The Roux "Example Solve" Game!

U2 B2 U' F2 U2 B2 L2 F2 D' B2 F2 R B L' U' R F2 D L2


x
B U2 B L2 F2 B
R U2 R2 U' R2
U R' U R U2 R'
U M U' M' U' M' U2 M2 U' L2
27STM
This took 20min to find.

Nice! Based on that start, I found a good end:

x
B U2 B L2 F2 B (6)
R U2 R2 U' * R2 (5)
U R' U R U2 Rw' (6)
U M' F2 M' F2 U' R2 (9)

Solves all but 3 edges. Insert:
* = F R2 U2 L2 B L2 U2 R2 (8-3)
alg.cubing.net

31 HTM.
 
U2 B2 U' F2 U2 B2 L2 F2 D' B2 F2 R B L' U' R F2 D L2

x
B U2 B L2 F2 B
R U2 R2 U' R2
U R' U R U2 R'
U M U' M' U' M' U2 M2 U' L2
27STM
This took 20min to find.
Surprises me every time...


U2 B2 U' F2 U2 B2 L2 F2 D' B2 F2 R B L' U' R F2 D L2
y x2
D l' E' F2 D' F D2 //FB (7)
y' x U r' U' r U' R U' r U' R' //SB (10)
y2 R' U' R U R' F' R U R' U' R' F R2 //CMLL (13)
M' U M U' M2 U2 M' U2 r2 //LSE (9)
Total = 39 STM
 
U2 B2 U' F2 U2 B2 L2 F2 D' B2 F2 R B L' U' R F2 D L2
z2
F U F' M U2 R S' z' //7
r U2 r' U r' R' U R M U r //11
U' R' F2 R U2 R U' r' F //9
U M U2 M2 U //5
32 stm
 
first try fast linear

U2 B2 U' F2 U2 B2 L2 F2 D' B2 F2 R B L' U' R F2 D L2

x y
r' (E' U') R' U' M' B R2 U F' (10)
U (M2 R) U' R' U' M' U' (M r') U R (12)
U R U L' U2 R U' r' U2 (r L) (11)
U' M' U2 M U' M' U' M2 U' M' U2 M U' E2 M' E2 M (17)

STM:50
 
Scramble of the session:
D2 U' L2 U R2 B2 U B2 L2 D2 B' F R' U F' D' U2 L' B2 U

alg.cubing.net

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Speedsolve / fast linear solve:

y2 z'
R2 U' M F R2 B R' B2 (8)
R2 U' M U' M U' R U R2 U r' U2 (M' r) U R' (16)
(U' x') D R2 U' R' U R U' R2' D' R U l' (13)
U2 M' U' M2 U' E2 M' E2 (8)
alg.cubing.net

45 STM. Decent solve.
 
8.43 Speedsolve
Scramble: D2 U' L2 U R2 B2 U B2 L2 D2 B' F R' U F' D' U2 L' B2 U
Solution:
z2
U' r' U F r2 B' F r' F (9)
r U' R U r M' U2 M U2 R U' R' (12)
F R U' R' U' R U R' F' R U R' U' R' F R F' (17)
M U M' U2 M' U2 M' U' M' U2 M U2 (12)

50 STM
5.93 TPS
 
D2 U' L2 U R2 B2 U B2 L2 D2 B' F R' U F' D' U2 L' B2 U

Speedsolve solution (although, thinking about it, y2s aren't really "speed"...)

/* Scramble */
D2 U' L2 U R2 B2 U B2 L2 D2 B' F R' U F' D' U2 L' B2 U

/* Solve */
y2 // Inspection
R U2 R2 F2 R2 F' y2 // LSquare (6/6)
R U F r' F // LBlock (5/11)
R2 U r U2 R U' R' // RSquare (7/18)
M' U2 r' U' R // RBlock (5/23)
L U L' U L U2 L' // CO (7/30)
U' R U R' F' R U R' U' R' F R2 U' R' // CP (14/44)
U M U' M' U' M U M // EO (8/52)
U2 M2 U // ULUR (3/55)
M2 U2 // EP (2/57)

// View at alg.cubing.net
 
D2 U' L2 U R2 B2 U B2 L2 D2 B' F R' U F' D' U2 L' B2 U

I don't use Roux but I know how it works. For blocks, I build them in a strange non useful way, first DR and DL, then start building anything I see. For L6E I use my own approach, solve DF and DB then orient edges and then permute.

