tripod method on megaminx

albertobosia

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i searched on the net but i didn't find anything
so i've filmed a "video tutorial" about this idea and i found all the necessary algoritms
i'm posting it all here, like i did in the italian forum

this are the steps in this method
1°step:
1step.th.png

2°step:
2step.th.png

3°step:
3step.th.png

4°step:
complete :D

this are the algoritms:
F R' F' R
frfr.th.png

F R' F' R2 U' R' U
frfr2uru.th.png

F' U F U'
fufu.th.png

R' F R F'
rfrf.th.png

R U' R' U
ruruu.th.png

R U' R' U R' F R F'
rururfrf.th.png

U F' U' F
ufuf.th.png

U' R U R2' F R F'
urur2frf.th.png

U' R U R'
urur.th.png


this is the vid: http://www.youtube.com/watch?v=acBB56A_MtI

you need a little of pratice to get used with it, especially building the block
what do you think about?


(i hope this is the right section for this thread. i'm sorry if it isn't)
 
I use an intuitive version of this method and then commutate the corners into place. It's interesting to see all of the algorithms posted though!

EDIT: I just watched the video tutorial. I thought it was very well explained, good job!
 
Last edited:
this is kind of interesting. i dont think that people will get confused with the 'block' you build in LL because i use the same block building to make the same kind of block on the layer before the LL. the algs are very nice and recognition is easy. thanks for the info!
 
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