Lol its mez but spelled like mes i guess? I don't know, trying to find how to make my signature atm :confused: (Thanks to TDM)
You can edit your signature by going to the top of the page, hitting Forum Actions -> Edit Profile, and there should be an option to set your signature.
BTW I suggest that you start learning a speedcubing method around now, since you average 45 seconds. I would recommend CFOP/Fridrich, partly because I use it, and partly because a majority of fast speedcubers use it, but other methods exist that people have gotten fast with, like Roux, ZZ, and Petrus.
CFOP is the method that a majority of speedcubers use. It starts with solving 4 edge pieces in one layer, normally the D layer (This step is called Cross). Then, you solve 2 full layers, on the same side of the cube as your cross, one corner-edge pair at a time (F2L, first 2 layers). Then you solve the last layer in 2 steps, starting with OLL, where you orient (flip/rotate) the corners and edge pieces, resulting in a solved U-face. In PLL, you solve the rest by permuting, or cycling and swapping, the edges and corners of the last layer. It can achieve sub-4 second times (proven by Feliks Zemdegs) and you will be able to find many tutorials on CFOP, and some walk-through solves.
I will try to explain the other main methods, but I don't really use them so I might get something wrong. If so, nobody yell at me and just reply that it was wrong. Here goes.
Roux starts by solving two 1x2x3 blocks, opposite of each other on the cube. This results in part of the first two layers being solved. Then, you solve the corners of the last layer using COLL, and then finish the rest by only using M- and U-slice turns.
In ZZ, you start by orienting all of the edges and solving a 1x2x3 block in the middle of the bottom two layers, which is the "opposite" of Roux (in a way). This step is called EOLine or EOnLine, which means Edges Oriented, and Line. I don't know how ZZ works after this so you should look it up if you are interested. However, the point of EOL is to make the cube solvable by only turning the R, U, and L layers.
Petrus is a block-building method. You solve a 2x2x2 block, then extend it to a 2x2x3 block, and then extend that to a 2x3x3 block. After that, you solve the last layer with OLL/PLL or some other LL combination.