Older cubers discussions

IMG_20160927_151423.jpg

Must remember to check orientation before memo!
 
@MarcelP - Yesterdays was a new video. the old one was actually sub 19 but I think the LL is a lot slower in yesterdays. Been trying to get a sub 15 ao5 with slow F2L, 2/3 speed LL on film. That isn't quite as easy! Yeah Felik's sub 10 slow turn is a whole lot of insanity , F2L witchcraft and ZBLL stuff, just awesome :D

@newtonbase - Ouch!
 
I have watched it a few times last year and watched it today again. Pure magic. Such inspirational video.

I tried that too:


Good one ;)
I really find this slow tunrning videos amazing. It looks so effortless.
When I do some slow turning I find it relaxing, and it shows to yourself how much you progressed. When I do a slow solve, it feels so easy and I get times that I would not be able to achieve one year ago, it just feels great.
 
I cannot promote slow turning enough. I do various sessions of practice at different speed. Whether untimed extremely slow (~30s per solve) exploratory solves looking at how the pieces move round the cube and looking how an F2L case affects other pieces to ones like my video trying to keep perfectly fluid (and failing) to comfortable TPS right up to as fast as my hands can turn. It is amazing what fluidity can do. I get regular 12.x full step singles with very slow F2L and full speed LL.

Mixing up the speed is a great way of getting your mind to snap out of automated solving, something that happens all too often when your times plateau, certainly to me. Solving at a different pace almost puts me in a different mindset.
 
I've done some slow turning solves, I did like 20 to warm up and then filmed this 24.131 Ao5.

Solves start at 23 seconds, 1:05, 1:53, 2:43 and 3:30

Some pauses, and sometimes turning faster than I was trying, but it was fun, and better times that I expected, I'll practice this.

28234 27-sep-2016 15:58:21 00:22.750 R2 D' B2 D' U' B2 U' B2 R2 B2 R2 B R2 D2 L' B R' U B L' F2
28233 27-sep-2016 15:57:34 00:22.328 D' U2 F2 L2 D' R2 U' B2 F2 L2 U2 R' F2 L U' B R2 U' L' U' L U2
28232 27-sep-2016 15:56:43 00:26.920 F2 D R2 F2 U L2 U R2 L2 U2 L D' U2 F' R B R2 D2 B' L2 U'
28231 27-sep-2016 15:55:57 00:26.278 F2 D R2 U' F2 U L2 D B2 L2 D R' F' U' F2 D' U2 L' B R' B' U2
28230 27-sep-2016 15:55:14 00:23.367 D2 B2 U' L2 U F2 L2 U' L2 F2 U F' U F U R' D F D' U F U'
 
I should be doing hard-core blind pair training but I got sidetracked last night solving straight to checkerboard because a friend thought it sounded like a fun challenge lol. Had to revert to 2-look PLL but it was a fun diversion that had me giggling (it was late).

I'm curious about some optimization for F2L cases that aren't covered in the basics. F2L 32 (triple sexy case) where the edge isn't in the proper slot, for example. I currently do double sexy, then AUF and insert, but it seems like there might be some optimization based on where the destination is. I'm sure there are other cases as well (besides open slot optimization). Anyone have any resources for those sorts of tricks?
 
I should be doing hard-core blind pair training but I got sidetracked last night solving straight to checkerboard because a friend thought it sounded like a fun challenge lol. Had to revert to 2-look PLL but it was a fun diversion that had me giggling (it was late).

I'm curious about some optimization for F2L cases that aren't covered in the basics. F2L 32 (triple sexy case) where the edge isn't in the proper slot, for example. I currently do double sexy, then AUF and insert, but it seems like there might be some optimization based on where the destination is. I'm sure there are other cases as well (besides open slot optimization). Anyone have any resources for those sorts of tricks?

My favourite tricks for that case:

Edge from FL to BR: R2' D' F2 D R2
Edge from FR to BR: (R' F R F') (R' U' R)

You can find these kind of tricks in advanced F2L videos and by playing around yourself.
 
I've done some slow turning solves, I did like 20 to warm up and then filmed this 24.131 Ao5.

Solves start at 23 seconds, 1:05, 1:53, 2:43 and 3:30

Some pauses, and sometimes turning faster than I was trying, but it was fun, and better times that I expected, I'll practice this.

