Ranzha
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INCOMPLETE!
DISCLAIMER: Since I have not found a thread like this where Fisher Cube centre-restoring PLLs and centre restorers are stored, I am creating this one.
Would it be good to add these to the wiki in due time?
Hello. I got a Fisher Cube recently (yesterday, as a matter of fact) and have been fooling around with CubeExplorer and the centre flipping feature.
On the Fisher Cube, you can receive a centre being flipped after you do a normal PLL.
However, with these PLLs I have here, the centres remain solved after PLL without having to do more algorithms to solve the centres. If, however, the PLL is finished and a centre is flipped, I have special centre-restoring algorithms.
Also, I have an OLL parity algorithm (flips UR and FR edges): y' U2 R2 U' R U R U2 y R' F' R F.
Below are the cases and the algorithms to solve them.
NOTE: There are four algorithms per case for those that cannot be solved using normal PLLs.
The first is optimal 2-gen.
The second is not-so-optimal 2-gen.
The third is optimal 3-gen <U, F, R>.
The fourth is not-so-optimal 3-gen <U, F, R>.
Centre-restorer (clockwise 90 degrees) image to come
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·
·
·
Centre-restorer (180 degrees) image to come
· U R U' R2 U' R2 U R2 U R U' R2 U' R2 U R2
· z' (R U R' U) (R U R' U) (R U R' U) (R U R' U) (R U R' U)
· U2 R2 F U2 F2 U2 F2 U2 F' R2 U2 F2 R2 F2
· U F2 U2 F' R2 U2 F2 R2 F2 U2 R2 F U2 F2 U
Centre-restorer (anticlockwise 90 degrees) image to come
· (U R2 U2 R U2 R2) (U R2 U2 R U2 R2) (U R2 U2 R U2 R2)
· U (R U2 R2) (U R2 U2) (R U2 R2) (U R2 U2) (R U2 R2) U R2 U
· (R U R' U') R' F U' R' F (U' R' U R) U F' R U F'
· (U R' U R U) F' R U F' (R U R' U' R' F) U' R' F U2
U clockwise image to come
· R' U' R U' R U R2 U R U' R U' R' U2
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·
·
U anticlockwise image to come
· U2 R U R' U R' U' R2 U' R' U R' U R
·
·
·
Normal common PLLs which can be executed:
A clockwise: x R' U R' D2 R U' R' D2 R2.
A anticlockwise: x R2 D2 R U R' D2 R U' R.
M: M2 U M2 U2 M2 U M2.
T: R U R' U' R' F R2 U' R' U' R U R' F'.
Y: F R U' R' U' R U R' F' R U R' U' R' F R F'.
J front: R U R' F R U R' U' R' F R2 U' R' U'.
J back: R' U2 R U R' U2 L U' R U L'.
R right: R' U2 R U2 R' F R U R' U' R' F' R2 U'.
R left: L U2 L' U2 L F' L' U' L U L F L2 U.
F: R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R.
DISCLAIMER: Since I have not found a thread like this where Fisher Cube centre-restoring PLLs and centre restorers are stored, I am creating this one.
Would it be good to add these to the wiki in due time?
Hello. I got a Fisher Cube recently (yesterday, as a matter of fact) and have been fooling around with CubeExplorer and the centre flipping feature.
On the Fisher Cube, you can receive a centre being flipped after you do a normal PLL.
However, with these PLLs I have here, the centres remain solved after PLL without having to do more algorithms to solve the centres. If, however, the PLL is finished and a centre is flipped, I have special centre-restoring algorithms.
Also, I have an OLL parity algorithm (flips UR and FR edges): y' U2 R2 U' R U R U2 y R' F' R F.
Below are the cases and the algorithms to solve them.
NOTE: There are four algorithms per case for those that cannot be solved using normal PLLs.
The first is optimal 2-gen.
The second is not-so-optimal 2-gen.
The third is optimal 3-gen <U, F, R>.
The fourth is not-so-optimal 3-gen <U, F, R>.
Centre-restorer (clockwise 90 degrees) image to come
·
·
·
·
Centre-restorer (180 degrees) image to come
· U R U' R2 U' R2 U R2 U R U' R2 U' R2 U R2
· z' (R U R' U) (R U R' U) (R U R' U) (R U R' U) (R U R' U)
· U2 R2 F U2 F2 U2 F2 U2 F' R2 U2 F2 R2 F2
· U F2 U2 F' R2 U2 F2 R2 F2 U2 R2 F U2 F2 U
Centre-restorer (anticlockwise 90 degrees) image to come
· (U R2 U2 R U2 R2) (U R2 U2 R U2 R2) (U R2 U2 R U2 R2)
· U (R U2 R2) (U R2 U2) (R U2 R2) (U R2 U2) (R U2 R2) U R2 U
· (R U R' U') R' F U' R' F (U' R' U R) U F' R U F'
· (U R' U R U) F' R U F' (R U R' U' R' F) U' R' F U2
U clockwise image to come
· R' U' R U' R U R2 U R U' R U' R' U2
·
·
·
U anticlockwise image to come
· U2 R U R' U R' U' R2 U' R' U R' U R
·
·
·
Normal common PLLs which can be executed:
A clockwise: x R' U R' D2 R U' R' D2 R2.
A anticlockwise: x R2 D2 R U R' D2 R U' R.
M: M2 U M2 U2 M2 U M2.
T: R U R' U' R' F R2 U' R' U' R U R' F'.
Y: F R U' R' U' R U R' F' R U R' U' R' F R F'.
J front: R U R' F R U R' U' R' F R2 U' R' U'.
J back: R' U2 R U R' U2 L U' R U L'.
R right: R' U2 R U2 R' F R U R' U' R' F' R2 U'.
R left: L U2 L' U2 L F' L' U' L U L F L2 U.
F: R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R.
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