mizzle
Regular
There isn't a guide yet, because I'm still working on it, and I'm terribly lazy.
Basically, you set up edges to be oriented using F (F', B, B') turns and easy triggers like (F U F'). During this step, I also try to start my block or cross, or make some pairs.
Then, you do the F2L except the final pair with no rotations and only RULD turns, and the occasional F2 or B2. Multislotting is made much easier this way.
With the final pair, you influence corner orientation so that you achieve U, T, L, or a skip. All intuitive and very easy. Adds a couple of turns, but it's worth it.
You finish with COLL and an edge PLL, or, if you've learned enough of them, ZBLL (PLL and 216 other cases, but much better recognition, and 1/6 of them are no corner perm cases, so they're mostly Sune variants).
Basically, you set up edges to be oriented using F (F', B, B') turns and easy triggers like (F U F'). During this step, I also try to start my block or cross, or make some pairs.
Then, you do the F2L except the final pair with no rotations and only RULD turns, and the occasional F2 or B2. Multislotting is made much easier this way.
With the final pair, you influence corner orientation so that you achieve U, T, L, or a skip. All intuitive and very easy. Adds a couple of turns, but it's worth it.
You finish with COLL and an edge PLL, or, if you've learned enough of them, ZBLL (PLL and 216 other cases, but much better recognition, and 1/6 of them are no corner perm cases, so they're mostly Sune variants).