I think you are cruel, but thanks !
"This post will self-destruct in a few minutes"
Why didn't it self-destruct?
Also, getting consistent times is not necessarily a hard thing to do.
Break up your solve. This ensures that you get consistent times in the different steps of solving. The times listed are for your personal gain. Here's how I would do this:
USE INSPECTION TIME. Oh my gawd, have I hated the times where I haven't inspected the cube. Inspection is meant to plan out your cross. As you probably know, a cross can be executed in 8 moves 100% of the time. 7 moves is liek 99.99% of the time. Considering this, with slower times (say, over 45, where I was a month or so ago, and now I'm getting sub-30s), if you're getting 9 or 10 moves on your cross is OKAY. Look for impulsive ways on getting a cross solved, and make sure you remember where all of the cross pieces are! Time:
sub-4 seconds.
F2L: intuitive or algorithmic? I use a different type of method for F2L, but have enjoyed the feeling I get when I do intuitive F2L. Many people like to use this because, unlike learning algorithms to solve cases, you learn the cases and use muscle memory for your own algorithms. This saves time for thinking and recognition. On YouTube, RobH0629 has a great beginner intuitive F2L video, if you need it.
Time: 20-25 seconds.
OLL: 2-look. Unless you have a ginormous block of time to learn full OLL, 2-look is both easy to learn and to use. Personally, I do edges, then corners. This way, my middle and ring fingers don't lock up when trying to do M2s and M's. The simple {F sexy move F'}, {f sexy move f'}, and {F sexy move S sexy move f'} are easy to learn and to execute for edges.
Time: sub-3 seconds.
Corners are completely different. There are seven cases. Before learning seven new algorithms, you should already know the Sune and Antisune.
Sune: R U R' U R U2 R'.
Antisune (inverse): R U2 R' U' R U' R'.
These keep the orientation of the edges, orient some, if not all, corners, and H-perm-plus-U2 the edges. Quite simple. Experiment with this until you want to learn the algorithms.
Time: sub-4 seconds.
PLL: transition from 2L to full. This is a milestone step in your ways of being a cuber.
Full PLL is a beast to learn if you haven’t ever spent time learning algorithms at one time. These 21 algorithms will quicken your execution time by shaving seconds off of your time.
For 2-look, you should know 7 of them.
Time: sub-6 seconds.
These should be:
● The 2 A-perms and E-perm for corners.
● The 2 U-perms, H-perm, and Z-perm for edges.
These are good for a while, but once you consider the possibilities of PLL, you should notice that full benefits you.
Here’s how I’ve been learning them (I have 17/21—I don’t want to learn the Gs):
The 2-look algs (7).
T-perm and Y-perm: easy to remember, execute, and to finger trick.
Rs and Js, separately: These’ll help a bunch. Not kidding. Make sure you know the differences between a J and an R, and (J/R)1 from (J/R)2!
F and V: You’ll need them. Nuff said.
Ns and Gs: hard to recognise for a beginner, and not many good algorithms for them.
For all of this, I advise you to look on the wiki for good algs.
Time: 2-4 seconds (full PLL).
With these goals, at most, you have a 40-second average solve. At the least, about 35 seconds. Hope this helps!
--Ranzha