What method would be best for me?

Okay. I am going to learn the CFOP method. Now, I know that f2l solves for the top and middle layers simultaneously by pre-making the pairs. Any algorithm sets I need to remember to get f2l done, since I do better memorizing algorithms than intuitively/instinctively.
 
Okay. I am going to learn the CFOP method. Now, I know that f2l solves for the top and middle layers simultaneously by pre-making the pairs. Any algorithm sets I need to remember to get f2l done, since I do better memorizing algorithms than intuitively/instinctively.

look here http://algdb.net/Set/F2L. For F2L algs. BTW check your notifications.
 
Okay. I have this idea for a new system, and I'm really not sure if it will work.

I make a 2x2x3 block on my cube, and I use a ru perm to finish it. Does that seem possible in any way?

If you mean forming a 2x2x3 block and then finish using R and U moves only, you're definitely on to something.

The problem is, it can't be done. If you keep looking into your idea you'll eventually realize that when you have edges that are flipped when you place them in the spot where they need to be there's no way to flip them using only R and U moves, so you'll need an extra step to solve them.

That is exactly the way the Petrus method works. You first 1) solve a 2x2x3 block 2) orient the edges so you can 3) solve the rest of the cube using only R and U moves.

It's a very nice method: fast, low alg count, and you'll learn stuff that can be applied to CFOP, ZZ and Roux in case you later decide to switch to any of those methods.
 
Actually, I feel the best with the beginners method, if there is any way to make it much much faster, I would HEAVILY appreciate it!
 
Actually, I feel the best with the beginners method, if there is any way to make it much much faster, I would HEAVILY appreciate it!

As Ordway Persyn says, if you want something like the layer-by-layer method, go with CFOP. The way to make it "much much faster" is to just practice. At no stage in cubing is there some magic trick that will instantly make you faster, you need lots of practice. My experience was I learned algorithmic F2L first, along with 4-look last layer (which is only 17 fairly simple algs). Something you do not want to do at this time is say stuff like "I don't like M slices because they are hard to do". Right now, they are hard. But as you continue cubing, your fingers will become more used to certain moves, and algs will become easier to execute. I guarantee that when Feliks Zemdegs first started cubing, M slices were difficult for him, as well. Just pick a method and work at it and eventually you'll see a payoff :D
 
ZZ->CFOP->Roux->Petrus
ZZ is RUL world, no rotations and interesting LL variations.
 
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If you mean forming a 2x2x3 block and then finish using R and U moves only, you're definitely on to something.

The problem is, it can't be done. If you keep looking into your idea you'll eventually realize that when you have edges that are flipped when you place them in the spot where they need to be there's no way to flip them using only R and U moves, so you'll need an extra step to solve them.

That is exactly the way the Petrus method works. You first 1) solve a 2x2x3 block 2) orient the edges so you can 3) solve the rest of the cube using only R and U moves.

It's a very nice method: fast, low alg count, and you'll learn stuff that can be applied to CFOP, ZZ and Roux in case you later decide to switch to any of those methods.

Petrus can't finish pure <R,U> cause you need to solve CP as well as EO. If you want to see a method which can do that, see here: https://www.speedsolving.com/forum/showthread.php?55156-Briggs-(3x3x3-method)
or here: https://www.speedsolving.com/forum/showthread.php?55891-Briggs2-(B2)-(3x3x3-CP-method)
 
If you like, you cn contct me on skype about this. I'm pitagorasuichi. I am interested in hybrid methods, and speedsolving methods for f2l, as it is the hardest for me to learn.
 
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Oh the memories... Hard to believe I'm now just down to the border of 30s and 20s with PCMS...
 
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