when you click EO skip, the bar on the right where you put time, goes away. so i unclicked it and left EO blank.
also you should put it so i can enter full time.
I didn't really tested it but what about winter variation cases and OLLCP ? It's used by the best "CFOP" solvers (ok, it's not exactly CFOP if you do this but it's more and more used by CFOP solvers though so I think that should be an option). Anyway, great initiative and this tool looks really nice and useful for people who likes reconstructions !
when you click EO skip, the bar on the right where you put time, goes away. so i unclicked it and left EO blank.
also you should put it so i can enter full time.
Scramble: R2 B2 D' F2 U R2 L2 F2 U' F2 D' B L D2 F L' D L U' R D U2
// Inspection
D2 R D // Square (3/3)
z' y x' R2 U R2 U' R U' x' U x // Left Block (7/10)
R2 U r U R' U R' U' M2' U2' R U' R2' // Square (13/23)
U' R M' U' r' U r // Right Block (7/30)
U R B' U R' B' R U' R' B // CMLL (10/40) // EO (0/40)
U' M2 U' M' U2' r' R U2' M2' // UL/UR (9/49)
U' M' U2 M' U2 M2 // L4E (6/55) alg.garron
Scramble: R2 D2 F2 R2 U L2 D' R2 D2 R2 F' R B R2 L B R' F2 R2 L
y' // Inspection
R' D' y R' U' // Square (4/4)
x' r' U // Left Block (2/6)
x2 L U R U2 R U' M2' U2' R' U R // Square (11/17)
U2 R U2 R' U' M' r U' R' U' R U R' U' x R' U R U' // Right Block (18/35)
M2 U r' R U' M2' // EO (6/41)
U2' r' R U M2 U // UL/UR (6/47)
r' R U2 M' U2 M2 // L4E (6/53)
Scramble: L2 D' F2 U F2 R2 B2 U' B2 L2 U' B L2 D2 R' D2 F2 R' B' D' L U'
z2 // Inspection
R U' R' U R L U' l' // Square (8/8)
R' U' R U R' U2 x U' L // Left Block (8/16)
U R U R U R' U' R2 U' R' U r' U' r // Square (14/30)
U2 R U2 R' U' r U r' // Right Block (8/38)
x R' U2 R' D2 R U2 R' D2 R2 x' // CMLL (9/47)
M' U M' U2 r' R U M' // EO (8/55)
U2 M2 // UL/UR (2/57)
U' r' R U2 M' U2 M2 // L4E (7/64)
Scramble: R2 U' R2 D' F2 D F2 R2 L2 F2 U R B' L B2 D2 U2 B R L2 U2
x z2 // Inspection
U' L2' // Square (2/2)
x' y r2 R2' U2 x U' // Left Block (4/6)
x' r' R U' R U R2 U' R2' // Square (8/14)
RUR'U' RUR'U' RUR' r' R // Right Block (13/27)
U' U' R U R' U R U2 R' U' R U2 R' U' R U' R' // CMLL (17/44)
r' R U' M' // EO (4/48)
U' r' R U2 r' R U // UL/UR (7/55)
U2' M' U2 M' // L4E (4/59) alg.garron
when you click EO skip, the bar on the right where you put time, goes away. so i unclicked it and left EO blank.
also you should put it so i can enter full time.
On RPGCFOP, I just added an alg.garron link! It was actually a lot simpler than I thought it would be, and was relatively quick to code (~30 mins). Although minor, it also brings out all times and TPS to 2 decimals
I'll do the same with Roux later, but it's record heat and I'm dying
Scramble: L' B2 U' R2 L' U2 B' U2 B D F2 U' R2 U2 B2 R2 L2 U2 B2 U'
y' // Inspection
D' x U L U D2 R D2 // X-Cross (7/7)
x' R U R' U' y L' U L // F2L 2 (7/14)
U F' U' F // F2L 3 (4/18)
U' R' U' R y U' R U R' // F2L 4 (8/26)
U2' R' U' l' U R x' F' U R // OLL (9/35)
U' R2 U R U R' U' R' U' R' U R' U' // PLL (13/48)
View at alg.garron
Scramble: L B2 U' D L B R2 L' U2 B R' D2 F' L B' R D' L' F' U' D B2 D2 L2 F'
y // Inspection // Corners
x' U' R' U L2 U' R U r2 x'
y U2 L D' L' U2 L D L'
y' U L' D2' L U' L' D2 L
x U x' U2 L' D' L U2 L' D r U' // Edges
x' r' R U2 r' R U2 R' U R
U' r2' R2 U R' U' R
B r' U' r2' R2 U L U' x U' L' U r2' R2 U'
r x' U x' U' R2 U r2' R2 U' R2 U
x U R' U' r2' R2 U R U'
x' U' R' U r2' R2 U' R U
r' x U L U' r2' R2 U x r' U'
r B x' L U' r2' R2 U x r' U'
x R' U R U' r2' R2 U R' U' R View at alg.garron.us
L2 U2 F2 L R' D F L2 R' F2 R' F R2 B' R2 U2 R2 U L2
y' x2 // inspection
M2' U2 L' U x' // LF block
R' U' R U' B // LB pair
