So, I've never been that interested in FMC because it involves just trying different things until something works, which seems really repetitive, along with the necessity of learning those 3-cycle algs. But what if there was a FMC competition that
1: only required you to solve the F2L
2: was calculated in Logical Turn Metric and
3: would be performed on a physical cube, not on paper, and each move executed would count (if you take it back it would effectively count twice.)
The idea would be to look for ways to solve the F2L in as few moves as possible, since this is the only intuitive portion, and once you get to the LL you can just spam algs. It would show us who would be the best regardless of cube rotations, tensioning, TPS, etc. focusing only on the mental aspect, but not to the extent that regular FMC does.
I didn't invent LTM, but I only ever heard of it from one person (martinss) and he described it like this:
"Number of moves in Logical Turn Metric (with [A:B] = ABA', length=2 and with [A,B] = ABA'B', length=2)"
I would propose in addition that slice moves (E,M,S) be counted the same as other moves, and that 180 degree turns count the same as quarter turns.
Basically, you would be given a scramble, and the judge would count every turn you make in LTM (perhaps a videocamera would be necessary?). You would also be timed, so that people who get the same # of moves can have a tiebreaker. The idea of actually performing the moves is to make it like a real solve, just going for the most efficient way instead of the fastest. The inclusion of LTM is to make it so people can do things like R U R' U' R U2 R' U R U' R' (normally 11 moves) and it only counts for 6 moves, since the 2-gen nature of the sequence means it could be performed about as fast any other 6 moves.
The logic behind physically performing the moves instead of writing them down is so that you can't just try out different things to see what works. You either calculate it in your head or you use your instincts.
This is just a rough idea I came up with, I'm sure it could be refined quite a bit, but I want your input!
1: only required you to solve the F2L
2: was calculated in Logical Turn Metric and
3: would be performed on a physical cube, not on paper, and each move executed would count (if you take it back it would effectively count twice.)
The idea would be to look for ways to solve the F2L in as few moves as possible, since this is the only intuitive portion, and once you get to the LL you can just spam algs. It would show us who would be the best regardless of cube rotations, tensioning, TPS, etc. focusing only on the mental aspect, but not to the extent that regular FMC does.
I didn't invent LTM, but I only ever heard of it from one person (martinss) and he described it like this:
"Number of moves in Logical Turn Metric (with [A:B] = ABA', length=2 and with [A,B] = ABA'B', length=2)"
I would propose in addition that slice moves (E,M,S) be counted the same as other moves, and that 180 degree turns count the same as quarter turns.
Basically, you would be given a scramble, and the judge would count every turn you make in LTM (perhaps a videocamera would be necessary?). You would also be timed, so that people who get the same # of moves can have a tiebreaker. The idea of actually performing the moves is to make it like a real solve, just going for the most efficient way instead of the fastest. The inclusion of LTM is to make it so people can do things like R U R' U' R U2 R' U R U' R' (normally 11 moves) and it only counts for 6 moves, since the 2-gen nature of the sequence means it could be performed about as fast any other 6 moves.
The logic behind physically performing the moves instead of writing them down is so that you can't just try out different things to see what works. You either calculate it in your head or you use your instincts.
This is just a rough idea I came up with, I'm sure it could be refined quite a bit, but I want your input!