ottozing
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For a while now, I've thought about the idea of floating buffers for 3BLD, but at best I've only been able to solve random isolated 3cycles outside of the buffer just from pure 3x3 speedsolve style recognition. After Gianfranco's recent official 21.5x where he solved a few edges before solving corners first like usual, I saw a comment mentioning floating buffer. However, when I looked at the reconstruction I assumed he was just solving a 3cycle outside of the buffer the same way I would from time to time. Earlier today, I had a bit of a light-bulb moment about the whole thing and might have figured out how Gianfranco might do it (I'm yet to ask him), but at the very least definitely figured out how I could start doing it. This new way might not be as fast as raw recognition for something like a U perm of edges that just sticks out immediately, but it's not far off AND can handle more types of cycles outside of the buffer at least in theory. Parity and twisted pieces/buffers being solved but twisted early on makes this way more confusing though, which is why I'd like to see discussion from other people 
(My letter scheme because too lazy to write this in speffz, I'll be scrambling white on top red on front).
That's about all I have to say at the moment. After a lot of thinking I feel like this probably won't be useful beyond the very convenient cases where you don't have parity and end up in a new cycle after an even target. Even then, if you use floating buffer the same way I did in the example but for corners and both buffers end up twisted, you'd need some sort of extra recognition system on top of that to account for it.
(My letter scheme because too lazy to write this in speffz, I'll be scrambling white on top red on front).
R2 D2 L B2 D2 U2 R D2 B2 D2 L' U' L2 F R' B2 L B F D2 U
Corner memo (6'): AN LH UY then corner twist
U' L D2 L' U L D2 L'
U' L' U R U' L U R'
D2 l U' R U R' l' D2 R l U' R' U l'
U R U' R' U R U' L2 U R' U' R U R' U' L2
Edge memo before changing buffers: MH VR PO
U' M' U' M U' M' U' M
M' U' M D M' U M D'
M U' L U M U' L' U M2
Edge memo changing buffer to DR (y rotation): RF then flip edge
y
u' M' U' R U M U' R' U u
M' U2 R2 U R' U' R' U2 r U R U' r2'
y'
If you're wondering how I knew the 2nd buffer would be flipped and not the first one, when memoing my first cycle I saw that I shot to the yellow of the yellow red edge, meaning it would be solved. Similarly, for my second cycle with a yellow blue buffer instead of yellow red, when I got to F I shot to a blue sticker, meaning that piece would be flipped. Notice how you can do the entire "Edge memo changing buffer to DR" solution at the start of the solve
Corner memo (6'): AN LH UY then corner twist
U' L D2 L' U L D2 L'
U' L' U R U' L U R'
D2 l U' R U R' l' D2 R l U' R' U l'
U R U' R' U R U' L2 U R' U' R U R' U' L2
Edge memo before changing buffers: MH VR PO
U' M' U' M U' M' U' M
M' U' M D M' U M D'
M U' L U M U' L' U M2
Edge memo changing buffer to DR (y rotation): RF then flip edge
y
u' M' U' R U M U' R' U u
M' U2 R2 U R' U' R' U2 r U R U' r2'
y'
If you're wondering how I knew the 2nd buffer would be flipped and not the first one, when memoing my first cycle I saw that I shot to the yellow of the yellow red edge, meaning it would be solved. Similarly, for my second cycle with a yellow blue buffer instead of yellow red, when I got to F I shot to a blue sticker, meaning that piece would be flipped. Notice how you can do the entire "Edge memo changing buffer to DR" solution at the start of the solve
That's about all I have to say at the moment. After a lot of thinking I feel like this probably won't be useful beyond the very convenient cases where you don't have parity and end up in a new cycle after an even target. Even then, if you use floating buffer the same way I did in the example but for corners and both buffers end up twisted, you'd need some sort of extra recognition system on top of that to account for it.