Edge Orientation

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Revision as of 09:12, 28 March 2020 by imported>Lost contributor history (Added Petrus, Roux and ZZ sections (the former two need some work))

The orientation of edges of the cube, often only EO (edge orientation). Methods such as Roux (6 edges), ZZ (all edges), and Petrus (7 edges) include this as a substep. Also other puzzles such as the Square-1 have EO as a common sub step (EO on a Square-1 is more precisely a separation of edges to the correct layers but it is always referred to as edge orientation.)

Petrus

Edge orientation in Petrus is generally solved with the 2x2x3 block in the back with only R, U, L and F moves. A more detailed explanation can be found in #See also.

Roux

EO Detection

If an LSE edge has the sticker with the color of the U face or the D face facing up or down, it is good/oriented. Therefore, if that sticker is not facing up or down, the edge is bad/unoriented.

Solve EO

The bad edges can be oriented with only M and U moves. The solver usually tries to reduce the EO case to an "arrow" where only four bad edges remain, one in the D layer and the other three in the U layer. This is done because the arrow can be solved with the simple trigger M(') U(') M(') (the exact algorithm depends on the angle). For a more detailed explanation, follow the links in #See also.

ZZ

EO Detection

Looking at the edges on the U face, D face, F face of the E-slice, and B face of the E-slice:

  • If the sticker has L/R color it's a bad edge.
  • If the sticker has F/B color, look at the sticker on the other side of the edge.
* If the side sticker has U/D color, it's a bad edge.

Orienting 2 Bad Edges

Place one bad edge on F/B using <R, U, L, D, F2, B2> and then do a F/B quarter turn. Repeat with Orienting 4+ bad edges approach.

Orienting 4 + Bad Edges

Place four bad edges on F/B using <R, U, L, D, F2, B2> and then do a F/B quarter turn. Repeat until there are no more bad edges.

Orienting 6 Bad Edges

Often, 6 bad edges can be oriented more efficiently by placing 3 bad edges into F/B using <R, U, L, D, F2, B2>, performing an F/B quarter turn, and then using the 4 + approach to correctly orient the remaining 4 bad edges.

See also

External links

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