The Roux "Example Solve" Game!

D R2 F2 D B2 D' R2 B2 F2 D2 F D B2 D2 R' F' L' R2 D R2


x
F D' R' D' F' R2 U' F
R' U' M U' r2
F R' F' R U2 R U2 R'
U M U' M2 U M U r U2 M' U2
 
D F' R' D L' B' U2 F R2 U' L D2 R' B2 R' D2 L D2 R F2 R'
y2 z // Inspection
R' D' L2 B z' y2 // F2B-1 (4/4)
R r B' // F2B-2 (3/7)
U M' U M2 R' U' R' // F2B-3 (7/14)
U' R' U2 R U' R' U R // F2B-4 (8/22)
U' L' U R U' L U R' // CMLL (8/30)
U M' U' M U M' U' M // EO (8/38)
U' M U2 M' // ULUR (4/42)
U' M U2 M U2 M2 U2 // EP (7/49)
 
Scramble of the session:
D F' R' D L' B' U2 F R2 U' L D2 R' B2 R' D2 L D2 R F2 R'

alg.cubing.net

Inspection: y2 z'
First Block: B2 U2 F' L U' D L' D z y (9)
Second Block: U2 r2 M' U R' U2 R2 U M2 U R' U2 R (12)
CMLL: Skip
LSE: M' U' M' U' M U2 M' U M U2 M U2 M' U M2 U2 M2 U2 (18)

13.45 (39 STM) This is basically a direct reconstruction of the solve I did. Maybe I could develop the solution some more separately to make it more efficient
 
Inspection: y2 z'
First Block: B2 U2 F' L U' D L' D z y (9)
Second Block: U2 r2 M' U R' U2 R2 U M2 U R' U2 R (12)
CMLL: Skip
LSE: M' U' M' U' M U2 M' U M U2 M U2 M' U M2 U2 M2 U2 (18)

13.45 (39 STM) This is basically a direct reconstruction of the solve I did. Maybe I could develop the solution some more separately to make it more efficient

Nice CMLL skip, I found a nice lse from there, 11stm
U M' U2 M U M' U' M U2 M' U
 
Nice CMLL skip, I found a nice lse from there, 11stm
U M' U2 M U M' U' M U2 M' U

Thanks I wish I had seen this LSE during the original solve
Revised Solution:
Inspection: y2 z'
First Block: B2 U2 F' L U' D L' D z y (9)
Second Block: U2 r2 M' U R' U2 R2 U M2 U R' U2 R (12)
CMLL: Skip
LSE:U M' U2 M U M' U' M U2 M' U (11)
STM:32
 
D F' R' D L' B' U2 F R2 U' L D2 R' B2 R' D2 L D2 R F2 R'

F2 R' U2 B2 R U2 D' L' F' R' //FB + lucky square :D
U2 R U R'//complete second block
U R U R' U' R' F R F'//CMLL
M U' M2 U2 M' U' M U2 M//L6E

cool solve
 
Scramle of the session:
R U' R2 B2 U2 F2 R U F2 B U' R2 F2 R2 L2 D' F2 U' R2 L2 D'

alg.cubing.net

~~~~~~~~~~~~~~~~~~~~~

Speedsolve / fast linear solve:

y z
F2 r U' R u2 R' B r M' B' (10)
R2 U2 R' U' M' U' r2 U' M U2 R U' R' (13)
U' R2 D' R U2 R' D R U2 R (10)
M U' M U M' U2 M U M2 U M' U2 M' U2 M2 (15)
alg.cubing.net

48 STM. Very hard FB for me; nothing good to start from.

EDIT:
finishing the SB with r' instead of R', here is a better LSE:
U2 M2 U M' U M U M' U2 M2 U (11)
 
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Solve

y' x2 // inspection
U M U M' F' L M2 U' x // FB (8)
Rw U R' U M' U R2 U2 R2 U' M U2 M2 R' U Rw // SB (16)
U' L' U2 y R U2 R' U2 R' U2 F y x // CMLL (10)
U' M U M' U M U M U2 M U2 M' U' M U2 M // L6E (16)

50STM, ugh.... I was proud I found an 8 move FB out of that mess, but got nothing good after that.
 
R U' R2 B2 U2 F2 R U F2 B U' R2 F2 R2 L2 D' F2 U' R2 L2 D'
y2 // Inspection
D' F R2 x U' B // F2B-1 (5/5)
R2 U' R U' R' U M r' F // F2B-2 (9/14)
R U2 R2 U2 R U2 r U' R U2 R2 U R // F2B-3+4 (13/27)
U L' U R U' L U R' // CMLL (8/35)
M2 U M' U' M // EO (5/40)
U' M U2 M // ULUR (4/44)
U' u2 M' u2 M' // EP (5/49)

Sub-50... just.
 
R U' R2 B2 U2 F2 R U F2 B U' R2 F2 R2 L2 D' F2 U' R2 L2 D'

I tried some random moves at the start and found something promising for the first block.
F2 R2 U B' R2 L' D' //FB
U R U R' U2 S R' S' U2 R//SB
L F U F' U' L'//CMLL
M U' M U M' U2 M U' M2//L6E (which was basically, insert the F2L edges, M2 U2 M2, then U perm with tons of cancellations)

alternatively, non matching blocks could be used.
F2 R2 U B' R2 L' D' //FB
U R U R' U2 S R' S' //non matching SB
L U L' U' L' B L B'//CMLL
U M' U2 M U M2 U' M2 //why can't I just do L6E the normal way
S' L F' L' S L F M//commutator +adjust non matching blocks
 
R U' R2 B2 U2 F2 R U F2 B U' R2 F2 R2 L2 D' F2 U' R2 L2 D'

I tried some random moves at the start and found something promising for the first block.
F2 R2 U B' R2 L' D' //FB
U R U R' U2 S R' S' U2 R//SB
L F U F' U' L'//CMLL
M U' M U M' U2 M U' M2//L6E (which was basically, insert the F2L edges, M2 U2 M2, then U perm with tons of cancellations)

alternatively, non matching blocks could be used.
F2 R2 U B' R2 L' D' //FB
U R U R' U2 S R' S' //non matching SB
L U L' U' L' B L B'//CMLL
U M' U2 M U M2 U' M2 //why can't I just do L6E the normal way
S' L F' L' S L F M//commutator +adjust non matching blocks
Did you choose to end with a commutator just for the move count or do you kinda do roux then f2l?
 
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R U' R2 B2 U2 F2 R U F2 B U' R2 F2 R2 L2 D' F2 U' R2 L2 D'


R2 U L2 F2 D' L' D2 r' U' F
U2 r' U M' U R
U2 F R U R' U' F'
U' M U M' U' M2 U2 M' U2
32 STM
 
New PB, 15.84 seconds!
D' B2 R2 D' B2 D U2 F2 L2 B2 R2 B' R' D' F2 U2 B D' R' U B' D2

z'
U' M' F' L2 U x
uhhh, I can't remember what I then did but that was a real nice block right?
 
R U' R2 B2 U2 F2 R U F2 B U' R2 F2 R2 L2 D' F2 U' R2 L2 D'

Inspec: x2
FB: l' M' D F' R F R2 F
SB: R U M U R' U' r U R' U R' U M' U2 R U' r'
CMLL: SKIP
LSE: U' M' U M' U M U M' U M2 U M2 U M U2 M'
 
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