OLL
1st look
two edges oriented
adjacent: F U R U' R' F' / r U R' U R U2 r'
opposite: F R U R' U' F'
dot case: r U R' U R U2 r2 U' R U' R' U2 r
2nd look
Sune: R U R' U R U2 R' / y' R' U2 R U R' U R
Antisune: R U2 R' U' R U' R' / y' R' U' R U' R' U2 R
H: double sune or double antisune, whichever suits you, I use R U2 R' U' R U R' U' R U' R'
Pi: R U2 R2 U' R2 U' R2 U2 R
T: r U R' U' r' x U R U' x'
L: x U R' U' r U R U' r'
U: Sune, then antisune
PLL
1st look
Headlights on front: R' U L' U2 R U' R' U2 R L
Opposite swap: I use Y Perm:
R2 U' R' U R U' y' x' L' U' R U' R' U' L U
2nd look:
Ua: R U' R U R U R U' R' U' R2
Ub:
z U' R U' R' U' R' U' R U R U2
H:
R2 U2 R' U2 R2 U2 R2 U2 R' U2 R2
Z: R U R2 U' R' U' R U R' U' R' U R' U R
These are what I use, too lazy to find a link