Hey
@shadowslice e
I'm pretty sure this is exaggerating at least a little bit. Even at non-world class level, I'm pretty sure that efficiency is very important. My average tps is somewhere in the range of 4-5 tps yet I'm verging on sub-11. I would say that my tps is more charicteristic of 15 second solver - where do I get the boost? Efficiency. I probably have the same if not slower tps that
@Berd yet am still a fair bit faster now (just as a 3x3x3 comparison). Also note that
@Berd is by no means an inefficient solver (at least for a CFOPer and doesn't spam tps either)
What is spam TPS?
On TPS vs efficiency, it's just maths

All other things being equal, 20% faster TPS or doing 20% fewer moves will both result in 20% faster times. IN your case, if you have the same TPS as a 15 second solver but do it in 11 seconds, then yes, you must be more efficient (about 27% in fact). This efficiency can only come from fewer moves or fewer pauses between algs.
This is also similar to the difference between Alex Lau and Feliks Zemdegs (just as a side note, I'm talking about a couple of years ago when Alex actually practised and both averaged 7s). If tps is as important as you are making it, Feliks should have crushed Alex in every way possible turning about 1.5 times as fast. However, Alex was one of the most efficient solvers ever so his lower movecount allowed him to keep pace.
Yes sure. If Felix in fact moved 1.5 times as fast as Alex, then Alex must have been correspondingly more efficient. It's a direct trade off. But this doesn't alter my point that overall, there is 'more' of TPS improvement to trade off. TPS can make a bigger impact because you can improve your TPS way more than you improve your move efficiency. From 100 moves in 100 seconds you can only get about 60% more move efficient (from 100 to a 40-move solve) but you can get 500%+ more efficient by improving your TPS (from 1 to 5+).
Also, I think you need to define "more important". If you mean that it improves the most, I wouldn't neccesarily disagree with you.
Yes, I mean that, on the journey from 100-second beginner to 10-second advanced cuber, it is TPS which mathematically makes the biggest contribution to your improvement (in clocking faster times).
Seriously, you'd be surprised. There are so many micro pauses you don't even notice.
I film some of my solves now so I can see my pauses. In a 18 second solve, it seems I typically spend about 12 seconds turning and 6 seconds on pauses. That's already over 30%.
I have just spent some time experimenting, and although I am MUCH slower than you, I also estimate around 30% pausing.
Note: I only count pausing between algs. I think that pausing during algs is too hard to measure, and also I believe, pretty minimal even at my relatively poor quality level. For me, pausing during algs, if any, is simply part of your TPS.
When I was averaging around a minute, if I spammed random moves (say R U R' U' over and over) as fast as I could, I could easily reach 5 moves per second.
What is spamming moves? Remember the key stat is not your max speed possible, it's your average over the whole solve -- surely as a beginner you were not averaging 5 moves per second for a one minute solve? That would mean you were making 300 moves in your solve!!!
I don't know what percentage of my solves were pauses as a beginner, but 70% doesn't sound unreasonable.
I am beginner and, other than perhaps literally my first few solves, have never taken that much pausing. I chose a '100-second beginner' as my start point because this person has already passed the absolutely basic stage of working out how to solve the cube and so on, where inspection times may indeed be very long.
As
@AlphaSheep said, you'd be surprised. What feels like a tiny pause when you're solving looks much longer if you watch it back in a video.
A couple of years ago we did some experiments in the older cubers' thread. We timed a solve, then practised the same scramble a few times and timed again. The solution remains the same, TPS doesn't get faster, but since we know what cases are coming next, there are way fewer pauses. I don't remember the exact results but roughly we were seeing 20 second initial solves come down to 13-14 seconds, meaning that even at 20 seconds about 30% of time is spent paused. That's also consistent with what I see when I watch videos of my solves.
Sure, 30% is consistent with what Alpha has also mentioned, and what I've estimated my own pausing at. That's why I find the 70% figure so hard to believe.
Down to about 30s it's really about basic competence in solving, like not screwing up and not spending several seconds recognising each case.
If "not screwing up" means minimising accidental move blowouts, and "recognising each case" means pausing, you are clearly forgetting something ... TPS

Please correct my maths if I am wrong.
If anything, I think for a 100 second solver it's probably higher than 70% pauses.
Remember, this means a beginner is doing 100 moves in lless than 30 seconds with an average TPS of over 3.3! I find that very unlikely.