28234 27-sep-2016 15:58:21 00:22.750 R2 D' B2 D' U' B2 U' B2 R2 B2 R2 B R2 D2 L' B R' U B L' F2
28233 27-sep-2016 15:57:34 00:22.328 D' U2 F2 L2 D' R2 U' B2 F2 L2 U2 R' F2 L U' B R2 U' L' U' L U2
28232 27-sep-2016 15:56:43 00:26.920 F2 D R2 F2 U L2 U R2 L2 U2 L D' U2 F' R B R2 D2 B' L2 U'
28231 27-sep-2016 15:55:57 00:26.278 F2 D R2 U' F2 U L2 D B2 L2 D R' F' U' F2 D' U2 L' B R' B' U2
28230 27-sep-2016 15:55:14 00:23.367 D2 B2 U' L2 U F2 L2 U' L2 F2 U F' U F U R' D F D' U F U'

I like how your "slow turning" is faster than my PB ao5 ;-)
 
I have a theoretical question. I've seen here and there some people post about "setting up" for an alg ? Does that refer to a systematic way to make a slight modification to an alg in order to perform it from another angle ? If so, how does it work ? And if not, what is it then ?

Thanks for your kind help, as always :-)
 
I have a theoretical question. I've seen here and there some people post about "setting up" for an alg ? Does that refer to a systematic way to make a slight modification to an alg in order to perform it from another angle ? If so, how does it work ? And if not, what is it then ?

Thanks for your kind help, as always :)

If you reverse an alg you can set up a case.

e.g.: to practice the easy T-case OLL (F R U R' U' F') then the reverse of this is F U R U' R' F' which will allow you to practice the case. Or to set up the other T-case OLL (R U R' U' R' F R F') then the reverse of this is F R' F' R U R U' R'.

See also the badmephisto video on this:


BTW, cool "easter egg" at the end of the video. :)
 
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If you reverse an alg you can set up a case.

Thanks, but that's not what I mean.

For example, I've seen someone describe the Gd perm alg as "you start with R U R' y' to set it up, and then you go
R2 u' R U' R' U R' u R2".

Maybe I just imagined there was an easy way to convert each alg to other angles. Is there ?
 
I cannot promote slow turning enough. I do various sessions of practice at different speed. Whether untimed extremely slow (~30s per solve) exploratory solves looking at how the pieces move round the cube and looking how an F2L case affects other pieces to ones like my video trying to keep perfectly fluid (and failing) to comfortable TPS right up to as fast as my hands can turn. It is amazing what fluidity can do. I get regular 12.x full step singles with very slow F2L and full speed LL.

Mixing up the speed is a great way of getting your mind to snap out of automated solving, something that happens all too often when your times plateau, certainly to me. Solving at a different pace almost puts me in a different mindset.
Chris, your slow solves are certainly inspirational and show what can be done just using look ahead effectively. I like your advice and think I should really start doing that. Most of my solves are timed and I'm always trying to push it which also means that a lot of what I do is automatic including inserts and setup moves that are not optimal. I'm not a fan of untimed solves because I get bored with them relatively quickly, but I like the idea of attempting slow solves. I have to admit that I've done that a few times are work when I should really be working but just have to get a few solves in. Then I turn slowly to minimise the cube noise ;-) ... which is also one of the reasons I like the GAN v2 as it's the quietest cube I have
 
Oh yeah. Getting closer to being globally sub-30!

Title: 3x3x3 OH
Scrambler: 3x3x3 Simple
Session: 7
# of solving: 19
# of penalty: 0
# of DNF: 0
Std Dev: 1.813
Best of all: 22.954
Worst of all: 35.351
Average of all: 29.603
Best Avg of 5: 28.360
Best Avg of 12: 29.230


---- Generated by KingEn Timer v3.3

Solving times: 27.088 29.452 29.438 33.091 28.032 30.988 32.876 27.373 27.825 31.442 29.884 27.066 35.351 28.747 30.298 30.842 22.954 30.249 28.574
 
Thanks, but that's not what I mean.

For example, I've seen someone describe the Gd perm alg as "you start with R U R' y' to set it up, and then you go
R2 u' R U' R' U R' u R2".

My take on this is that moves like R U R' are simple triggers before the rest of the alg that are often referred to as setups.

For instance, look at these N-perms that incorporate J-perms:

Na: (R U R' U) (R U R' F' R U R' U' R' F R2 U' R' U') (U' R U' R')
or... (setup) (J-perm) (undo setup)

Nb: (L' U' L) (R' U L' U2 R U' R' U2 L R U') (L' U L)
or... (setup (J-perm) (undo setup)

Maybe I just imagined there was an easy way to convert each alg to other angles. Is there ?

I don't think there's a catch-all approach for this. Setups affect more than just angles, otherwise they would just be x, y and z rotations.
 
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