SpeedSkewber
Regular
I find myself saying a lot of lame and direct names for methods and sub-steps (I know 25 methods and sub-steps combined), but the idea here is to make a new name for certain things like the last layer. In the last layer for Fridrich, i think it should be called like "Blitz" or "gogogogog!" or as Drew Brads would put it "Spam TPS and hope for the best" because of how many algorithms are pumped out. If any of you have ever played a card game or watched sports you'll notice that tghere are names for a bunch of things that sound all cool, and when you look at cubing we have..."OLL" that's not to exciting. I think I'm rambling so I'll just cut this short and post names I thought of below.
V-Perm="Death"
T-Perm,U-Perms, and A-Perms= Getting up and yelling "GET SHRECKED!!" or just call them Shreck cases (I hope all of you get the joke)
F (R U R' U') F' OLL= "Feliks Fingers" Case
When you get that weird OLL parity on 6x6= "Rage Like Kevin Hays Case"
Also tip for Y-Perm on big cubes, Use this alg
R2 U' R2 U' R2 Dw" R2 U R2 U R2
V-Perm="Death"
T-Perm,U-Perms, and A-Perms= Getting up and yelling "GET SHRECKED!!" or just call them Shreck cases (I hope all of you get the joke)
F (R U R' U') F' OLL= "Feliks Fingers" Case
When you get that weird OLL parity on 6x6= "Rage Like Kevin Hays Case"
Also tip for Y-Perm on big cubes, Use this alg
R2 U' R2 U' R2 Dw" R2 U R2 U R2