square-1 EP for CP parity users

cuberarun

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important note:this is only for people who use cp parity.and most of the bad cases can be avoided by using square-1 lookahead when there is no parity.

goal of this guide:to learn a few algs and use to solve the rest speed optimally(actually only 4 cases aren't optimally.these aren't the algs i use but the cases are same.


my success with this method:in two weeks after getting my square-1 i got a pb average of 19.98(got it yesterday and pb overall single of 13.07(cp skip no parity) and NL single of 15.56(with parity).my glbal average is sub 24. the way i solve it is advanced cubeshape(vault312),CO(intiution),EO(all cases),CP(parity cases from
https://docs.google.com/spreadsheet...Gl5SXBFX29LNHl2ZlgzLWdwU0lGNXc&hl=en_US#gid=0

and non parity cases from cubezone and recognition from

http://crunchatize.me/category/uncategorized/ )
,EP (described below)


equator flip cancellation: if before your last slash check if the equator is solved or not if solved do (6,0)/(6,0)/(from the right position.learn if the algs will flip or not.



algs to learn:

1.adj.adj:-2,0 / 3,0 / -1,-1 / -2,1 / 2,0 , Both at BR
2.opp.-opp.:M2U2M2 or 1,0/5,-1/-5,1/ , both at FB
3.CwU-CwU:1,0 / 5,-1 / -3,0 / 1,1 / -3,0 / 5,0 , both bars at left
4.cCwU-cCwU:1,0 / 3,0 / -1,-1 / 3,0 / -5,1 / 5,0 , Top at left, bottom at right
5.opp.-o:do M2 turn(quareter turn) the layer which has the O perm in the opposite direction of the Operm M2 repeat the same quareter turn do M2 , opp. at FB
6.zperm:M2UM2U'M2(top layer),M2D'M2DM2(bottom layer) , F-R and B-L gets switched
7.hperm: M2 U M2 U2 M2 U M2(top layer), M2 D M2 D2 M2 D M2(bottom layer)
8.O-O:do M2adjust D layer so that when you do M2 two edges will get solved and do M2 undo the move and adjust U layer so that when you do M2 two edges will get solved and do M2 then adjust U layer so that when you do M2 square-1 will get solved
9.w-w:1,0 / 5,-1 / -3,0 / 1,1 / 0,-3 / -1,-1 / -2,4 / 5,0 , opp colours at FL and BL
10.opp.adj.:1,0 / 0,-1 / 0,-3 / 5,0 / -5,0 / 0,3 / 0,1 / 5,0 , Opp forward, adj at BR
11.adj.-opp.:0,-1 / 1,0 / 3,0 / 0,-5 / 0,5 / -3,0 / -1,0 / 0,-5 , adj at BR, opp forward
12.(i)adj.-W:0,-1 / 0,-3 / 1,1 / 0,-3 / 0,3 / -1,-1 / 0,3 / 0,1 (adj. on top), W opp at FL, adg at FR
(ii)W-adj.:1,0 / 3,0 / -1,-1 / 3,0 / -2,1 / -1,-1 / -2,1 / 5,0 , W opp colours at FL, adj at FR
13.opp.-H:/ -3,-3 / -3,0 / -3,-3 / -4,0 / 2,-4 / -2,4 / 1,0 / -3,-3 / 3,0 , opp. at LR
note:
1. opp.-h is used when you get a cp skip and you have parity.
2.i will tell you how the cases will be done figure out the angle on your own.

different Us
opp.-opp. then adj.adj.

H+Uperm
and 2 Hperms
this is a exception learn it from here:
https://www.youtube.com/watch?v=cJYH6HrBb84

Z perm and H perm

opp.-opp. then opp.-O

O-adj.
the angle varies for each case
adj.-adj. then same Us

opp.-W
adj.-adj. then same Us

O-W
the angle varies for each case
adj.-adj. then same Us

Z-Z

adj.-adj. then adj.-adj.

U-Z
adj.-adj. then adj.-adj.
 
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