abunickabhi
Legend
I want to create this post for discussions for two scopes / levels of understanding.
A broad-based understanding of the protocol or methodology to classify commutators for 3D twisty puzzles. Addressing this completely might be a continuous and long endeavour so I do not expect to get all answers here.
The theory part of classification is covered in the ~12+ year old speedsolving wiki article
We know,
A B A' B' = [A, B]
The commutator has 4 elements, A, A', B, B'.
A basic level of classification can be:
The main solvable and definitive outcome I want to get is to classify commutators for blindsolving. There is already enough theory for 3-cycles out there and many people are familiar with list I am pasting below (Reference https://www.speedsolving.com/wiki/index.php?title=BH):
For edges,
Now for 5 cycles or UF5 in my case, these are the type of commutators that I have understood (correct me if I am wrong):
Some other classifications taken from the SS wiki article on commutator,
A broad-based understanding of the protocol or methodology to classify commutators for 3D twisty puzzles. Addressing this completely might be a continuous and long endeavour so I do not expect to get all answers here.
The theory part of classification is covered in the ~12+ year old speedsolving wiki article
Commutator - Speedsolving.com Wiki
www.speedsolving.com
We know,
A B A' B' = [A, B]
The commutator has 4 elements, A, A', B, B'.
A basic level of classification can be:
- Pieces affected by one element (Impossible)
- Pieces affected by 2 elements
- Pieces affected by 3 elements
- Pieces affected by 4 elements (Called as Quirk part - architectural term)
The main solvable and definitive outcome I want to get is to classify commutators for blindsolving. There is already enough theory for 3-cycles out there and many people are familiar with list I am pasting below (Reference https://www.speedsolving.com/wiki/index.php?title=BH):
For edges,
- Half Slice-Planes (4 moves)
- Slice-Planes (5, 7, 9 moves)
- Pure Commutators (8 moves)
- A9/B9 (9 moves)
- Orthogonals (10 moves)
- Pure Commutators (8 moves)
- A9 (9 moves)
- Orthogonals (10 moves)
- Cyclic Shifts (11 moves)
- Column Cases (11 moves)
- Per Specials (12 moves)
Now for 5 cycles or UF5 in my case, these are the type of commutators that I have understood (correct me if I am wrong):
- Double inplace, A and B move pieces inside the intersection
- Overlap with quirk part and without conjugated part
- Overlap without quirk part and with conjugated part
- Overlap with both quirk and conjugated part
Some other classifications taken from the SS wiki article on commutator,
- Single inplace without quirk part,
- the same transformation is applied twice, the second time in reverse order without interference
- Examples: corner twist, edge flip, double swap
- Single inplace with quirk part,
- there is an interference between the conjugated and the non-conjugated version of the transformation
- Example: [M', U2]
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