Which 5x5 edge pairing method you use?

I use sort of AVG, just a lot more freestyle, and with not E slice, but M slice pairing. avg is around 1:30 with a good cube (which I don't have right now :S current white core is very tight)

Hey could you describe it in more detail please? I'm wondering if our methods are similar :)

AVG, but more freestyle and with the M-slice? http://www.youtube.com/watch?v=hHe82wPVq_I&fmt=18

umm, not really. I used to do exactly the same, but it is a bit restricted. he mostly sets cycles like UBr->UFr->URb, or UBl->UFl->ULb, alg is r'U'RUr, or lUL'U'l' (or mirrored to the S slice, depends on the case)
what I do is:
create a pair: UBr-UF or UBl-UF, then I set the pair of the UFr/UFl piece on R, or L side, then I pair the first pair, replace with:
U' R* U
F R* F'
U L* U'
F' L* F (R* and L* is obviously R/R'/R2, L/L'/L2)
if I get cases when slicing+replacing would be like: r'RFR'F'r, I do an R before slicing, and just do r'FRF'r (oh well, performed like (lM)URU'r) but that is just a habit, doesn't change anything. I also mirror to S if I get a case like that.
 
Oh ok thanks :) No, I was wrong we do slightly different things although I'm not entirely certain what Matyas.

However I don't use: "r'U'RUr" so maybe Matyas and I don't use the same method...
 
AvG is essentially pairing by r [replace edge] r' (or r' [replace edge] r), solving two wings at a time. Typically people find pieces by looking for a middle edge with the correct pair of colors, rather than looking for wings. The only parity alg you need for it is the one that swaps UFl and UBl, such as r U2 r U2 F2 r F2 l' U2 l U2 r2.
 
AvG is essentially pairing by r [replace edge] r' (or r' [replace edge] r), solving two wings at a time. Typically people find pieces by looking for a middle edge with the correct pair of colors, rather than looking for wings. The only parity alg you need for it is the one that swaps UFl and UBl, such as r U2 r U2 F2 r F2 l' U2 l U2 r2.

sorry but i don't really get this. if it isn't too much trouble could you pleas give me an example?
 
I'm not really sure how I could make an example without writing out a center solve... here's something simple I guess.

Scramble: Uw R U R' U Uw' R U' R' U2
Okay, so we want to pair up this green-red wing on UFr. We find the green-red middle edge (currently on FR) and place it in UB in the right orientation: R2 B. Then we see the wing we will replace is blue-red, and we go find the blue-red middle edge to make sure it isn't on the M layer (it isn't). We do an Rw move, and then replace the green-red tredge with the blue-red tredge: R U R' U'. Then we do an Rw'. That solves the green-red wing as well as the blue-red wing.
So in total we do: R2 B Rw R U R' U' Rw'
 
5x5 Edge Pairing Last?

So I was sitting here playing with my SS 5x5 when suddenly I asked myself if I could pair the edges last? So I attempted it. I started to solve it like normal. Centers first. I decided to do something similar to Yau on the 4x4 and solve the first 3 edge pairings before I solved the remaining 4 centers. Once completed, I finished off the last edge pair for my cross and started to solve it like a 3x3. This worked fine for a bit. Corners solved easy. Haha. Then I realized that I would be slicing to solve the remaining edge pairs. Now getting the F2L pieces was cake. A slice here, an F2L move there. Done. OLL was sorta the same way. A little harder to recognize as well as PLL. Now I just have to finish the edge pairings and orientation. Any good sources for algorithms or tutorials on how to do it this way?

As a side q on this: Does knowing how to solve it this way, in any way, help your times? Could it potentially increase your speed or is it just slower than Reduction?
 
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