Hi Alpha! My comments in bold in this quote ...
From what I've seen, the typical experience is this:
- Learn to solve the cube, get to 60 seconds or so with a beginner method and a little practice. So TPS + lower pausing get you here?
- Learn F2L and maybe 4 look last layer. OK that's move efficiency.
- Start trying to solve faster. Times drop quickly with practice and improving fingertricks and TPS alone. This gets most people to 25-35 seconds, but then they plateau and stop getting faster. OK so you're saying efficiency + TPS take you from 60-30.
- Learn better methods - 3 look or even 2 look last layer. This can get people to 20 seconds. Many people get stuck here trying to break the 20 second barrier. So then move efficiency takes you from 30-20.
- Learn to transition between steps, and recognise cases without having to pause. To do this, you actually have to slow down your turn speed. This is where I am at the moment, and it seems to get people to around 12-15 seconds. So pause reduction takes you from 20-12.
- Learn to predict further and further in inspection and see two or more F2L cases ahead so you absolutely minimise pause in the solve. This seems to be the key difference I've noticed between 11-12 second solvers and 8-9 second solvers. More pause reduction.
I don't disagree that TPS is important - its a large part of what separates a 100s solver from a 30s solver, but the key difference between a 20s solver and a 10s solver is lookahead, minimal pauses, and efficiency, and TPS only plays a small role.
OK sure but remember I didn't look at 20 to 10 secs specifically, I looked at 100 to 10 secs
Well I don't really disagree with any of that ... or more precisely, I'll take your word for it because I actually don't know. All I've been saying is that if we look at 100 to 10 secs, TPS is a large part of that overall (definitely the largest part

) but that efficiency and pausing are also significant.
If anything I think that supports my point. Maybe TPS is the biggest factor in improvement precisely
because it is largely mindless -- although I would challenge whether finger tricks, which can really help TPS, are mindless? They seem to take strong effort at first.
That may indeed be the case
at some point in your 100 sec to 10 sec journey. But my observation is regarding the overall improvement over the entire period.
Um yes, because it actually is. If you are trying to answer the question "Why does the car take longer than the car to reach its destination in this case?" then the answer is VERY much, "Because the car had to travel 200 km and the bike only traveled 10km." Am I missing something?
But actually I love this analogy! It can be used to illustrate exactly what I'm saying. Presenting ...
RUBIK'S ROAD RACE
Rules: a 100km race, use any vehicle you want, if you can find a shortcut you are welcome to take it, no maps allowed.
Novice racer: uses a car with a top speed of 120 km/h, takes no shortcuts and hence travels the full 100km (in 50 mins), but spends half the time stopped by the road working out where to go (also 50 mins).
Final time: 100 minutes.
Expert racer: uses a car that is 2.8 times faster (336 km/h), takes a shortcut which means he only actually travels 50km, and spends only 10% of the time stopped by the road working out where to go.
Final time: 10 minutes.
Sound familiar? I hope so. 'Speed' here is TPS, 'distance' is move efficiency, and 'stopped by the road' is pause time. And it perfectly matches my example, using the same contributing factors.
And as per my example, the most important is ... speed, aka TPS.
100% agree in fact I mentioned it myself previously in this thread