Hawaiian Kociemba

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Hawaiian Kociemba method
Information about the method
Proposer(s): Michael Humuhumunukunukuapua'a, Brayden Mossey, Alex Maass
Proposed: March 31, 2016
Alt Names: HK, half-ZZ, (AFOP)
Variants: Original, CP+EO, COLL, L5E, Petrus Variation
No. Steps: Original Variation: 4 (EO Arrow, F2L-1 Edge, HKOLL, HKPLL)
No. Algs: Original Variation:
Arrow: 0
F2L: 0
HKOLL: 114?
HKPLL: 149
Total: 263?
Avg Moves: Original variant: ~43 STM, ~45.33 HTM


All variants: ~38.58 STM, ~40.08 HTM

Purpose(s):

The Hawaiian Kociemba method was made and is used by Michael Humuhumunukunukuapua'a. Hawaiian Kociemba is a 3x3x3 Speedsolving method with a very low average move count of 40. It has several variations, one of which has a 14 algorithm 2LLL. The method was derived from a possible April Fools' Day video by TheCubicle.us uploaded on March 31, 2016. But, it has surprisingly turned out to be quite effective. Brayden Mossey (wir3sandfir3s) originally made the forum post as a theory of what the method could be, from a single solve reconstruction. The method has been proven to be quite effective, and he has since added variations and more algorithms (and is still doing so).


Explanation

(SOURCE: https://www.speedsolving.com/forum/showthread.php?60492-Hawaiian-Kociemba-3x3x3-TUTORIAL-Method-of-Michael-H)

How to solve using the original variant of HK:
1. EO Arrow: Basically the same as a regular cross in CFOP, CFCE, and other similar methods, except one of the cross pieces may be missing.
2. F2L-1 edge: Solve all of the first two layers, excluding the missing cross piece while only using RUL moves. It is OK if the missing cross piece is unintentionally (or intentionally) solved.
3. HKOLL: Perform 1 of 114 (?) algorithms in order to orient all 9 remaining pieces (5 edges, 4 corners) correctly.
4. HKPLL: Perform 1 of 149 algorithms in order to put the cube back to the solved position.

Other variants of the Hawaiian Kociemba method can be found on the original forum post here.

See Also

External Links