AlexMaass
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- Joined
- Apr 19, 2013
- Messages
- 1,547
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- America, New York, Long Island
- WCA ID
- 2011MAAS01
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My girlfriend recorded it on her phone, but it's pretty far away.
I pretty much just made a fool of myself and basically said stuff that almost every advanced cuber already knows.
It was pretty much just a refresher course for newbies who were interested in ZBLL.
I also skipped a ton of stuff and lacked any sense of coherence.
I even skipped two really really important concepts like recognition stuff, and how to "build" algs and recognise what move sequences within algs do and how to manipulate them to solve multiple cases. Example:
1: Changing double turns into wide double turns within algs will change edge cycles, but maintain corner permutation.
2: If part of an alg is 2 gen, adding slight modifications to that part will retain corner permutation, but change corner orientation and edge cycle.
3. Changing the direction of parts of alg will allow you to solve several more cases, and instead of memorising a new alg, you just remember the change in direction.
4. How the beginning of an alg will hint how the alg ends, so you don't actually have to memorise the end because the cube gives you hints on how to figure out the end of the alg if you've forgotten it.
Sorry for overhyping it, and apologies for not being more prepared!
eh I guess you can make a better version at home or something