Parity on sq-1 is rather tricky, and how you choose to define it in each situation (and also which situations you choose to define it) will likely depend on why you are considering parity. I have worked out the details for what I need, but you're probably looking at parity for a different reason so you might prefer a different approach.
Long story short, I call a situation in which at least one piece orbit is in odd permutation a parity problem. In case of NxNxN cubes, these parity problems can be grouped into several parity states. All parity states but C(n,0,0) represent at least one piece orbit in odd permutation. I would like to have similar system for other puzzles too, for example square-1. Currently I have a trouble to distinguish between "both corners and edges are in odd permutation" (odd permutation by the definition on which I am operating) and "corners are in odd permutation but edges are in even permutation" (also an odd permutation by the definition on which I am operating) when I try to describe some position.
For NxNxN cubes, C(n,w,c) function and parity states work well for every position which can be reached. I would like to have such a general system for square-1 too (based on the mathematical meaning of the parity of permutation).
I suppose so. at least for the shapes where this makes sense.
I fail to see how this (i.e. some of the shapes) is optional. I would like to have a general system, describing every position available.
It really depends on the context: for doing sq-1 BLD for example it would be helpful, and I assume it's something that you're interested in too.
Not as much as about how to describe which position can be called a parity problem ;-)
Personally, I'm only concerned about the total parity, rather than the parity of edges and corners individually, so the first two options are equivalent (even parity) and so are the last two (odd parity).
In that case it leads to a conclusion that on 3x3x3, one quarter move is an even permutation (which I think is in conflict with a statement that half of its positions is in even permutation and half of its positions is in odd permutation). In my first post can be seen that I am not operating on this definition - but that is another story.
This is exactly how it should work in my opinion, but obviously the choice of reference is arbitrary for each shape (that isn't cubeshape).
Well, I would say it is not completely arbitrary - it should lead to a cubeshape in which a permutation of corners and a permutation of edges are equal, right? From that point, square-1 can be described in a way as 3x3x3 cube I think, slash move being R2, but still looking for a good expression of an equivalent of quarter move on 3x3x3 (especially when something like (1,-1) is made).
For most shapes, I think it makes more sense to define parity only with regards to the shape of each layer, ignoring how they are rotated.
Hmmm, it makes sense to me. On the other hand, a rotating of U and D layers cannot be ignored completely beacuse they need to be aligned in a way that slash move is possible to make. Several sensible "cases" by this aligning can be made and it would be nice to tell about all of them if it is a parity problem or not.
For the cases with 6 corners on one layer this is different, and you could meaningfully define parity depending on how this layer is rotated (and in the one case where the other layer has 180 degree rotational symmetry, it can also be done for that layer to some extent), which is exactly why in the way I define parity there is a problem for these shapes.
As said above, I would like to have a tool for describing all positions available, similarly to NxNxN cubes.
Yes, for any sensible definition there will be the same number of even parity states and odd parity states.
A "parity state" is probably understood differently by us (I hope I use this term in agreement with Christopher and Chris), but you probably meant this "I'm only concerned about the total parity, rather than the parity of edges and corners individually, so the first two options are equivalent (even parity) and so are the last two (odd parity)". I understand it as you saying "number of positions which are in odd permutation is equal to number of positions which are in even permutation". Not that I don´t believe you, but could you please defend/prove this statement? I think it would require to tell about each available position if it is even or odd permutation (which is my goal).