What is this?????

This is part of what I got out of it (someone correct me if I'm wrong). This is more or less the general impression I got from the ZZ-b method, which I would be most likely to learn:
  1. EOLine - Put in 2 opposite edges of the "cross" (thus, a line), and orient all edges. Description of EO here.
  2. Build this into a 1x2x3 block by:
    *completing a 2x2x2 block (another cross edge + pair)
    *finish the last pair
  3. Same with the other side... just finish F2L + cross edge, using blockbuilding
    *Finish the last pair using "phasing", which also will permute some edges on the U face per the solvers wishes
  4. Then do ZZLL (167 cases)
 
EO line is like Petrus EO, except you do it at the beginning so that you waste time thinking about EO during inspection, rather than during the solve. I don't like the EO line. The line makes everything hard. I prefer to either make the whole cross and try to multislot, or just screw it and do random block building to finish F2L as long as EO is not disturbed.

To correct EO, put 4 wrong edges on B or F face using the move set: R, L, U, D, F2, B2; then, simply do F or B to flip them. Or, if there are 2 edges to flip, do it like Petrus. If there are more, just a combination of these.

I'm not sure how good is ZZLL. I just do OLL+ PLL or COLL+ EPLL.
 
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