newtonbase
Premium Member
I keep going back to it too. It's so reliable and is nice and clicky for blind.Nice times. I'm back to Thunderclap v1 too. I use it in OH and TH.
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I keep going back to it too. It's so reliable and is nice and clicky for blind.Nice times. I'm back to Thunderclap v1 too. I use it in OH and TH.
I keep going back to it too. It's so reliable and is nice and clicky for blind.
My v2 is stickerless but I prefer stickers for 3BLD as they feel a little better. I do prefer a mix for multi as I can tell them apart so maybe I'll use the v2 for that.Agree. I use it in 3bld due to nice Mslice moves. But v2 in 3bld isnt bad - it's stable and only Mslice is a little harder than in v1.
No I haven't I might check them out. I agree I don't think the goal would be no rotations ever, but I definitely would like to know some better algs for some things I do.@Jason Green, nothing wrong with that approach if it works for you. Personally I think rotationless F2L is overrated though. Some of those solutions add several moves and make lookahead more difficult, just to avoid a rotation that wouldn't be awkward anyway.
Have you seen Viktor Danilov's guides? They are also good.
https://www.speedsolving.com/forum/threads/video-expert-f2l-russian-by-viktor-danilov.43416/No I haven't I might check them out. I agree I don't think the goal would be no rotations ever, but I definitely would like to know some better algs for some things I do.
I agree. While rotation-less F2L would be great, I don't think it's totally practical. However it is good to know how to insert from all angles. I know I rotate way to much when solving, sometimes 5 or 6 times which can adversely affect times. When I do have a solve where I don't rotate at all I'm quite surprised. I suppose if I was using say ZZ then rotations would be a thing of the past and I have started looking at ZZ, although my times with ZZ are pretty rubbish to say the least. I need to spend more time that I don't really have ATM.No I haven't I might check them out. I agree I don't think the goal would be no rotations ever, but I definitely would like to know some better algs for some things I do.
It's a whole load easier to see such adapted solutions if you are working intuitively. That's not to say you can't learn it as an algorithm first, then study how it works so you can use it and adapt it intuitively in future.
Take the case R U2 R' U' R U R' (that's the solve, invert for setup).
Great example of why it's good to look them up as algs rather than rely on always figuring it out intuitively - because if we rely on intuition only we will always miss some cool solutions.I should probably learn this one, since I solve it with U' R U' R' U2 R U2 R' U R U' R' and could save myself a stack of moves.
@h2f: I don't know that insert, but can't get what you wrote to work.
Got it. My solution to that case (mirrored to FR) is R U' R' U' R U' R' / U R U R'. Which at the slash can be rotated or mirrored to other slots.Becasue I wrote it wrong. I messed F with R in the second part of the insert: it should be r U r' U' r' F r F'. I'll edit the previous post. Durign execution I add x rotation so it goes like I meant: r U r' U' x r' U r U' x'