SPL

From Speedsolving.com Wiki
(Redirected from ZZ-Slice)
SPL method
EOSlice.png
Information about the method
Proposer(s): Matilda Teixeira
Proposed: 2021
Alt Names: Slice Permutation Layers
Variants: none
No. Steps: 5
No. Algs: 49-300ish
Avg Moves: Speed: 65-75
Purpose(s): solving


SPL is a method invented by Matilda Teixeira aka Matilda-Cruzzader25. The creator was inspired to make the method because of the fact that a team in the January 2021 Method Development Competition made one.

Steps

  1. EOSlice: Edges are oriented, while a line consisting of the DL and DR edges is formed.
  2. Pseudo F2B: The first two blocks (F2L, but missing the DF and DB edge) are built without regard to Corner Permutation.
  3. OCLL: The corners on the last layer are oriented.
  4. L6EP: Permute the last six edges. (There is a 50% chance of "parity", where you'll get 2 edges swapped at the end of LSEP. To fix this, you can do a Tperm or Fperm from the CFOP method)
  5. CPBL: The corners on U layer and D layer are permuted using one algorithm.

Variants

Beginners

  1. EOSlice: Edges are oriented, while a line consisting of the DL and DR edges is formed.
  2. Keyhole Pseudo F2B: The first two blocks (F2L, but missing the DF and DB edge) are built without regard to Corner Permutation and with KeyHole.
  3. OCLL: Orient last layer corners.
  4. L6EP: Permute the last six edges.
  5. CPLL: Permute last layer corners then do a z2 or x2 to permute first layer corners.

COLL

  1. EOSlice Edges are oriented, while a line consisting of the DL and DR edges is formed.
  2. Pseudo F2B: The first two blocks (F2L, but missing the DF and DB edge) are built without regard to Corner Permutation.
  3. COLL: Orient and permute last layer corners.
  4. L6EP: Permute the last six edges.
  5. CPLL: z2 or x2 to permute first layer corners.

Intermediate

  1. EOSlice Edges are oriented, while a line consisting of the DL and DR edges is formed.
  2. Pseudo F2B: The first two blocks (F2L, but missing the DF and DB edge) are built without regard to Corner Permutation.
  3. OCLL: Orient last layer corners.
  4. L6EP: Permute the last six edges.
  5. CPLL: Permute last layer corners then do a z2 or x2 to permute first layer corners

Roux AKA Roux-CP

  1. Pseudo F2B: The first two blocks (F2L, but missing the DF and DB edge) are solved like in Roux, but without regard to Corner Permutation.
  2. OCLL: The corners on the last layer are oriented.
  3. CPBL: The corners on U and D are permuted using one algorithm, Edge Permutation can be ignored.
  4. LSE: The last six edges are solved like in Roux.

Roux Beginners

  1. Keyhole Pseudo F2B: The first two blocks (F2L, but missing the DF and DB edge) are solved like in Roux, but without regard to Corner Permutation.
  2. OCLL: The corners on the last layer are oriented.
  3. CPLL: Permute last layer corners then do a z2 or x2 to permute first layer corners, Edge Permutation can be ignored.
  4. LSE: The last six edges are solved like in Roux.

Roux COLL

  1. Pseudo F2B: The first two blocks (F2L, but missing the DF and DB edge) are solved like in Roux, but without regard to Corner Permutation.
  2. COLL: The corners on the last layer are oriented and permuted.
  3. CPLL: Permute last layer corners then do a z2 or x2 to permute first layer corners, Edge Permutation can be ignored.
  4. LSE: The last six edges are solved like in Roux.

Roux Intermidiate

  1. Pseudo F2B: The first two blocks (F2L, but missing the DF and DB edge) are solved like in Roux, but without regard to Corner Permutation.
  2. OCLL: The corners on the last layer are oriented.
  3. CPLL: Permute last layer corners then do a z2 or x2 to permute first layer corners, Edge Permutation can be ignored.
  4. LSE: The last six edges are solved like in Roux.

Pros

  • Because CP is ignored, F2L can be solved in fewer moves.

Cons

  • Relatively high movecount (65-75 moves).
  • The Edge Orientation step may be hard to get used to for beginners.

Example solve

Example solve by nuclearaven:

 Scramble: B' R2 U B2 F2 U L2 D' R2 B2 F2 U' R' U' F2 U2 B L2 F2
 
 x2
 L2 F2 U2 F' L' D2 // EOSlice
 L' U L U' R U R' // 1st pair
 D L U L' D' // 2nd pair
 U' R' F U2 R U R' F R // 3rd pair
 U' L' U' L U L' U' L U // 4th pair
 U R' U2 R U R' U R // OCLL
 M2 U' M' U2 M U2 M2 U' M U2 M' // L6EP
 x' R' U R' D2 R U' R' D2 R2 // CPBL

See also

External Links