do you 2 look your oll, or have you memorized the full oll?

how do you oll?

  • two look - full is too much to memorize

    Votes: 31 44.9%
  • full - way faster & worth it to memorize

    Votes: 36 52.2%
  • know both - use two look (explain)

    Votes: 2 2.9%

  • Total voters
    69
What's the point of doing the F U R U' R' F' though, you can just use f R U R' U' f for the r shape (same algorithm as bar except small f's), it's a lot more finger trick friendly, since you don't have to reposition your hand.

I just tried it out. It is pretty nice that it's the same algorithm, and there's no need for a regrip.

The only thing is, I have to start forcing myself to do "Lower-Case" moves such as the "f." I'm horrible with those, and try to avoid them as much as possible.
Whenever I'm in the middle of speedsolving, and one of those comes up, such as the G-Perm, I tend to get a lot of lock ups. Or I take too long to put my hand in a way where it can easily do that move, without moving other faces.

But thanks for that one, as I'm going to try to start doing them in my solves.
 
The "beginners" ll method from the booklet or dan brown is really a variant of 2-look OLL/PLL except instead of the common EO-CO-CP-EP or maybe EO -Niklas-Sune-Alan the booklet does EO-EP-CP-CO which kinda sucks, at least with their algs/method.

I know OLL. Took some time to learn but it's worth it. Or maybe you should just learn roux.
 
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Get used to those wide turns. Not only will they help you in 3x3, but all the higher order puzzles use wide turns, so you just need to overcome it. Inner-slice turns are much harder to perform so learning to not lock up with wide turns will be beneficial.

Some benefits of still doing your way AND the "common" way (the f RUR'U' f' vs F U R U' R' F'): You can do some OLLs from various angles. Such as if you have the the d shape with a bar on the left hand side, you'd normally do f R U R' U' f' to solve this. What if it was rotated with a U2 though? Then you can still do your way: F U R U' R' F' and save yourself the AUF. Same thing with the T shape. Normally F R U R' U' F' solves this shape, but if it's rotated with a U2 then you can do f U R U' R' f' to solve this without having to AUF. Regrips for these EO algs are minimal, in my opinion, and if done right you can regrip while doing something else useful.

Also: The LL method you know doesn't HAVE to have Niklas to CP. You can actually EO EP CO CP with the booklet method, using the same commutator (almost). Think of this: Do EO EP then CO (R' D' R D) for all corners. When you are done with CO, take a corner out (R' D' R) then AUF to put the corresponding corner location on top, then do R' D R. AUF again and do R' D' R, AUF again and to R' D R, etc. All corners will be solved this way and your F2L will be just fine (as long as you keep alternating your D/D'). You could do CP then CO but what I don't like about that is the stickers (since they are unoriented) could be misleading of which direction you went with D/D', so that could throw you off.
 
I just moved from the beginner's method to Fridrich and i use the 2-look Oll, because it's more easier to memorize.

But maybe in future, maybe i will gonna need full Oll to be faster, dont know.

Edit: I've used the badmephisto's beginner's method
 
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It would be much easier if you explained in full what your "beginner's method" is. There are many different "beginner's methods" out there, so what you may think we know we may not know.

Please understand that 2-look OLL is a subset of full OLL.
I'd suggest learning 2-look OLL first. Full OLL is a monster to try to learn in one go. Perhaps learning 2-look OLL and a few of the easier "full" OLLs would suit best.
Below is how I would go about learning 2-look OLL.
After you have successfully solved the first two layers, rotate the cube so they are in the bottom two layers.
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OELL -- Orientation of the Edges of the Last Layer
Now, at this stage you can have four different cases:
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These are called the Dot, the "L", the Bar, and the Cross, respectively.

When all of the last layer edges are oriented correctly, you shall have the Cross. This is our goal.

Algorithms:
Dot:
F R U R' U' S R U R' U' f'.
R U R' F' r' F' U L' U' r2 U x'.

"L":
F U R U' R' F'.

Bar:
F R U R' U' F'.
Not that this algorithm is the "L" algorithm backwards.

Cross:
Do nothing! It's solved! :D

OCLL -- Orientation of the Corners of the Last Layer
After you have the last layer edges oriented, you must now move on to the corners. There are a total of eight cases for OCLL, one of which is solved orientation.
These eight cases are
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U, T, π, H, Sune, Antisune, L, and solved, respectively.

