genericcuber666
Veteran
- Joined
- Aug 5, 2016
- Messages
- 254
so everyone knows that cfop is the only option for big cubes (if your using redux or yau) but after thinking about it there isnt really any negatives
for zz you could orient the f2l edges at the start or whilst solving the already oreintated ones, which is farely easy with yau
for roux you could solve to cross edges with yau or jsut do a roux cfop hybrid like tau yu showed.
you could argue that this adds unnecessary lookahead but you cant turn as fast with big cubes anyway.
so why dont the weird cubers use there weird methods on big cubes for me its because i average 1 second slower with cfop but for the people who average sub 12 there must be some big negatives to using your main method (unless you use that weird yau 4x4 method)
for zz you could orient the f2l edges at the start or whilst solving the already oreintated ones, which is farely easy with yau
for roux you could solve to cross edges with yau or jsut do a roux cfop hybrid like tau yu showed.
you could argue that this adds unnecessary lookahead but you cant turn as fast with big cubes anyway.
so why dont the weird cubers use there weird methods on big cubes for me its because i average 1 second slower with cfop but for the people who average sub 12 there must be some big negatives to using your main method (unless you use that weird yau 4x4 method)