Ranzha
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- Jul 24, 2009
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Hello everyone! I've been wanting to discuss this subject for a long time.
Cumulative cutoffs! What are they, how are they used, and should they be included in the regulations (and if so, how)?
What they are: For a combined round with a cumulative cutoff, the competitor's cumulative solve time during the first phase determines if they advance to the next phase. The time elapsed in a DNF result counts towards the cumulative cutoff. This is currently not allowed for combined rounds.
How they have been used: For a long time in the San Francisco Bay Area, cumulative cutoffs were used for 3x3 Blindfolded instead of using a cumulative time limit, usually with something like 15:00 cumulative cutoff. So after each of the first two attempts, the competitor's elapsed time would be assessed, and if they had not yet exceeded 15:00 of solve time, they would be eligible for the next attempt. During the next attempt, the judge would allow the competitor to solve past 15:00 elapsed solve time if needed, and would not stop the competitor. After an attempt where elapsed solve time exceeded 15:00, they would not receive any result for subsequent attempts.
The way it should have been done, according to the Regulations: While there is no cumulative cutoff in the regulations, there is the option to impose a cumulative time limit. In rounds with a cumulative time limit, once the competitor reaches the time limit, the judge must stop the attempt and record the result (and subsequent results) as DNF.
I think cumulative time limits are unnecessarily harsh to the competitor for a few reasons:
1) Cumulative time limits do not distinguish between DNFs due to not solving the puzzle in an attempt and DNFs due to being disqualified from future attempts.
I am of the belief that if a competitor is ineligible for an attempt, they should not be penalised as if they were eligible for the attempt. Combined rounds do not give competitors DNFs for not advancing to the second phase (i.e. no penalty for not being eligible for future attempts). This model accurately reflects what actually happened.
2) Cumulative time limits stop competitors, which can incentivise DNFing. I understand having time limits for individual attempts is necessary--there must be some way to keep competitions moving forward. However, knowing that there's an "expiration time" to my round, if I have a puzzle defect, I might choose to take a DNF so I allocate more time for future attempts in the round knowing that helps minimise the chance I get another DNF. With a cumulative cutoff, I don't have to worry about the chance of getting another DNF (or even one DNF) since attempts I don't get aren't penalised.
3) Cumulative time limits can hurt competitor morale. This more has to do with time limits in general, but especially during BLD, if I get stopped during an attempt, all my focus goes out the window. It lacks the closure of stopping the timer and assessing the result. It negatively affects how well I can focus in future attempts, more than if I actually didn't solve the puzzle. During BLD (esp MultiBLD), I have had to stop competitors' attempts, and they're never glad that I've had to stop them. With cumulative time limits, competitors can be discouraged from even undergoing an attempt if they know they have little-to-no chance of finishing the attempt uninterrupted.
These considered, cumulative time limits are very useful to organisers/delegates for planning schedules and keeping competitions on-track. But I think the balance between the benefit to organisers/delegates and the detriment to competitors is better satisfied with an option for cumulative cutoffs.
Discuss!
Cumulative cutoffs! What are they, how are they used, and should they be included in the regulations (and if so, how)?
What they are: For a combined round with a cumulative cutoff, the competitor's cumulative solve time during the first phase determines if they advance to the next phase. The time elapsed in a DNF result counts towards the cumulative cutoff. This is currently not allowed for combined rounds.
How they have been used: For a long time in the San Francisco Bay Area, cumulative cutoffs were used for 3x3 Blindfolded instead of using a cumulative time limit, usually with something like 15:00 cumulative cutoff. So after each of the first two attempts, the competitor's elapsed time would be assessed, and if they had not yet exceeded 15:00 of solve time, they would be eligible for the next attempt. During the next attempt, the judge would allow the competitor to solve past 15:00 elapsed solve time if needed, and would not stop the competitor. After an attempt where elapsed solve time exceeded 15:00, they would not receive any result for subsequent attempts.
The way it should have been done, according to the Regulations: While there is no cumulative cutoff in the regulations, there is the option to impose a cumulative time limit. In rounds with a cumulative time limit, once the competitor reaches the time limit, the judge must stop the attempt and record the result (and subsequent results) as DNF.
I think cumulative time limits are unnecessarily harsh to the competitor for a few reasons:
1) Cumulative time limits do not distinguish between DNFs due to not solving the puzzle in an attempt and DNFs due to being disqualified from future attempts.
I am of the belief that if a competitor is ineligible for an attempt, they should not be penalised as if they were eligible for the attempt. Combined rounds do not give competitors DNFs for not advancing to the second phase (i.e. no penalty for not being eligible for future attempts). This model accurately reflects what actually happened.
2) Cumulative time limits stop competitors, which can incentivise DNFing. I understand having time limits for individual attempts is necessary--there must be some way to keep competitions moving forward. However, knowing that there's an "expiration time" to my round, if I have a puzzle defect, I might choose to take a DNF so I allocate more time for future attempts in the round knowing that helps minimise the chance I get another DNF. With a cumulative cutoff, I don't have to worry about the chance of getting another DNF (or even one DNF) since attempts I don't get aren't penalised.
3) Cumulative time limits can hurt competitor morale. This more has to do with time limits in general, but especially during BLD, if I get stopped during an attempt, all my focus goes out the window. It lacks the closure of stopping the timer and assessing the result. It negatively affects how well I can focus in future attempts, more than if I actually didn't solve the puzzle. During BLD (esp MultiBLD), I have had to stop competitors' attempts, and they're never glad that I've had to stop them. With cumulative time limits, competitors can be discouraged from even undergoing an attempt if they know they have little-to-no chance of finishing the attempt uninterrupted.
These considered, cumulative time limits are very useful to organisers/delegates for planning schedules and keeping competitions on-track. But I think the balance between the benefit to organisers/delegates and the detriment to competitors is better satisfied with an option for cumulative cutoffs.
Discuss!