After you have successfully solved the first two layers, rotate the cube so they are in the bottom two layers.
OELL -- Orientation of the Edges of the Last Layer
Now, at this stage you can have four different cases:
These are called the Dot, the "L", the Bar, and the Cross, respectively.
When all of the last layer edges are oriented correctly, you shall have the Cross. This is our goal.
Algorithms:
Dot:
F R U R' U' S R U R' U' f'.
R U R' F' r' F' U L' U' r2 U x'.
"L":
F U R U' R' F'.
Bar:
F R U R' U' F'.
Not that this algorithm is the "L" algorithm backwards.
Cross:
Do nothing! It's solved!
OCLL -- Orientation of the Corners of the Last Layer
After you have the last layer edges oriented, you must now move on to the corners. There are a total of eight cases for OCLL, one of which is solved orientation.
These eight cases are
U, T, π, H, Sune, Antisune, L, and solved, respectively.
Alternate names:
U: Headlights; Superman
T: Chameleon; Shark
π: Pi (hence π); Bruno
H: Double Headlights; Double Sune
Sune: S
Antisune: -S
L: Bowtie; Peanut
Solved:
Algorithms:
U:
y' R2 D' R U2 R' D R U2 R.
y2 R U R' U' (R U' R' U2) (R U' R' U2) R U R'.
T:
r U R' U' L' U R U' x'.
r U R' U' r' F R F'.
(It's the same as before.)
π:
R U2 R2' U' R2 U' R2' U2' R.
(No regrips necessary.)
f (R U R' U') S' (R U R' U') F'.
(Similar to OELL algorithms.)
H:
(R U R' U) (R U' R' U) (R U2 R').
y F (R U R' U') (R U R' U') (R U R' U') F'.
(Similar to OELL algorithms.)
Sune:
(R U R' U) (R U2' R').
R U' L' U R' U' L.
Antisune:
(R U2 R' U') (R U' R').
L' U R U' L U R'.
L:
x' D (R U R') D' (R U' R').
(It's a commutator! =D)
(R U2 R' U') (R U R' U') (R U R' U') (R U' R').
Solved:
Do nothing! It's solved!
