dskids
Veteran
Welp, I get it now.
The Valk 3 became my instant main last night. I ordered the mint colored LE version and my recognition sucks on it, so I didn't really do a lot of solves on it at first. Last night I decided I really wanted to evaluate it / test my recognition and did about 30 solves. The puzzle mech compliments my turning style so perfectly it made up for my horrible recognition and I was averaging close to PB even with horrible pauses during F2L.
I agree that the Valk doesn't corner cut quite as good as the Yuexiao for example, but I think what makes it remarkable is it never catches or locks up like some of my other good puzzles. So the lack of raw corner cutting ability isn't missed at all, and I actually solve much more fluidly on it. The genius of the design is the dense and stable mech with tracked pieces. It allows for maximum stability and controllability while minimizing contact surface area to facilitate high turning speed. I think this is one of the best balanced puzzles I have used.
On another note, this puzzle has the best out of the box setup I have ever seen aside from the Yuexiao, but even better because there is zero spring noise. Tensions are slightly on the tight side, but very even, and the cube is lightly lubed but a tad on the dry side. My turns are fluid and snapping right into place on these settings so I'm not even going to set it up.
I just ordered a black version of the puzzle so I can put the LE version on the shelf and get back to shattering my PB's.
One thing though. The new QiYi half bright shades are beautiful from an aesthetic standpoint and amazing in bright natural light. On the other hand when I'm solving at night in soft yellowish artificial light the red and orange can be hard to distinguish. Anybody else have this problem?
The Valk 3 became my instant main last night. I ordered the mint colored LE version and my recognition sucks on it, so I didn't really do a lot of solves on it at first. Last night I decided I really wanted to evaluate it / test my recognition and did about 30 solves. The puzzle mech compliments my turning style so perfectly it made up for my horrible recognition and I was averaging close to PB even with horrible pauses during F2L.
I agree that the Valk doesn't corner cut quite as good as the Yuexiao for example, but I think what makes it remarkable is it never catches or locks up like some of my other good puzzles. So the lack of raw corner cutting ability isn't missed at all, and I actually solve much more fluidly on it. The genius of the design is the dense and stable mech with tracked pieces. It allows for maximum stability and controllability while minimizing contact surface area to facilitate high turning speed. I think this is one of the best balanced puzzles I have used.
On another note, this puzzle has the best out of the box setup I have ever seen aside from the Yuexiao, but even better because there is zero spring noise. Tensions are slightly on the tight side, but very even, and the cube is lightly lubed but a tad on the dry side. My turns are fluid and snapping right into place on these settings so I'm not even going to set it up.
I just ordered a black version of the puzzle so I can put the LE version on the shelf and get back to shattering my PB's.
One thing though. The new QiYi half bright shades are beautiful from an aesthetic standpoint and amazing in bright natural light. On the other hand when I'm solving at night in soft yellowish artificial light the red and orange can be hard to distinguish. Anybody else have this problem?
Last edited: