Template:OCLL

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OLL 27

Name: Sune, S, Swimming Left
Used in: OCLL, OLL
Optimal moves: 7 HTM

OLL R U R' U R U2' R'
OLL (U') R' U2' R U R' U R


OLL 26

Name: Antisune, AS, S-, Swimming Right
Used in: OCLL, OLL
Optimal moves: 7 HTM

OLL (y') R U2 R' U' R U' R'
OLL (U2) R' U' R U' R' U2 R
OLL (U') R U2' R' U' R U' R'
OLL L' U' L U' L' U2 L


Despite the 4th algorithm being left-hand dominant, it is still commonly used by right-handed solvers due to still being very similar in speed to the Sune, while the two algorithms above contain either a regrip or an overwork to be done at their fastest.

OLL 21

Name: H, Double Sune, Flip, Cross
Used in: OCLL, OLL
Optimal moves: 11 HTM, 10 STM

OLL R U R' U R U' R' U R U2 R' [1]
OLL (U) R U2' R' U' R U R' U' R U' R'
OLL U F (R U R' U')3 F'


OLL 22

Name: Pi, Bruno, Wheel, T-shirt, Antarctica
Used in: OCLL, OLL
Optimal moves: 9 HTM

OLL R U2' R2' U' R2 U' R2' U2' R [2]
OLL f (R U R' U') S' (R U R' U') F'


OLL 23

Name: U, Headlights, Superman
Used in: OCLL, OLL
Optimal moves: 9 HTM

OLL R2' D' R U2 R' D R U2 R [3]
OLL (U2) R2 D R' U2 R D' R' U2 R'
OLL (R U R' U')3 (R' F R F')3


OLL 24

Name: T, Chameleon, Shark, Hammerhead, Little Horse, Stingray
Used in: OCLL, OLL
Optimal moves: 8 HTM

OLL r U R' U' r' F R F' [4]
OLL (U2) l' U' L U l F' L' F


OLL 25

Name: L, Bowtie, Triple-Sune, Side-winder, Diagonals, Spaceship
Used in: OCLL, OLL
Optimal moves: 8 HTM

OLL (U2) F R' F' r U R U' r'
OLL (U') F' r U R' U' r' F R [5]
OLL (F R B R') (F' R B' R')
OLL (F l U l') (F' l U' l')