Alternate names:
U: Headlights; Superman
T: Chameleon; Shark
π: Pi (hence π); Bruno
H: Double Headlights; Double Sune
Sune: S
Antisune: -S
L: Bowtie; Peanut
Solved:

Algorithms:
U:
y' R2 D' R U2 R' D R U2 R.
y2 R U R' U' (R U' R' U2) (R U' R' U2) R U R'.

T:
r U R' U' L' U R U' x'.
r U R' U' r' F R F'. (It's the same as before.)

π:
R U2 R2' U' R2 U' R2' U2' R. (No regrips necessary.)
f (R U R' U') S' (R U R' U') F'. (Similar to OELL algorithms.)

H:
(R U R' U) (R U' R' U) (R U2 R').
y F (R U R' U') (R U R' U') (R U R' U') F'. (Similar to OELL algorithms.)

Sune:
(R U R' U) (R U2' R').
R U' L' U R' U' L.

Antisune:
(R U2 R' U') (R U' R').
L' U R U' L U R'.

L:
x' D (R U R') D' (R U' R'). (It's a commutator! =D)
(R U2 R' U') (R U R' U') (R U R' U') (R U' R').

Solved:
Do nothing! It's solved! :D

A few easy OLLs to get you started:
The C cases:
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R' U' (R' F R F') U R.

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(R U R' U') B' (R' F R F') B. (Alternatively, (R U R' U') B' (R' F R S).

The W cases:
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(R U R' U) (R U' R' U') (R' F R F'). (Read CAREFULLY!)

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(F R' F' R) U (R U R' U') (R U R' U') (R U' R').

Squares:
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(r U2 R' U') (R U' r'). (Wide antisune.)

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r' U2 (R U R' U r). I like this one. =D
Hope this helps!
 
Wow, Ranzha, great post! I wish there was a rate or like button on here or something. i could have sworn there was, but I'm unable to find it now :(

You gave him some great OLLs (non-2Look) to learn, but you forgot the easy ones associated with some of them! Like the wide antisune, what about the other wide sunes you missed? (OLL's 7 and 8 / small bolt w/double bars) :P

SM = Sexy Move ( R U R' U' )
SM' = Inverse SM (U R U' R' )

SH = Sledge Hammer ( R' F R F' )
SH' = Inverse SH ( F R' F' R )

Also don't forget ones like the (other) T shape: SM SH
Or the Kite: SH' SM' (Note this is just the inverse of the previous shape)
Or the other kite: R U2 R2 F R F' R U2 R' (think of this as: R U2 R' -SH- R U2 R')
Dot 2: F SM F' f SM F'
Dot 3/4: f SM f' + AUF + F SM F'
OLL 48: F SM SM F'
OLL 49: Lefty version of 48
OLL 51: "fat" version of 49 OR you could F SM' SM' F' OR you could U2/y2 and "fat" version of 48 (fat meaning f instead of F)
OLL 41/42: Sune/Anti Sune + F SM F' (sune reduces it down to the T shape that F SM F' solves, and OLL 41 needs a U2/y2 first)
OLL 28: Fat SM + M + SM' (fat SM being r U R' U')
OLL 57: SM + M' + SM' (SM' needs to be U R U' r' though)

You just got a LOT of free OLLs! I could easily show you how most of the dot cases make a lot of sense, but if you just look at them and understand them, you won't need to memorize the alg, it will just make sense. For example: OLL 1, no edges or corners oriented, R U2 R' SH U2 SH. It just makes sense: you take the pair and put it in the BL corner so it's not affected by SH (this orients 2 edges) then U2 it back to FR slot and insert it with SH (which also orients the last 2 edges). Look for patterns and watch how it moves pieces, it'll make so much sense.

Badmephisto specifically states to learn the OLLs by common triggers, and you will easily see how a lot of OLLs are just Setup Move, Trigger, Inverse Setup Move. It really does help!

Ranzha: Maybe we should work together on an OLL/PLL for noobs on the wiki or something :P
 
Just finished learning full OLL today. I recommend learning full OLL at some point. For one thing It gives you something to work on and keeps solving more interesting. I'd probably be bored of cubing by now If I wasn't constantly trying to learn more.
 
If you know 2 Look OLL, those 9 cases, plus the 25 in this somewhat lengthy writeup will put you at a total of 34 OLLs (which is 60% done). Obviously you'll want to look at the Tips for OLL section.
 
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