ECE method
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Method Overview
This method has been independently proposed by at least 3 people though it was perhaps developed most by Shadowslice e and crafto22. It is one of the most move efficient methods that has been developed; potentially on par with Heise, Human Thistlethwaite Algorithm and ZB depending on the variant. Also similar to Heise, it is quite intuitive and has a low algorithm count though in terms of procedure it is more similar to HTA or PCMS.
Basic Method
- Solve 3/4 of the the E-slice, usually leaving the FR slot.
- Orient the corners.
- Orient three corners on the D-face
- Orient the remaining corners by either using SLS (Shadowslice Last Slot), creating a pseudopair and doing Winter Variation or inserting the pseudopair and doing OCLL
- Permute the corners
- Corners to layers
- Permute the corners (perhaps using Squre-1 algorithms)
- LEE (Last eight edges)
- Orient the edges
- Solve the RD and LD edges
- LSE (Last Six Edges)
- Solve the UR and UL edges
- M-perms
Pros
- Low movecount
- Ergonomic- mostly {R,U,D,M}
- Low algorithm count compared to more popular speedsolving methods
Cons
- Can be difficult to transition from other popular methods as it does not directly solve many pieces until the final few steps.
- Pseudopairs can be difficult to get used to.
- Lookahead can be made difficult due to the lack of direct solving
Variants
There are quite a few variants to ABC, mostly to do with differences in the solving of the LEE
- EZD
- For LEE, the edges are separated before being permuted with a set of algorithms.
- This is the variant used by crafto22 to obtain his sub-13 averages.
- Broken
- Similar to the Belt method, the F2L is solved after step 2 using {R2,L2,M2,U,D}
- PLL
- Permute last
- This is even more similar to the Belt method where edges are separated then PLL is applied to both sides.