U R' U R r U' R U' R U' R' // RF block
M U M' U2 r' U' r // RB pair
U2 x' U' R U L' U2 R' U2 R // CMLL
M' U2 M' U M' // EO
U' M' U2 M' U2 M2' U' M2' U2 M2' // EP View at alg.garron.us
L2 U2 F2 L R' D F L2 R' F2 R' F R2 B' R2 U2 R2 U L2
y' x2 // inspection
M2' U2 L' U x' // LF block
R' U' R U U' U' x' U x // LB pair
U R' U R r U' R U' R U' R' // RF block
R r' U M' U2 r' U' r // RB pair
U U x' U' R U L' U2 R' U2 R // CMLL
M' U2 M' U M' // EO
U' M' U2 M' U2 R' r2 R' U' M' R' r U2 M' R' r // EP View at alg.garron.us
D B2 L2 D B2 L D2 L F' U' R' U2 B' F R' F R F2
z // inspection
D' L' y // LB block
U R' U' M F // LF pair
U' r2 M' U r' R' U' R U R' U M' R' U R // RB block
U2' r U M U R' U' r U R' // RF pair
U' R U R' U R U2 R' U' R U' L' U R' U' L // CMLL
U' M U M U M' U M' // EO
M2' U // UL/UR
M' U2 M2' U2 M' U2 M2' U2 // EP View at alg.garron.us
z // inspection
D' L' y // LB block
U R' U' R r' F // LF pair
U' r2 M' U r' R' U' R U R' U M' R' U R // RB block
U' U' r U R' M2' r U R' U' r U R' // RF pair
U' R U R' U R U2 R' U' R U' L' U R' U' L // CMLL
U' r' R U l L' U M' U M' // EO
U U' R' M' r U // UL/UR
M' U2 R' M' r U2 M' U2 R' M' r U2 // EP View at alg.garron.us
x y2 // inspection
D' r' U' R' F // LF block
R2 U R U' R U' x' U R' L' // LB pair
U M' U R2 U2' R' U R2 r' U2 M2' U2 R U' R' // RF block
M U' R' M2' U R // RB pair
U2 R' U R2 D r' U2 r D' R2' U' R // CMLL
M' U M' // EO / UL/UR
M' U2 M U2 // EP
x y2 // inspection
D' r' U' R' F // LF block
R2 U R U' R U' x' U R' L' // LB pair
U M' U R2 U' U' R' U R2 r' U U R' M' r U2 R U' R' // RF block
R' R l L' U' R' M' M' U R // RB pair
U2 R' U R2 D r' U2 r D' R2' U' R // CMLL
M' U M' // EO / UL/UR
M' U2 l L' U2 // EP View at alg.garron.us
F2 R2 U L2 D2 F L F2 D B D' R F U2 F2 R2 U2 B D'
y x' // inspection
L2' D2' F' L' D' x' // LB block
M U R' F // LF pair
r' U' r2 U2 R' U R // RB block
U2' r U M U R' U' r U R' // RF pair
U R U R' U L' U R U' l U2 R' // CMLL
M' U2 M' U2 M' U M' // EO
U2 U' M2' U M' U2 M' U // EP View at alg.garron.us
y x' // inspection
L2' D' D' F' L' U U' D' x' // LB block
R r' U R' F // LF pair
r' U' r2 r r' U2 R' U R // RB block
U' U' r U l L' U R' U' r U R' // RF pair
U' U U R U R' U L' U R U' l U2 R' // CMLL
M' U2 M' U2 M' U M' // EO
U2 U' R2 r2' U M' U2 M' U' U2 // EP View at alg.garron.us
U2 B2 F' U2 B' F' D' L' F R' F' R' D' U' F' R' F' L'
y' x' // inspection
U' r' U (x2' y') // LB block
U2 R2 U R' y // LF pair
U' r2' U R U' R' M2' U2' r U r' // RF block
U R' U' R U R' M' U2 R U2' R' U R // RB pair
R' U L' U2 R U' R' U2 l R // CMLL
M2' U' M' U M' // EO
U2' M2' U M' U2 M' U // UL/UR
M2' U2 M2' U2 M2' // EP View at alg.garron.us
U2 B2 F' U2 B' F' D' L' F R' F' R' D' U' F' R' F' L'
y' x' // inspection
U' r' U (x2' y') // LB block
U U R2 U R' y // LF pair
U' r' r' U R U U' U' R' M' M' U' U' r U r' // RF block
U R' U' R U R' M' U2 R U' U' R' U R // RB pair
R' U L' U2 R U' R' U2 l R // CMLL
M2' U' M' U M' // EO
U' U' R' M' r U M' U U M' U // UL/UR
M' M' U2 M' M' U2 M' M' // EP View at alg.garron.us
Reconstruction should be a fun little race now. Someone post 3 different videos with a different level of difficulty for each. Like 1 should be crystal clear with scrambles, another without and the last should be a partially blurry no scrambles with different solve methods. Just a fun idea I had.
Reconstruction should be a fun little race now. Someone post 3 different videos with a different level of difficulty for each. Like 1 should be crystal clear with scrambles, another without and the last should be a partially blurry no scrambles with different solve methods. Just a fun idea I had.