loose tensions I found the Valk 3 unbelievable, but it would pop/explode rather often. I had to tighten it, and this greatly diminished its performance and appeal.... The Gans Air on the other hand doesn't pop even at loose tensions.

My Valk 3 is the Cubicle Premium version and I haven't tweaked their shipped setup. It was definitely on the fast side for me after only a couple dozen solves, I'm probably accustomed to slower setups. I love the overall feel of the Thunderclap and still enjoy solves on it more than the Valk but I seem to be able to do algs noticeably faster on the Valk.

I also have a Cubicle premium Gans Air and it has never quite taken hold for me. Their setup is with the clear (S8) springs and that's all they ship it with. A young man at my comp had a Gans Air that was just incredibly fast but controllable for me, which is what prompted me to pick one up. I can't get there with mine, though. Looser tensions caused more catches and even toward some lockups for me; tighter tensions alleviate that but slow it down a lot. I'm unable to completely get rid of the catches without making it quite sluggish. It's really only aesthetic for the level I'm at tbh, but Valk doesn't do that for me at all. There's probably a magic spring-set for my style though, I've already felt the potential of Gans. Also in the back of my mind is it may be a good OH cube for me with the stability, if I ever consider OH.
 
I bought a Valk 3 a month ago, and didn't tinker with it other than to lube the pieces a little. It was fast out of the box.

About 3 days ago I dismantled it and lubed the core. I set it very loose, and it popped every few solves, but was still very fast. I tightened each face evenly until it stopped popping, then gave it a full 1 1/2 turns per side just for fun. It's still ridiculously fast, but the lube makes it controllable. Even on relatively tight tensions, I don't get much locking at ALL.

Loving 4x4, by the way. How did I not get in to this when I cubed previously? Presumably time constraints, which just aren't an issue for me at the moment. I'm well under 3 minutes already, after 17 timed solves and maybe a dozen untimed. Best single so far is 2:22.79, which was a PLL skip... but with both OLL and PLL parity!

Ventured into 5x5 with an old ShengShou earlier, after which going back to my Weisu 4x4 feels comparatively fluid and easy to turn!!! Not a surprise that the world records have dropped like a stone since someone other than V cube and ShengShou started making higher-order cubes. 5x5 is interesting - did it all intuitively up to last 2 tredges, what's THAT stage all about?? Couldn't for the life of me figure out what to do, so googled and found a tedious number of cases to worry about. I looked up the specific case, but it's put a bit of a downer on 5x5 for me. Not sure if I'll invest in a good 5x5 yet...

@pglewis - what is it about 5x5 that you love so much? I like building centres VERY much, but then this last 2 tredges thing has really put me off.

@efattah - interested to hear more about the GTS-M. Do you have a 'standard' GTS to compare it with?
 
5x5 is interesting - did it all intuitively up to last 2 tredges, what's THAT stage all about?? Couldn't for the life of me figure out what to do, so googled and found a tedious number of cases to worry about. I looked up the specific case, but it's put a bit of a downer on 5x5 for me. Not sure if I'll invest in a good 5x5 yet...

I don't think I'm alone in using the slice - flip - slice back method to reduce all 5x5 l2e to either edge parity or no edge parity.
 
Best single so far is 2:22.79, which was a PLL skip... but with both OLL and PLL parity!

My mid 2 was both parities as well yet still a serious outlier for me. I've just ducked 3 mins a handful of other times in the 2:50s. Just that one solve where my look-ahead was practically seamless (for me).

what is it about 5x5 that you love so much? I like building centres VERY much, but then this last 2 tredges thing has really put me off.

A good part of it is because it's new, I'm sure :D. I also just enjoy turning the QiYi, I find it relaxing just hand-scrambling it absentmindedly.

I worked out how to deal with the l2e without learning anything new. I either end up with a single tredge with the edge flipped (stick it on UF for me and do a slightly modified 4x4 OLL parity with wider R/L turns), or with two tredges I can set them up so they solve basically the same way as my 4x4 l2e. Not highly efficient I'm sure but that's hardly what's holding my up times.
 
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