F L U R U' L' U' L U2 R U r U r' //First part of blocks
U2 M2 L U' L' R' U R U R' U M' U2 R' F R F' R //Finish blocks
F' L F L' U2 L' U2 L //CMLL
M2 U' M U' M U M U M' U2 M U M2 U //L6E (With 6 cancellations, already cancelled.)

Final solve: F L U R U' L' U' L U2 R U r U r' U2 M2 L U' L' R' U R U R' U M' U2 R' F R F' R F' L F L' U2 L' U2 L M2 U' M U' M U M U M' U2 M U M2 U (63 HTM, 54 STM)

View
 
D2 U' L2 U R2 B2 U B2 L2 D2 B' F R' U F' D' U2 L' B2 U
x' y2
B' U2 B2 x U' r2 U2 R B' //8
U' R U2 r2 U' r U R U2 R U' (M' r) U r' //15
U' R U2 R' U2 R' F R F' //9
U' M U' M U M2 U' M U2 M U' M2 U2 //13
45 stm

second block was not vry gud
 
Last edited:
D2 U' L2 U R2 B2 U B2 L2 D2 B' F R' U F' D' U2 L' B2 U
x2
U2 R u r B U' R U' R r2 F (11)
R U r U R2 U2 R' U R U2 R U r2 U2 M U R (17)
U L' U2 r U' r' U2 l2 F' l (10)
R U' r' U' M' U r U r' U M' U2 M' U M' U2 M U2 M2 (19)
STM: 57
 
D2 U' L2 U R2 B2 U B2 L2 D2 B' F R' U F' D' U2 L' B2 U
x2
U2 R u r B U' R U' R r2 F (11)
R U r U R2 U2 R' U R U2 R U r2 U2 M U R (17)
U L' U2 r U' r' U2 l2 F' l (10)
R U' r' U' M' U r U r' U M' U2 M' U M' U2 M U2 M2 (19)
STM: 57

In LSE, why not U before the 6-flip? If the UL/UR edges are on UF/UR before the R U' r' U' M' U r U r', they will go to DF/DB (easy 4b insertion).
Or did you know that in this case it will also be good? (matching UR edge)

I would do:
U R U' r' U' M' U r U (R' M') U M' U2 M' (15)

Also, strange SB... I would do:
R U' R' U' R U r' U' r' R' U' R' U r U2 r' U' R (18)
Did you insert DR first, and then did F2L-like insertions?
 
In LSE, why not U before the 6-flip? If the UL/UR edges are on UF/UR before the R U' r' U' M' U r U r', they will go to DF/DB (easy 4b insertion).
Or did you know that in this case it will also be good? (matching UR edge)

I would do:
U R U' r' U' M' U r U (R' M') U M' U2 M' (15)

Also, strange SB... I would do:
R U' R' U' R U r' U' r' R' U' R' U r U2 r' U' R (18)
Did you insert DR first, and then did F2L-like insertions?

The truth is I don't usually use that 6-flip alg in a speedsolve so I don't really know how to use it well. Usually use the [M,U] ones. For SB, I usually to DR then F2L like insertions. It usually turns out better but I guess the scramble was hard.
 
The truth is I don't usually use that 6-flip alg in a speedsolve so I don't really know how to use it well. Usually use the [M,U] ones. For SB, I usually to DR then F2L like insertions. It usually turns out better but I guess the scramble was hard.

Why? For me it is a more restricted way to do the first 1x2x2 on the second block. Therefore it is equally long or even longer comparing when you allow any 1x2x2 pairing first on the SB.
 
Why? For me it is a more restricted way to do the first 1x2x2 on the second block. Therefore it is equally long or even longer comparing when you allow any 1x2x2 pairing first on the SB.

if there is an obvious solution for 1x2x2 then i will do it. But I use it mainly because you only have to find the DR edge into to start moving.
 
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